Arma 3
ICE_PIC_JAPAN Nov 11, 2017 @ 11:56pm
Do you know how to make unit open doors?
Hello guys!
I'm making a map with mods and want units open doors to room cleaning.
Do you know how to make unit open doors?
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Showing 1-10 of 10 comments
Jan Nov 12, 2017 @ 6:28am 
There should be a Module. Maybe that helps.
ICE_PIC_JAPAN Nov 13, 2017 @ 12:30am 
oh thank you very much, but I haven't never used it.
so please tell me the detail, how to set up.
IM SORRY BUFFALO Nov 13, 2017 @ 10:53am 
Originally posted by ICE_PIC_JAPAN:
oh thank you very much, but I haven't never used it.
so please tell me the detail, how to set up.
you could also setup a trigger at the door, when the ai enters it have it call the door animation
Desperado Nov 14, 2017 @ 9:24am 
Originally posted by Sec8gokitty199:
Originally posted by ICE_PIC_JAPAN:
oh thank you very much, but I haven't never used it.
so please tell me the detail, how to set up.
you could also setup a trigger at the door, when the ai enters it have it call the door animation
Exactly, just use the open door module and link that up with a trigger.
Aldo all doors will be opened this is much more bug proof than doing it on any other way.
The thing also with this is is that arma AI normally always opens the doors,
just for some odd reason they don't at the moment so when they fix that.
You mission will probably get some bugs if not being unplayable.

Not while you use this...
Modules > open / close door > sinc with trigger (when trigger shoots doors will open or close)
IM SORRY BUFFALO Nov 14, 2017 @ 10:53am 
Originally posted by Desperado:
Originally posted by Sec8gokitty199:
you could also setup a trigger at the door, when the ai enters it have it call the door animation
Exactly, just use the open door module and link that up with a trigger.
Aldo all doors will be opened this is much more bug proof than doing it on any other way.
The thing also with this is is that arma AI normally always opens the doors,
just for some odd reason they don't at the moment so when they fix that.
You mission will probably get some bugs if not being unplayable.

Not while you use this...
Modules > open / close door > sinc with trigger (when trigger shoots doors will open or close)
oh, i wasnt talking about the module i was talking about running a script for that specific door lol. the modul is a much better way assuming OP can find it
Tajin Nov 15, 2017 @ 12:31am 
I think he was asking about doors in general, which is not easy to do by default.

I guess the best way would be to run intersect checks for every unit that is within a certain range of the nearest building. By scanning for intersects maybe 1 meter in front of a unit it should be possible to detect doors in its path and then automatically open them.
ICE_PIC_JAPAN Nov 16, 2017 @ 10:26am 
Hello, I tried as follows, but it didn't work...why?
module-open/close doors and select "open" on Doors.
I sync AI to door module, and sync module to trigger.
I set up trigger, Activation is anybody.
I placed trigger in front of door and I could see unit went in the trigger.
He sometimes opens door without trigger and module, but
he can't open door with trigger and module or without them.
So I couldn't make sure if ti worked or not.
And I have seen unit trying to go up to steps in front of door, but he just kept on trying and stopping, like...half squat.
and finally when he could go in the room, sometimes he can't come out from the room...
what the hell going on!!
Please teach me how to set up to make unit open the door, like teaching to small kid.
it means be clear to all~
Desperado Nov 16, 2017 @ 11:02am 
You sinc the open door module to a trigger, then set a condition for the trigger.

Arma AI is far from perfect aldo you got AI enchanted mods.
Have a look at this : https://steamcommunity.com/sharedfiles/filedetails/?id=721359761
No idea if this mod does what you want, it is just an example.
ICE_PIC_JAPAN Nov 24, 2017 @ 11:39am 
Hello Desperado!
Thank you for telling about Vcom, but unfortunately this mod was heavy for my pc.
And now I found if the key unit I sync to module died the door I sync to module opened automatically...
What should I do?
Desperado Nov 25, 2017 @ 4:54am 
Vcom is just an example of how a mod can change the way AI behaves.
I'm sure there is a mod that does everything you want to be done.
You just gotta search the workshop / armaholic for the right mod...

Example, CSAT Barracks
Blufor are the guys who are clearing the barracks.

1. Trigger on top of the building, condition when blufor is present.
2. Sinc this trigger to the open / close door module...
3. Double click the open / close door module and set the range / door / hatches / open / close.

Now whenever a blufor guy walks up to the door when he hits the trigger the doors open.
(you could also set the trigger on activate on player present or a specific unit, but also an side)
Last edited by Desperado; Nov 25, 2017 @ 4:55am
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Date Posted: Nov 11, 2017 @ 11:56pm
Posts: 10