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you don't need to put dandylions into the map, they grow so fast they will take over.
https://steamcommunity.com/sharedfiles/filedetails/?id=2943163341
if you uncheck the randomise growth box as I did in the screenie, you can place fully grown and ready for harvest plants, like berries.
https://steamcommunity.com/sharedfiles/filedetails/?id=2943163646
second screenie shows the berries.
and yes, both are taken of your map.
I would build up a set of stepped plateaus ( 3 or 4 blocks in size ) that get enough moisture from the river to let them expand down easier.
The river is either 1 square to narrow or to wide, folk tails will only get 1 water wheel in it and then need to burn logs for levee to narrow it down to fit. ( they don't have access to metal to make explosives to widen it. )
iron teeth will get 3 compact water wheels across the river.
It's not so much as you miscalculated the resources needed as the space needed. The mesa top is just to small for them to last long, food and space to grow it will be the big stumbling block.
Press F12 in-game to take the screenshot. It should save to your account.
From there you can go to the screenshot through Steam and publish it publicly, then people can view it through your profile.
Or you can go to the screenshot through Steam in your browser and press the "Share" button which will give you a link you can post in chat that will embed the SS in the forums. (Share button is in the options, the gear icon)
There might be easier ways, but that's what I do when I rarely share screens.
A good rule of thumb in my opinion is to do the tutorial and see if you can buildeverything in the tutorial plus your dam, and have no problem building the forester, you have too much wood. The tutorial has some extra stuff you don't need, so you can go a bit lower. I'm not talking about the "bonus wood" that needs a staircase to reach, only the amount easily reached at start. I think you could halve the dead wood on the starting level and it would still be playable.
I was able to reach the metal in the direction of the water source from spawn without a new district. If that is intended, fine, but wanted to let you know since a lot of maps require a district to get metal (or moving your district center).
A few other examples of "cool but easy" are the giant river that has deep spots to hold water during droughts and the large number of areas where water can easily be diverted into pools.
Also I have to agree with the folks who said it looks a bit artificial. If I were making this map I'd look at pictures of the mesas in the US southwest and in China, and try to look like those.
I hope I'm not discouraging you, I think it could be a fun map. But I tend to play maps for the challenge, so I got bored of this one pretty quickly. Then again, some folks like to play a more relaxed game, so they might really enjoy your map. Just because it seemed too easy for me doesn't mean other folks wouldn't really enjoy it. But you asked for advice/thoughts, so I provided mine.
If your talking about the ruins near the starting mesa, i intended on that being a small initial burst of scrap, as it was in the original map i liked, but i over sized it like i did with the wood.
If you reached the underwater ruins near the end that river without a second district, that is impressive, but I hid that with the intention of requiring an expensive infrastructure project so i don't mind if you got that one, since the other ruins are at least two districts away, and I've since learnt that mining tends to require either a massive hospital or a huge investment into robots.
I deliberately designed the starting waterfall to encourage the construction of a large water storage, but i got overenthusiastic when making the river it flows into, I learnt a lot from that area in particular so i'll be more discreet with my use the brush in my next map, which should be a more moderate challenge.