Arma 3
Jonboy 2013 年 3 月 8 日 上午 10:22
The AI seem to have an aimbot
Absolute nightmare. They also have a six sense in that can see through walls. Im up for a challange but its a little excessive.
< >
正在显示第 46 - 59 条,共 59 条留言
nya[dc] 2013 年 3 月 18 日 上午 7:29 
引用自 SYSTEM
innovation in AI. i do not know any game where the AI tries to think for itself to a certain point.

F.E.A.R. probably still has some of the best AI to date, not only would they flank and take cover they would knock things down to create cover and directly communicate with each other. The Arma AI never thinks for itself, it's scripted, it has no free will. An example of AI that does have free will and thinks and does what it wants would be in Far Cry 3, they are not extremely smart but they do not run on scripts.

Innovation in the possibility for users to create missions

Creating missions is not something new in gaming, this is not an innovation.

innovation in modability

That's easy, without a doubt the Source engine has the most pliable and moddable engine of anything there is, Cryengine 2/3 would be next on the list.

innovation in MP-framework for 200 and more players

Planetside 2, the game can house thousands of players on a single server.

name a game that has more maps in similar size (charnarus, Takistan, reshmaan Province, and yes, i count usermade content too)

Map numbers are not an innovation, anyone can create any number of maps for any game. It's a design choice or decision, not innovation.

innovation in unforced teamplay on large scale battles

You will need to be more specific on this.

with Acre, innovation in ingame communication.
with ACE, innovation in bullet physics for large-scale battles
with ACE, innovation for medic and wound system for multiplayer games

These are mods and have absolutely nothing to do with the vanilla game.


thats for the first run, i will find other things.
Bizarroskull 2013 年 3 月 18 日 上午 7:32 
引用自 Arianela
引用自 Quetzalcoatl
The game seems to be in Alpha
God ♥♥♥♥♥♥♥ damn it, stop ♥♥♥♥♥♥♥ using "it's an alpha" as an excuse, it's an alpha, and that's EXACTLY why you report bugs.

it isnt an excuse, its a fact, if you wanna complain do it , but pls report your consern to the devs to
Ninzus 2013 年 3 月 18 日 上午 7:45 
@Deuce: so good so far, you have disproven me in terms of innovation.
BUT you did not disprove me in terms of the big picture arma has, (i mean everything combined) but i am sure you see it in a similar way.

with the unforced teamplay on large scale battles i mean that you are using teamplay because you want to, since arma 2 is no game for lone wolves, but not because you gain some sort of points by doing so (in example healing teammates or sharing your ammunition)
nya[dc] 2013 年 3 月 18 日 上午 7:52 
引用自 SYSTEM
@Deuce: so good so far, you have disproven me in terms of innovation.
BUT you did not disprove me in terms of the big picture arma has, (i mean everything combined) but i am sure you see it in a similar way.

with the unforced teamplay on large scale battles i mean that you are using teamplay because you want to, since arma 2 is no game for lone wolves, but not because you gain some sort of points by doing so (in example healing teammates or sharing your ammunition)
That is why I said and I quote "It accomplishes what it intends to do and be" and "it doesn't do any one thing particularly well". As a complete product it all gels well together but it's not a masterpiece or a marvel like some people hail it to be. Their goal for it all works together and it's a great game but you can't really point our any single technical or mechanical aspect of it and say "Arma does this better than anything".

F.E.A.R. does AI better than any other game that I am aware of.
Crysis 3 has better graphics than anything currently available.

Etc.

Do you see what I am getting at? It doesn't have a single identifier for itself which makes it an innovation in the gaming world.


引用自 SYSTEM
with the unforced teamplay on large scale battles i mean that you are using teamplay because you want to, since arma 2 is no game for lone wolves, but not because you gain some sort of points by doing so (in example healing teammates or sharing your ammunition)
It's a sandbox world in a game designed around team play, most games these days are based around a single character but accomplish the same thing. If they were built with a team in mind it would be the identical scenario I guess you could say, that's more of design decision.
最后由 nya[dc] 编辑于; 2013 年 3 月 18 日 上午 7:56
Ninzus 2013 年 3 月 18 日 上午 7:55 
引用自 deuce
That is why I said and I quote "It accomplishes what it intends to do and be" and "it doesn't do any one thing particularly well". As a complete product it all gels well together but it's not a masterpiece or a marvel like some people hail it to be. Their goal for it all works together and it's a great game but you can't really point our any single technical or mechanical aspect of it and say "Arma does this better than anything".

F.E.A.R. does AI better than any other game that I am aware of.
Crysis 3 has better graphics than anything currently available.

Etc.

Do you see what I am getting at? It doesn't have a single identifier for itself which makes it an innovation in the gaming world.

perhaps i just misunderstood your term. glad that we sorted that out, i think there is just no need for any hate.

but you said that its the same AI since 2001 and i do not think that its the same.
最后由 Ninzus 编辑于; 2013 年 3 月 18 日 上午 7:57
Ninzus 2013 年 3 月 18 日 上午 7:58 
引用自 deuce


引用自 SYSTEM
with the unforced teamplay on large scale battles i mean that you are using teamplay because you want to, since arma 2 is no game for lone wolves, but not because you gain some sort of points by doing so (in example healing teammates or sharing your ammunition)
It's a sandbox world in a game designed around team play, most games these days are based around a single character but accomplish the same thing. If they were built with a team in mind it would be the identical scenario I guess you could say, that's more of design decision.

yeah, i Guess innovation is not the right word, but i think it does the teamplay aspect very well.
最后由 Ninzus 编辑于; 2013 年 3 月 18 日 上午 7:59
Mug 2013 年 3 月 18 日 下午 4:04 
I've written about the very competent and sharp noob AI's, System suggested that I wrote a code in the init line in each enemy AI character to make them lousy shots. They all got 0.1.

Weeeell, they still are better shots than me. Also from a distance. No noticable change. Not happy!

And my own asighting? No matter what way I shoose to use my sight, the sight moves around a little bit after my moving it. There's still this DEEPLY annoying lag which kills all my sightings. So I keep overhandling the sights because I can't place then precisely as in almost all other FPG's.

I seriously auggest you get that right now.

Thanks. I got tireds i ARMA 2 of having my own AI's do all the shopoting for me.
Ninzus 2013 年 3 月 18 日 下午 7:38 
引用自 yltenheimer
I've written about the very competent and sharp noob AI's, System suggested that I wrote a code in the init line in each enemy AI character to make them lousy shots. They all got 0.1.

Weeeell, they still are better shots than me. Also from a distance. No noticable change. Not happy!

And my own asighting? No matter what way I shoose to use my sight, the sight moves around a little bit after my moving it. There's still this DEEPLY annoying lag which kills all my sightings. So I keep overhandling the sights because I can't place then precisely as in almost all other FPG's.

I seriously auggest you get that right now.

Thanks. I got tireds i ARMA 2 of having my own AI's do all the shopoting for me.

well, you can even go below 0.1, but the results will look goofy because the game can not handle the value correctly.
>_o 2013 年 3 月 18 日 下午 8:39 
引用自 deuce
They are scripted garbage A.I. from 2001, what do you guys expect lol? The A.I. in Delta Force is better than in Arma.

You should be in an institution.
Hofstadter 2013 年 3 月 18 日 下午 9:22 
They can be freakishly accurate, they grenaded me on top of a hill in the infantary showcase. It was ridiculous.
Wejj23 2013 年 3 月 20 日 上午 10:32 
If you think the AI in Arma sucks, then go look up "Arma 2 headless client AI" on youtube, and then tell me it sucks. Also, the AI in Arma are tactical geniuses if you give them time. Also, Deuce, Planetside 2 has horrible technical problems and rather severe lag issues due to the number of people playing at the same time on the same server, and the Arma series has the best mission editor of any shooter around and some of the largest (if not THE largest) maps of any shooter to date.
最后由 Wejj23 编辑于; 2013 年 3 月 20 日 上午 10:32
Jash_F 2016 年 7 月 15 日 下午 9:14 
it's crazy i'm replaying the Campaign now, ♥♥♥♥♥♥♥♥♥! tipping point!!! the paratroopers i ran literally 2-3 km away from the LZ not caring about my ♥♥♥♥♥♥ A.I teamate, ♥♥♥♥♥♥♥♥♥ i'm running through the ♥♥♥♥♥♥♥ bushes trying to use smoke grenades but GOD HELP ME I they're all snipers or something??!?!?!?
El Berl 2020 年 1 月 9 日 下午 9:25 
I have to agree with C4T. The rhetoric of AI intelligence is dominated by COD expats who don't know how cover works and think they can just sprint from objective to objective. Now mission makers and modders alike have gone all soft on the AI.

Nowadays, strong AI mods like Group Link X, Tactical Combat Link, or VCOM are mandatory if you just want an AI that knows how to fight proactively instead of giving the players the initiative on a permanent silver platter.
SwanOfLove 2023 年 12 月 1 日 上午 3:06 
ai are so annoying to fight haha, it doesnt matter if i lower settings they still always hit me, several times ive flown a heli almost 1.5 km out and they one tap me with an assault rifle, or if they hop out of a vehicle i get one tapped in the head as theyre hopping out from 500m away, honestly fighting real players would be a lot less scary than ai xD
< >
正在显示第 46 - 59 条,共 59 条留言
每页显示数: 1530 50

发帖日期: 2013 年 3 月 8 日 上午 10:22
回复数: 59