Ori and the Will of the Wisps

Ori and the Will of the Wisps

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background looks like its in low resolution?
the beautiful backgrounds are all pixelated for me, is this intended?
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It's just depth of field blur.
Last 2020年3月11日 7時22分 
AdApt* の投稿を引用:
It's just depth of field blur.

i know blur when i see it, this definetly inst it, i can literally see the pixels, if it was blur i wouldnt be seeing much of anything, like in hollow knight for example
LastSinister の投稿を引用:
AdApt* の投稿を引用:
It's just depth of field blur.

i know blur when i see it, this definetly inst it, i can literally see the pixels, if it was blur i wouldnt be seeing much of anything, like in hollow knight for example

So you're trying to say there is no depth of field effect?
Last 2020年3月11日 7時27分 
AdApt* の投稿を引用:
LastSinister の投稿を引用:

i know blur when i see it, this definetly inst it, i can literally see the pixels, if it was blur i wouldnt be seeing much of anything, like in hollow knight for example

So you're trying to say there is no depth of field effect?

i guess? maybe if its meant to be there it might be whats missing
LastSinister の投稿を引用:
i guess? maybe if its meant to be there it might be whats missing

It is depth of field blur, but I agree the background quality doesn't look great.
https://forum.unity.com/threads/making-of-ori-and-the-will-of-the-wisps-teaser-cinematic-timeline-tools.499974/

"The video focuses on how our timeline integrates with all of our custom frameworks (animation, art pipeline, visual effects, camera, depth of field, camera shakes, particles, etc etc) and how easy it is to iterate on multiple shots (spanning across multiple scenes) and do all of the editing right in engine."
Last 2020年3月11日 7時38分 
AdApt* の投稿を引用:
https://forum.unity.com/threads/making-of-ori-and-the-will-of-the-wisps-teaser-cinematic-timeline-tools.499974/

"The video focuses on how our timeline integrates with all of our custom frameworks (animation, art pipeline, visual effects, camera, depth of field, camera shakes, particles, etc etc) and how easy it is to iterate on multiple shots (spanning across multiple scenes) and do all of the editing right in engine."

but i dont remember ori 1 having pixelated backgrounds, it must be some sort of depth of field error then
BUzer 2020年4月10日 17時57分 
I have this issue too and it's really annoying. I mean, for such an artistic focused game this looks like a major flaw.
https://www.youtube.com/watch?v=b6hvq2GKQpM

Honestly I would like to have an option to turn off all the DoF altogether.
Last 2020年4月10日 18時01分 
BUzer の投稿を引用:
I have this issue too and it's really annoying. I mean, for such an artistic focused game this looks like a major flaw.
https://www.youtube.com/watch?v=b6hvq2GKQpM

Honestly I would like to have an option to turn off all the DoF altogether.

when done right it doenst look that pixelated though, look at hollow knight for example, their backgrounds are all blurred yet they still look good, this has to be some sort of error
BUzer 2020年4月11日 4時17分 
Never mind, there's a Resolution Scaling option in the settings menu. Setting it to 200% fixes the pixelation issues.
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投稿日: 2020年3月11日 7時20分
投稿数: 10