New World: Aeternum

New World: Aeternum

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Schulze Aug 2, 2021 @ 6:42am
Rapier riposte needs a buff
The Riposte skill for Rapier is a skill that requires you to play well and for you to catch your opponent off guard. The issue with this is that any weapon in the game can attack the rapier while its using riposte and still block before the Riposte stun hits. Yes, the stun will wreck the stamina of the person that blocked (for most weapons it left about 10% stamina) after, but its not that hard for that person to walk away at that point. Not to mention that giving players the easy counter play to block the stun after the opponent had already made a mistake is just stupid. The entire point to using riposte is to counter the enemy by predicting when they would attack, which isnt that hard since its a 1 sec duration. Though, riposte is also on a long cd and it makes all of the skill points under the skill completely useless, since you dont get any of the benefit if the enemy blocks after they proc it.

The buff i think riposte should get is to speed up the secondary animation for the stun, so it cant easily be blocked after enemies attack into it.
Last edited by Schulze; Aug 2, 2021 @ 6:43am
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Showing 1-12 of 12 comments
Tyler_davis21 Aug 2, 2021 @ 11:47am 
Rapier is broken all the way around. Stands no change against any of the meta weapons, Firestaff, gauntlet, an d great axe. I found you MUST go heavy armor to use rapier and have a chance.
Mobi Aug 2, 2021 @ 12:14pm 
I agree, Rapier (and Spear and Bow) need buffs involving not only the speed of some of their strategic attacks, but also buffed damage, like an additional 20% + buffed bleed. In PvP, when you're a heavy armor player, you should be scared af to come across a skilled rapier/spear/bow player tbh
Last edited by Mobi; Aug 2, 2021 @ 12:15pm
MrGergoth Aug 2, 2021 @ 12:47pm 
Zero frames skill gonna be buffed? Whut?
Zero frames between button and skill. You cannot see this skill (i mean, this skill have no animation when you press button) = you cannot block it or dodge it. And now, when attack animation cannot be canceled (as it was in the preview), you are asking for the buff of the most non-brain skill.
Last edited by MrGergoth; Aug 2, 2021 @ 12:52pm
天诛 Aug 2, 2021 @ 12:49pm 
Originally posted by Tyler_davis21:
Rapier is broken all the way around. Stands no change against any of the meta weapons, Firestaff, gauntlet, an d great axe. I found you MUST go heavy armor to use rapier and have a chance.
nah rapier isn't broken. I fought some PvP matches and riposte doesn't even block everything. Some SKILLS will still go through and cause for example bleeding lol.

Plus rapier is more or less WAIT FOR ABILITIES to cooldown weapon. If you go head to head with a Hatchet or a Hammer you will be squished. So hit abilities and run.
Schulze Aug 3, 2021 @ 5:48am 
Originally posted by MrGergoth:
Zero frames skill gonna be buffed? Whut?
Zero frames between button and skill. You cannot see this skill (i mean, this skill have no animation when you press button) = you cannot block it or dodge it. And now, when attack animation cannot be canceled (as it was in the preview), you are asking for the buff of the most non-brain skill.
you apparently have never tried to block after attacking or you only mindlessly swing your weapon at people. A friend of mine and I dueled to test every single weapon in the game that can block it, and the only weapon in the game that cant block in time after hitting into it was ice gauntlet. it was obnoxious enough that literally using the skill became a hindrance in duels since it actually does ♥♥♥♥ all nothing when its blocked and none of its passives are applied when its blocked.
Revan619 Aug 3, 2021 @ 5:59am 
No it doesn't. It is a 0 frame parry almost. Just react to an attack. It has a 1.5 second window
Last edited by Revan619; Aug 3, 2021 @ 6:03am
Schulze Aug 3, 2021 @ 6:00am 
Originally posted by Tyler_davis21:
Rapier is broken all the way around. Stands no change against any of the meta weapons, Firestaff, gauntlet, an d great axe. I found you MUST go heavy armor to use rapier and have a chance.
i disagree with it not being able to deal with gauntlet and firestaff. I had dueled my friend over and over for many many hours (He used both of those weapons with nearly every combination) and when it comes to 1v1 pvp ice gauntlet and firestaff should almost never be able to get away from the rapier, it was so much so that eventually the duels when he used ranged weapons came down to him running away for 95%+ of the fight, which wouldnt do much since when he attacks you either dodge with the light roll, or you evade. I will say that it does depend on the terrain though. The only times i had lost was when he had kited around through a very small cluster of trees, that would always stop the flechte movement.
Schulze Aug 3, 2021 @ 6:04am 
Originally posted by Revan619:
No it doesn't. It is a 0 frame parry almost. Just react to an attack. It has a 1.5 second window
it is not a 0 frame attack. again like i mentioned every weapon other then ice gauntlet that can block was able to block it. when i say we tested it many times, i mean like tested it for about 2-3 hours between the weapons in duels. it absolutely can be blocked it just requires you to not swing your weapon mindlessly into your opponent.
Last edited by Schulze; Aug 3, 2021 @ 6:05am
Chays Aug 3, 2021 @ 6:18am 
i dont have played the beta but im sure you was not full endgame gear with all stuff what you need for this art of weapon in this short time from beta... and you think than that rapier need an buff???

in this short time testing with bad gear and maybe low skills??? clever.
Last edited by Chays; Aug 3, 2021 @ 6:19am
Schulze Aug 3, 2021 @ 6:18am 
Originally posted by Mobi:
I agree, Rapier (and Spear and Bow) need buffs involving not only the speed of some of their strategic attacks, but also buffed damage, like an additional 20% + buffed bleed. In PvP, when you're a heavy armor player, you should be scared af to come across a skilled rapier/spear/bow player tbh
to be honest i thought the bleed was the worst part of the rapier by far. So much so that I dont think that even if they doubled the damage it would make it strong enough. The reason being is that hitting with tando does 1 aa worth of damage from the bleed, however it leaves you open the entire animation to being attacked, as opposed to just using 1 light which is much faster. also the part of the bleed that would make it good, is if you could easily apply the second stack and so on, but when your skill is off cd you only have a brief few seconds to land the next one otherwise the bleed will just fall off. Not to mention people can juts dodge the next one.

For the bleed to be good enough to stand its own in pvp I think it would need both a higher base damage bleed, along with other ways to apply bleed other then tando. Though personally i think letting the spear passive to make crits extend the duration of its own dots, would be great with rapier bleed if it specifically didnt only apply to spear only. though without a reliable way to keep the stacks up rapier bleed will just be bad.
Schulze Aug 3, 2021 @ 6:22am 
Originally posted by Chays:
i dont have played the beta but im sure you was not full endgame gear with all stuff what you need for this art of weapon in this short time from beta... and you think than think than rapier need an buff???

in this short time testing with bad gear and maybe low skills??? clever.
i was around lvl 30 along with my friend. so yes I was not end game gear. The thing is though the attack speed of weapons and the speed of animations doesnt change from getting higher levels, nor does it change from getting better gear. If you read the post at all, you would realize im not stating that the weapon itself needs a buff, but rather riposte needs a buff to the animation of the stun. However, to be honest i think also the bleed of rapier just sucks ass and needs a buff.
Last edited by Schulze; Aug 3, 2021 @ 6:25am
hellkn Aug 3, 2021 @ 10:58am 
Originally posted by Not Schulze:
Originally posted by Mobi:
I agree, Rapier (and Spear and Bow) need buffs involving not only the speed of some of their strategic attacks, but also buffed damage, like an additional 20% + buffed bleed. In PvP, when you're a heavy armor player, you should be scared af to come across a skilled rapier/spear/bow player tbh
to be honest i thought the bleed was the worst part of the rapier by far. So much so that I dont think that even if they doubled the damage it would make it strong enough. The reason being is that hitting with tando does 1 aa worth of damage from the bleed, however it leaves you open the entire animation to being attacked, as opposed to just using 1 light which is much faster. also the part of the bleed that would make it good, is if you could easily apply the second stack and so on, but when your skill is off cd you only have a brief few seconds to land the next one otherwise the bleed will just fall off. Not to mention people can juts dodge the next one.

For the bleed to be good enough to stand its own in pvp I think it would need both a higher base damage bleed, along with other ways to apply bleed other then tando. Though personally i think letting the spear passive to make crits extend the duration of its own dots, would be great with rapier bleed if it specifically didnt only apply to spear only. though without a reliable way to keep the stacks up rapier bleed will just be bad.
Bleed isn't bad, IF you invest some points on it, specially because it is applied on Area of Effect AND there is a passive modifier that allows to refresh duration of previous Bleed stacks.
And if you want, you can mix DEX (or INT) damage scaling with some points on Focus too, for refreshing cooldown faster from Focus investiment.
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Date Posted: Aug 2, 2021 @ 6:42am
Posts: 12