Cthulhu Saves Christmas

Cthulhu Saves Christmas

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DASH.RABBIT Dec 29, 2019 @ 12:20pm
General Suggestions
Cthulhu: None, really. He's the one character I feel is pretty solid as a whole.

Crystal: Learn Revive way earlier. There's reason due to other suggestions I have. Give her more ailment power to make use of her Stun and Charm moves.

Baba: Learn Mighty Peck way earlier. Change Hurricane to Chicken, make it a level up move. Make Coop Up, Nahh Nahh, and Chickenize give 50% chicken by default and 100% in Hyper; 75% is nearly meaningless, Chickenize already takes up a turn on its own, and may even need to be 100% by default, and overall chicken power builds too slowly to make it truly effective at what it's meant to do. Boost Chicken buff to 2.5x at 100% and 4x at 200% since otherwise you're not really getting anything out of it for waiting those turns to build up that you wouldn't by just using the move 3 times.

Belsnickel. More reliable moves, more Power to actually back them up. Right now outside of Silver Fox and turn 1 Hyper Celebrate, I don't see a lot of use for him other than as another body. He's a bit too much Jack of All Trades, Master of None. I think better offense and ailment moves would be ideal, while Baba would be more of a glass cannon nuke that you have to build up, which she already mostly functions as.

General hero buffs: More Power. Enemies can be painfully slow to kill late game, which is the main complaint I have about Chrismas in comparison to World. While combat is better fleshed out, the pacing was much better in World. One way to help would be a buff to Power every time you kill an enemy, thus drastically shortening the period of time where the enemies stand less of a chance but keep sponging damage to drag things out. 25% to 50% buff per kill perhaps, depending on how things work out.

Enemies: Also more power (to non-AoE). The only time they're a threat is when by sheer RNG they all gang up on one party member (which can happen and usually spells death for them). If this does happen though, someone else is going to need a revival move, or perhaps an item, or Crystal will need a lot more HP. That way, along with getting Revive earlier, death will be consequential, but not unmanageable. Alternatively, make it so that if they're not enraged, only 3 enemies can target any one character, minus 1 for every 2 AoE enemies.



If anyone else has any thoughts, feel free to share them here I guess.
Last edited by DASH.RABBIT; Dec 29, 2019 @ 12:21pm