Phantasy Star Online 2 New Genesis

Phantasy Star Online 2 New Genesis

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Prokaizer Dec 23, 2024 @ 8:06am
So is NGS a Super Game or Not>? The Delusion and Power trip of Content Creators.
https://youtu.be/YKfYLTZ24D0?si=B5dK4UY7U8E_Gzat

We've almost hit 2025 and we've reached a point where, you can get banned just for having an opinion.

Merry Cristmans my fellow ARK's defenders!
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Showing 46-60 of 72 comments
Axelhander Dec 29, 2024 @ 9:04am 
Originally posted by Axelhander:
There are way, way, waaaaaaaaaaaaaaaaay more important things to be worried about than this.
At the risk of sounding arrogant, I won this thread on the first post.
Originally posted by Axelhander:
Originally posted by Axelhander:
There are way, way, waaaaaaaaaaaaaaaaay more important things to be worried about than this.
At the risk of sounding arrogant, I won this thread on the first post.

Kinda contradicting yourself if you're wasting time on this thread.
Prokaizer Dec 29, 2024 @ 9:31am 
Originally posted by (Farkon) 2m_anylootboxes:
Nexon got caught modifying the rates to their advantage and only got a slap on the wrist and people still gamble on maplestory, how can that not be the same for everywhere else with shady companies that need that money?

Anyways, at the end of the day, if people keep gambling, the companies keep profiting, so while the greedy companies are at fault, the people have all the power to stop it and they don't.

You are absolutely 100% correct.
And the living proof is this other person in this thread.
Speaking about human beings, the companies i used to work had 99,9% negative reviews in Google.
Yet there are thousands of daily players everyday giving them money.
Gacha games / slot machines / "lucky" games are there to trick weak minded people into losing their money.
Hence why some countries started to banning gambling.
Axelhander Dec 29, 2024 @ 3:52pm 
Originally posted by (Farkon) 2m_anylootboxes:
Originally posted by Axelhander:
At the risk of sounding arrogant, I won this thread on the first post.

Kinda contradicting yourself if you're wasting time on this thread.
Checking in and typing what I did took all of like 20 seconds, so nah.
Luxaeterna Dec 29, 2024 @ 6:05pm 
How do you not even still understand, to trade your tokens with other players? the feature is literally there? everyone in the discord and the ingame chat are trading their tokens to complete the event.

But here you are saying its rigg its rigg greedy company its rigg they wont give me tokens a I need to compelte event.

I cannot comprehend economies of scale and nuances in history, so those arent true.

Its rigg its rigg greedy company gave me free lengedary pull but not the one I wanted, its greedy to just give free gacha 100% legendary chance to not get the legendary I want. Because I wont ask other players for advice that I wont listen too.

I did not do my research when I was appyling and planning life.

Yet here I go again and play another free2play gacha game that I hate then complain in another forum. Which I did not do any reasearch.
Last edited by Luxaeterna; Dec 29, 2024 @ 6:08pm
Originally posted by Axelhander:
Originally posted by (Farkon) 2m_anylootboxes:

Kinda contradicting yourself if you're wasting time on this thread.
Checking in and typing what I did took all of like 20 seconds, so nah.

That is true.
Prokaizer Dec 30, 2024 @ 12:16am 
Originally posted by Luxaeterna:
How do you not even still understand

My dear friend, I will be praying for you. You are beyond saving, but let's hope that with the new year' the big holy bird enlightens you.
Arthurz Le Blur Dec 31, 2024 @ 9:41pm 
I'll never understand why ppl want a PSO3 when they can't even get PSO2NGS right.... Why are we acting like it wont turn out the same way?
Originally posted by Arthurz Le Blur:
I'll never understand why ppl want a PSO3 when they can't even get PSO2NGS right.... Why are we acting like it wont turn out the same way?

Hope.
The one thing every human has. It dies last.....but it dies.
Originally posted by Arthurz Le Blur:
I'll never understand why ppl want a PSO3 when they can't even get PSO2NGS right.... Why are we acting like it wont turn out the same way?
Personally I want a new game, but that doesn't necessarily mean PSO3, it could be PSO3, it could be PSU2, or it could be something with a different name not tied down to the previous entries.

Either way, a new game could potentially mean a different direction, plus it wouldn't be stuck on the outdated PSO2/NGS engine (the hirings for the unnamed "super game" mmo mention unreal engine, for example).

Not just the engine, many of the NGS mechanics are pretty much an extension of PSO2.

If this unnamed super game mmo ends up being a phantasy star game, at the very least it's very likely gonna have a much larger budget and a larger dev team behind it than NGS did (or at least the SEGA division 3 heads state that with this super game project they're aiming for something that is on a scale on par with AAA titles).

Also, at this point I think it's just too late to improve NGS, even if they were to overhaul it, it's just not going to attract most of the players that quit after the awful launch.
There's more potential to attract new players with a completely new game than attempting to fix NGS, though they really must not repeat the mistakes from the NGS launch.

To sum it up, I want a new game instead of PSO2.5.
Last edited by Ezodagrom; Jan 1 @ 4:38am
based Jan 3 @ 5:34am 
Originally posted by Arthurz Le Blur:
I'll never understand why ppl want a PSO3 when they can't even get PSO2NGS right.... Why are we acting like it wont turn out the same way?
It will turn out the same way if given to the PSO2 dev team and I didn't even need NGS to see that.

However, there are some issues that have a real chance of getting addressed simply by virtue of a new project: stagnation, technical debt, and nostalgia pandering. Three years is an eternity to spend on one game or one design iteration of a game. Do you know what an average studio typically pulls off in that time? A new, finished game, or at least a sizable expansion for an existing game. PSO2 itself changed up its design three times throughout its life because whatever it previously had was getting stale. And alas, I do NOT want to play anything for three or more years, even if that something was an actual good game.

Technical debt. Inexplicable feature implementations. Bad UI. Hilariously this holds back the very thing this game has built an identity out of: fashion.

Ever wondered why customization parts are only allowed up to 4 colors? Some of which are either picked from your underwear(???????) or CAST color slots?
Why is it that despite the massive catalog of emotes, you can only pick from a handful of premade ones for the victory pose and ARKS Card preview?
Why are we still stuck with the old outfit color variant system and have to deal with all this /2 /3 /4 /B /2C /ZX crap? How hard is it to just implement alternative palettes and modifications you can select on the same item?
Why is it that you can only play the base animation of an emote in the lookbook but not a button variant? Why doesn't this menu have a search bar, but the other one does?
Why are hub interactions so damn barebones even compared to something like FFXIV?

The answer is because PSO2 originally did all of it that way, and Sega is either unwilling or unable to change it because the codebase is thoroughly caked in ♥♥♥♥ by now.

And going beyond that,
Why can you still not rejoin a quest when you 630 out of one?
Why does loading a different area drop you out of the queue?
Why do other characters still slide and snap around when almost no other multiplayer game does this?
Why are exchange menus still unable to read and display an item's amount from BOTH material and non-material storages? If you have any in the latter at all, the game will only initially show those.
The shop search cache has been dysfunctional for almost 14 years. When are they going to fix it?

Remember that really sucky legacy class design in PSO2? Let's throw the oldies a bone and bring it back. Remember that sandbag/boss you saw in PSO2 back in the day? Here is some """"""""""""""""""new content"""""""""""""""""" where you can fight it all over again. Surely Players of the original PSO2 will feel a sense of nostalgia when experiencing this content. Oh wait, those players are not even playing this game. Who are these even aimed at, then? A bunch of new players who don't even care while the game is now just a museum endlessly regurgitating slop from the past?

When NGS was unveiled I thought it was going to make PSO2 playable but in the end it's just more of the same. Since Online titles are such a minefield at this point I would honestly prefer a PSU2 or a spinoff that goes in a different direction. In that sense I'm not as interested in PSO3 as whatever the next Phantasy Star title is.
Last edited by based; Jan 3 @ 7:35am
Didaibr Jan 3 @ 6:57am 
Originally posted by based:
The answer is because PSO2 originally did all of it that way, and Sega is either unwilling or unable to change it because the codebase is thoroughly caked in ♥♥♥♥ by now.

I agree about the engine being what is holding NGS back, at the same time, if they had start fresh we maybe would have a worst game with less option because they would still be figuring out how to implement in the new engine, maybe that's why Bethesda keep reusing the same engine over and over, there must be something in those engine that they cant replicate in another engine, same thing with FFXIV that uses a worse custom luminous engine from FFXV.

Maybe a PSO3 with a new engine would be good, I dont know about a PSU/spinoff I dont thing they can make a good story again for a single player, but hey who knows...
Last edited by Didaibr; Jan 3 @ 7:01am
Originally posted by based:
nostalgia pandering
I agree with everything you said, though, I do like nostalgia pandering bosses when they're done right, when effort is put into them (which isn't the case on NGS).

A good nostalgia pandering boss would adapt the attack patterns to better fit the gameplay of the new game, add new attack patterns/new moves, and would even import or remake more superficial stuff like the boss area and music (background visuals and music are part of what makes the more notable bosses memorable, it's just not the same without them, in my opinion).

Meanwhile, on NGS there's just tamer versions of PSO2 bosses with worse visual effects for their attacks and awful colour palettes (like the ruine bosses skins)... :/
The PSO2 bosses on NGS just feel very lazy when compared to something like the recent FFXI raid on FFXIV.

Originally posted by Didaibr:
I agree about the engine being what is holding NGS back, at the same time, if they had start fresh we maybe would have a worst game with less option because they would still be figuring out how to implement in the new engine, maybe that's why Bethesda keep reusing the same engine over and over, there must be something in those engine that they cant replicate in another engine, same thing with FFXIV that uses a worse custom luminous engine from FFXV.
Outside of NGS, based on hirings pages, the studio has been working on unreal engine for their other projects, that is, for Crazy Taxi, Jet Set Radio and the super game mmo.
Crazy Taxi and Jet Set Radio are likely gonna arrive first, and at the very least Crazy Taxi is gonna be an online game (not sure about JSR), I guess working on these games first may be a good learning experience with the engine, experience that can then be applied to the mmo (if it ends up being a phantasy star game at all)?
Last edited by Ezodagrom; Jan 3 @ 7:16am
Didaibr Jan 3 @ 10:01am 
Originally posted by Ezodagrom:
Crazy Taxi and Jet Set Radio are likely gonna arrive first, and at the very least Crazy Taxi is gonna be an online game (not sure about JSR)

They already said both are going to be Live Service games, dont know if they will change that, seeing how people are reacting to this kinda game or not, we can only wait for more info, they said they are going to talk more about JSR this year so we can only wait

Originally posted by Ezodagrom:
I guess working on these games first may be a good learning experience with the engine, experience that can then be applied to the mmo (if it ends up being a phantasy star game at all)?

While I used to love UE3 I cannot say the same for 4/5, and I dont thing UE engine is still that good, yea they look good, but for a MMO they need a really good engine, look at how small Tera used to be and they made on UE3(same with Soul & Blade)
They really need a custom engine for MMOs, that's why NGS is so bad when there are more than 4 player together
Last edited by Didaibr; Jan 3 @ 10:02am
Originally posted by Didaibr:
Originally posted by Ezodagrom:
I guess working on these games first may be a good learning experience with the engine, experience that can then be applied to the mmo (if it ends up being a phantasy star game at all)?

While I used to love UE3 I cannot say the same for 4/5, and I dont thing UE engine is still that good, yea they look good, but for a MMO they need a really good engine, look at how small Tera used to be and they made on UE3(same with Soul & Blade)
They really need a custom engine for MMOs, that's why NGS is so bad when there are more than 4 player together
I don't think a new phantasy star game should aim for a larger scale than NGS when it comes to the amount of players in one zone anyway (that is, 32 max), in my opinion the online phantasy star games are better at instanced dungeons and boss battles especially.

Though, the super game mmo hiring pages do mention large scale open world...
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