Ori and the Will of the Wisps

Ori and the Will of the Wisps

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Last Mar 11, 2020 @ 7:20am
background looks like its in low resolution?
the beautiful backgrounds are all pixelated for me, is this intended?
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Showing 1-10 of 10 comments
AdApt* Mar 11, 2020 @ 7:21am 
It's just depth of field blur.
Last Mar 11, 2020 @ 7:22am 
Originally posted by AdApt*:
It's just depth of field blur.

i know blur when i see it, this definetly inst it, i can literally see the pixels, if it was blur i wouldnt be seeing much of anything, like in hollow knight for example
AdApt* Mar 11, 2020 @ 7:24am 
Originally posted by LastSinister:
Originally posted by AdApt*:
It's just depth of field blur.

i know blur when i see it, this definetly inst it, i can literally see the pixels, if it was blur i wouldnt be seeing much of anything, like in hollow knight for example

So you're trying to say there is no depth of field effect?
Last Mar 11, 2020 @ 7:27am 
Originally posted by AdApt*:
Originally posted by LastSinister:

i know blur when i see it, this definetly inst it, i can literally see the pixels, if it was blur i wouldnt be seeing much of anything, like in hollow knight for example

So you're trying to say there is no depth of field effect?

i guess? maybe if its meant to be there it might be whats missing
AdApt* Mar 11, 2020 @ 7:35am 
Originally posted by LastSinister:
i guess? maybe if its meant to be there it might be whats missing

It is depth of field blur, but I agree the background quality doesn't look great.
AdApt* Mar 11, 2020 @ 7:36am 
https://forum.unity.com/threads/making-of-ori-and-the-will-of-the-wisps-teaser-cinematic-timeline-tools.499974/

"The video focuses on how our timeline integrates with all of our custom frameworks (animation, art pipeline, visual effects, camera, depth of field, camera shakes, particles, etc etc) and how easy it is to iterate on multiple shots (spanning across multiple scenes) and do all of the editing right in engine."
Last Mar 11, 2020 @ 7:38am 
Originally posted by AdApt*:
https://forum.unity.com/threads/making-of-ori-and-the-will-of-the-wisps-teaser-cinematic-timeline-tools.499974/

"The video focuses on how our timeline integrates with all of our custom frameworks (animation, art pipeline, visual effects, camera, depth of field, camera shakes, particles, etc etc) and how easy it is to iterate on multiple shots (spanning across multiple scenes) and do all of the editing right in engine."

but i dont remember ori 1 having pixelated backgrounds, it must be some sort of depth of field error then
BUzer Apr 10, 2020 @ 5:57pm 
I have this issue too and it's really annoying. I mean, for such an artistic focused game this looks like a major flaw.
https://www.youtube.com/watch?v=b6hvq2GKQpM

Honestly I would like to have an option to turn off all the DoF altogether.
Last Apr 10, 2020 @ 6:01pm 
Originally posted by BUzer:
I have this issue too and it's really annoying. I mean, for such an artistic focused game this looks like a major flaw.
https://www.youtube.com/watch?v=b6hvq2GKQpM

Honestly I would like to have an option to turn off all the DoF altogether.

when done right it doenst look that pixelated though, look at hollow knight for example, their backgrounds are all blurred yet they still look good, this has to be some sort of error
BUzer Apr 11, 2020 @ 4:17am 
Never mind, there's a Resolution Scaling option in the settings menu. Setting it to 200% fixes the pixelation issues.
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Date Posted: Mar 11, 2020 @ 7:20am
Posts: 10