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Zero frames between button and skill. You cannot see this skill (i mean, this skill have no animation when you press button) = you cannot block it or dodge it. And now, when attack animation cannot be canceled (as it was in the preview), you are asking for the buff of the most non-brain skill.
Plus rapier is more or less WAIT FOR ABILITIES to cooldown weapon. If you go head to head with a Hatchet or a Hammer you will be squished. So hit abilities and run.
in this short time testing with bad gear and maybe low skills??? clever.
For the bleed to be good enough to stand its own in pvp I think it would need both a higher base damage bleed, along with other ways to apply bleed other then tando. Though personally i think letting the spear passive to make crits extend the duration of its own dots, would be great with rapier bleed if it specifically didnt only apply to spear only. though without a reliable way to keep the stacks up rapier bleed will just be bad.
And if you want, you can mix DEX (or INT) damage scaling with some points on Focus too, for refreshing cooldown faster from Focus investiment.