Arma 3
Archer801 Jun 29, 2018 @ 12:12pm
Closer Engagements
I know this is supposed to be a simulation but I have an issue with the range of the fights, only because the AI are shooting from 700 meters away. on a 21inch screen, at that range they are like 3 pixels on my screen. It's like trying to shoot a camouflage ant with a bb gun from 20 feet away. I don't mind some long range combat but this AI is taking professional sniper shots with an assult rifle... I was wondering if there was a mod to make them not engade from such an ungodly range. I mean, not unless their forced to. But they can see you from a 1km away and open fire aat around 500 to 700 meters. with Assult rifles no less. It's like... wtf? U Serious? lol!

Last edited by Archer801; Jun 29, 2018 @ 12:21pm
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Showing 1-15 of 35 comments
El Berl Jun 29, 2018 @ 12:22pm 
Assault Rifles are technically capable of engagements at 500 meters but somewhere around 650-700 is their maximum effective range. I've made shots out to 900-980 before but I needed to put a scope on that M16A4 and I needed to use match VLD ammo from Dagger's Weapons and Ballistics for the round to have the energy left at that distance to deal out a kill.

Anyway, your best bet is to utilize recon tools like your scope, map, and binoculars to scope an area out before moving in. This allows you, if you're decent with these tools, to know where the enemy is in advance. Alternatively, you could out-range them with a higher-caliber rifle and be the one taking them out with ease.
Archer801 Jun 29, 2018 @ 12:25pm 
Yeah ,that was going to be my next point is that I feel like this game, because of the range of the combat, forces you to use sniper optics, on guns meant for 200m-300m engagements. I don't want to be forced into using only the Cyrus for every contact in the game. You know what I mean?
Last edited by Archer801; Jun 29, 2018 @ 12:26pm
El Berl Jun 29, 2018 @ 12:27pm 
You can reduce AI accuracy in your difficulty menu if you feel they're landing 500-700 meter shots too frequently. They're really trying to suppress you, not hit you. If you look up modern combat footage from Ukraine you'll see fighters firing at targets you can barely see. This is the AI trying to simulate that same principle. I'm really glossing over key aspects of tactics here for the sake of brevity, but what I've said is pretty much "good enough" to give you a helping hand.

Example:
https://www.youtube.com/watch?v=EE_QgTuiO1g&t=0s&index=3&list=LLS0It8GJEFZ-81ztK3Mt5vg
Last edited by El Berl; Jun 29, 2018 @ 12:29pm
Archer801 Jun 29, 2018 @ 12:31pm 
Yeah I know what suppressive fire is, but they did a wonderful job if hitting me, and 4 of my men from about 800 meters away. And most of my team was snipers and marksman and yet we were losing a fight with two guys with assult rifles across a canyon.
Archer801 Jun 29, 2018 @ 12:37pm 
I feel like taking a magnifying glass to my own screen sometimes, trying to find these jerk offs lol.
El Berl Jun 29, 2018 @ 12:38pm 
Originally posted by CandyWater:
Yeah I know what suppressive fire is, but they did a wonderful job if hitting me, and 4 of my men from about 800 meters away. And most of my team was snipers and marksman and yet we were losing a fight with two guys with assult rifles across a canyon.

Now, I gotta be honest but you have to making tactical errors for that to happen. Regardless, experience will be your best teacher and the only way otherwise you can solve this situation is to reduce AI accuracy.
Archer801 Jun 29, 2018 @ 12:39pm 
I have experience, I just dont have eagle eyes. My vision is fairly bad IRL.
El Berl Jun 29, 2018 @ 12:41pm 
Originally posted by CandyWater:
I have experience, I just dont have eagle eyes. My vision is fairly bad IRL.

Sounds like you just need more experience and experimentation. The proper use of cover and not skylining over ridges should enable you to avoid these long-range encounters. Again, reduce AI accuracy and/or skill to solve your problem.
Last edited by El Berl; Jun 29, 2018 @ 12:41pm
Archer801 Jun 29, 2018 @ 12:42pm 
Not to be rude but you don't know the circumstances I was in to make that judgement.
El Berl Jun 29, 2018 @ 12:43pm 
Originally posted by CandyWater:
Not to be rude but you don't know the circumstances I was in to make that judgement.

I merely know which circumstances do not have those problems. Spare yourself the effort of this rhetoric, because I have already given you your answer many posts ago. Bohemia was wise enough to keep two AI sliders in the difficulty menu - one for accuracy, and one for skill. Drop those down until the AI is within your comfort zone.
Last edited by El Berl; Jun 29, 2018 @ 12:45pm
Archer801 Jun 29, 2018 @ 12:45pm 
No you didnt. I asked for a mod, and you start criticizing my experience, or lack there of. Thats not an answer to my question.
Last edited by Archer801; Jun 29, 2018 @ 12:45pm
El Berl Jun 29, 2018 @ 12:48pm 
Originally posted by CandyWater:
No you didnt. I asked for a mod, and you start criticizing my experience, or lack there of. Thats not an answer to my question.

Very well, since taking five seconds to search on the workshop or to use the built-in difficulty menu is clearly beyond your ability, here is a robust singleplayer-only AI mod that reduces accuracy and makes the AI more reasonable and realistic at the same time.
https://steamcommunity.com/sharedfiles/filedetails/?id=314397752

You should be learning lessons, not complaining when someone with plenty of game experience offers you suggestions. If you're gonna act like a kid, then I have no obligation to treat you like an adult.
Last edited by El Berl; Jun 29, 2018 @ 12:49pm
Archer801 Jun 29, 2018 @ 12:48pm 
I don't want to fight a stupid AI, just one that dont shoot at you from ungodly ranges... Cause trust me, once I see the AI, 90% chance hes dead 15 seconds later. I'm not a noob. I just have bad eyes.
El Berl Jun 29, 2018 @ 12:49pm 
Originally posted by CandyWater:
I don't want to fight a stupid AI, just one that dont shoot at you from ungodly ranges... Cause trust me, once I see the AI, 90% chance hes dead 15 seconds later. I'm not a noob. I just have bad eyes.

bCombat isn't stupid. Not at all. Neither is ASR or VCOM. Any one of the three gives you a smarter AI than the base game. They're just less accurate unless you want them to be accurate, in which case they become very good. The AI, however, will not concede any long-range vantage point they have just to confront you at closer range. Welcome to Arma, we have realistic ranges here.

Last edited by El Berl; Jun 29, 2018 @ 12:52pm
Archer801 Jun 29, 2018 @ 12:52pm 
Well, thanks for the link I'll check it out. It has nothing to do with what I'm alking about but it has other features I'll look into.
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Date Posted: Jun 29, 2018 @ 12:12pm
Posts: 35