安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I am saying how easy it is to get so a cap doesn't really matter when just about EVERYTHING refills it constantly.
I'll be honest I'm surprised people are defending the low cap... a higher cap would do nothing but enhance the game for everyone
DIE SCHNELLREISEN-- KOSTEN VIEL ZU VIEL AZOTH---
DAS IST FAKT !!!!!!!
Pointing out: Higher lvl quests send you off running to various regions across the globe to complete various tasks before you can return to complete the quest. "How long does it take to run around one region, do a few quests in that region, get some nodes, and turn in quests at the settlement" is not the type of questing anyone would need fast travel for, so give those statements a rest. Do any of you craft or work on any of your trade skills ? I'll assume not.
I'm a 189 jewel crafter, using 30-45 azoth per ring depending on if I use craft mods. I quest/explore in between azoth refills and very rarely ever fast travel. I ran from first light to everfall in 14 minutes, but I can extend that time to an hour+ by stopping to harvest/gather along the way. So yeah, I know the azoth woes and no, they don't bother me.