Valve Index Headset

Valve Index Headset

Motion Sickness
Most of the games on Vive made me feel sick, as per the title lol. Question is, will the upgraded visual acuity be better on Motion sensitivity with the new gen? I love VR but I like not feeling sick more. Anyone upgrade their headsets for this reason, or any other headset in general from the Vive?
Last edited by Videogame Jukebox; Jun 22, 2020 @ 7:17pm
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Raterix Jun 23, 2020 @ 8:04pm 
Motion sickness can be caused by many factors.
Some people enjoy a higher FOV, or framerate.
The Index improves on effectively everything.
You can try it if you'd like.
Felicity Jun 25, 2020 @ 6:49pm 
Haha wish we could try it

But I believe that higher refresh rates, IF YOU CAN HOLD THEM, will contribute greatly to smoothness and less sickness. Our eyes don't function by frames per seconds since the world isn't a frame by frame existence (...or is it) at least from our perspective, instead using rapidly moving refocusing to differing contrasted and colored waves of photons and to accurately 1:1 model our movement and the subsequent ability to refocusing rapidly onto many new objects even while moving is difficult to achieve for a few years until 1000+hz monitors become the norm and we have PCs able to run stuff well, well, idk about that

as it is only a few layers of projected frames, to VR is about as difficult as controlling the speed of rotation, relative to the game vs your irl movement (not always 1:1! input lag causes lag in your total rotation, or underestimating your actual turn amount based on the game) and having a consistent plane to look at, with no frame drops, no reprojections, and most importantly good screens with good panels.

The Index improves on all of this, except, well, the panels are bad. Which, whille they are 120hz and if your PC can run VR at 120hz, you will feel much less of a problem. for instance, try to play a game at 60+fps on whatever hmd. then vsync it to 30fps or something, something halved, 1/2 vsync. Hell, just do it in a video game if you have a 144hz monitor.

The problem is that refresh rate is DEPENDENT on your PC being really good. 120hz is a lot for VR. Need good GPU, need good memory to cache everything. Need good cpu for phyiscs and to offload from the gpu. Need a reliable moherboard and good clocks. While people will say you can get away with bad specs, they are on the perspective that is rather limited to their own side; while I can look at and compare both, and 'it's good enough' isn't good enough for me.

So:
fov: good since our natural fov is quite wide, though front facing
HMD size: good since its not toooo heavy
refresh rate: great, will only get better soon im sure
panel and resolution: bad. The resolution is great, but the panel is bad. There are pros/cons to panels, but the quest actually delivered the most impressive oled I've seen in a display in a while, and it's tragic that it's limited so harshly. Those oleds at 120hz- even 90hz- would make the quest absolutely perfect.
longevity: apparently bad
support: at least u got ur steam library
base stations: great extra accuracy, more points of failure that are out of stock unless +$50.
cost of entry: likely going to be well over 1k even after buying it.
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Date Posted: Jun 22, 2020 @ 7:16pm
Posts: 2