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To get the AI to force fire weapons you need to do some scripting using commands like forceWeaponFire. This thread has more infomation: https://forums.bistudio.com/forums/topic/176474-force-ai-to-fire-launcher/
Tried it. After the IED went off, they just stay there.
Its pretty much what you are trying to create minus the rpg shot.
The above video shows the old editor however all is more or less the same in 3den.