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so please tell me the detail, how to set up.
Aldo all doors will be opened this is much more bug proof than doing it on any other way.
The thing also with this is is that arma AI normally always opens the doors,
just for some odd reason they don't at the moment so when they fix that.
You mission will probably get some bugs if not being unplayable.
Not while you use this...
Modules > open / close door > sinc with trigger (when trigger shoots doors will open or close)
I guess the best way would be to run intersect checks for every unit that is within a certain range of the nearest building. By scanning for intersects maybe 1 meter in front of a unit it should be possible to detect doors in its path and then automatically open them.
module-open/close doors and select "open" on Doors.
I sync AI to door module, and sync module to trigger.
I set up trigger, Activation is anybody.
I placed trigger in front of door and I could see unit went in the trigger.
He sometimes opens door without trigger and module, but
he can't open door with trigger and module or without them.
So I couldn't make sure if ti worked or not.
And I have seen unit trying to go up to steps in front of door, but he just kept on trying and stopping, like...half squat.
and finally when he could go in the room, sometimes he can't come out from the room...
what the hell going on!!
Please teach me how to set up to make unit open the door, like teaching to small kid.
it means be clear to all~
Arma AI is far from perfect aldo you got AI enchanted mods.
Have a look at this : https://steamcommunity.com/sharedfiles/filedetails/?id=721359761
No idea if this mod does what you want, it is just an example.
Thank you for telling about Vcom, but unfortunately this mod was heavy for my pc.
And now I found if the key unit I sync to module died the door I sync to module opened automatically...
What should I do?
I'm sure there is a mod that does everything you want to be done.
You just gotta search the workshop / armaholic for the right mod...
Example, CSAT Barracks
Blufor are the guys who are clearing the barracks.
1. Trigger on top of the building, condition when blufor is present.
2. Sinc this trigger to the open / close door module...
3. Double click the open / close door module and set the range / door / hatches / open / close.
Now whenever a blufor guy walks up to the door when he hits the trigger the doors open.
(you could also set the trigger on activate on player present or a specific unit, but also an side)