Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Calamity is just going to happen again. And again. And again. There is nothing to stop it, none of the characters can learn from their mistakes- no one remembers the Calamity. The point of Bastion is to learn to keep moving forward, bad things happen, but you have to carry on.
In addition, if you didn't save Zulf, you also picked the wrong ending- again, the point of the game is about second chances, and moving on- not saving him shows you did not understand the lesson the game was trying to teach you.
Bastion is one of the few games that I am truly comfortable calling art. It contains an inumerable number of themes and messages, as do all thought provoking works. sure, there is an intended meaning, but it's open to interpretation. like you said, one of the game's strongest themes is second chances, never giving up on anyone or anything, and always maintainigng the hope that the situation will improve. That's why I chose restoration. threre was no proof that events truly would loop, leading to the same connclusion. Furthermore, choosing evacuation felt like giving up on what we had worked so hard to acheive. I couldn't let hundreds of deaths be for nought, and i had to keep trying even though it was probaly hopeless. That is what I took away from the game and it is no more and no less valid than your interpretation.
That is a perfectly valid interpretation of the game's message; however, I doubt that the developers would have created the dual endings if there was a correct endiing. Both endings are the " true ending" and both are the correct decision, provided that you chose yoour ending based on what the game ment to you. such is the nature of choice.
As you said, " the Narrator wonders if he already mentioned parts of the story", proving that, althogh the calamity did happen again, the restoration allowed Rucks to carry over some residual memories. I belive that if the restoration abilities of the bastion are used enough times, the cycle will be broken. as for the half-life reference, I haven't completed the game, but just because you die doesn't nessecarily indicate that your decision was incorrect morraly. I would rather be killed than murder my family, and i stand by that decision.
OFC it doesn't work, there is nothing to stop history repeating itself, like it was implied. The wholepoint of the 'multiple ending' is to show that going back achieves nothing, it's about accepting losses and moving on, the only ending is leaving the past behind
You peaople have got to be kidding me. The thread is titled favorite ending, not correct ending. I've written about why I prefer the restoration ending, discussing choice in video games, the differing impact of art on different individuals' lives, and a theory of my own about the game. You, on the other hand, have esssentially only told me that I am wrong repeateadly, forgoing any evidince or rhetoric in favor of bandwagoning and repitition. The only internet-cliche thinng left for you to do is correct my grammer.This aplies to everyone who has responded to me except for bloody, who was kind enough to put correct in quotation marks.