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报告翻译问题
1 = The old disconnecting when joining a quest bug.
2 = Everybody wants a Ranger. Blight Round is everything when it comes to clear times.
3 = Some People don't like playing with players that have mediocre gear.
More often than not I will enter a UQ with alliance members because of these issues.
There's no point in carrying people that don't want to help themselves and just look to leech.
That being said, if I do queue with randoms, I don't bother leaving since longer runs=more practice, Just depends on how i'm feeling.
And as post #4 said, even if people leave, boss HP scales down, so who cares in the end besides bad players?
Getting your weapon up to +70 at this point is not difficult, either, with how many grinders people should have saved up, and how easy it is to get Gold Prim Sword II's.
It takes approximately 100 Gold Primm Weapon/Armor II to go from +60 > +70, most of which you can get from converting 90% of your saved grinders into Gold Prim II's. If you have any great success boost +20, 30, or 100%, you save a lot more Gold Primm's in the long run.
There is no excuse for anyone that has been playing semi-regularly, at least 7~10 days every month to not have the resources necessary to get to at the very minimum, a level 70 Limit break.
There are exceptions to this, being new players that started within the last 3-4 weeks, but anyone else that still plays has no excuse to be using the same gear from before the recent patches.
I'd consider anyone below 90% potency with the current level of power we can reach(152% max iirc) to be leeches, or anyone going into a falz or aegis falz run with a +50 weapon to be leeches-- and it happens more often than not.
If you think it's okay for people to go into things at the very bare minimum, you're also part of the problem lol, nobody but weirdos like me likes to carry people that don't bother to enhance their gear.
As I said earlier, the only people that have problems with people leaving their runs are either the really bad players that don't try(or want)to learn, or leeches.
I'm seeing more and more people slowly going up past +60, so I wouldn't say it's "the majority" of players, but a good amount... maybe 25-40% of the playerbase that refuse to go anywhere beyond 60, or even 50.
There are a probably a few people that haven't realized that you can get gear up to 70 at the moment, but that's probably only a few cases of uninformed players.
i agree with most of this, altho i should point out the grinder exchange is limited to 10 swords and 10 armors per week atm.
part of the issue with dfa especially is the bp requirement is too low, and level 71+ players can join, fresh out of the story, with barebones gear, and still sometimes hit the requirement. that is not really their fault (the ppl i mean are new, like u said) but sega's for allowing them to join - ofc they will join the cool looking content.
arms refiner 2s are a bigger bottleneck for a new or returning player than the enhancement fodder tbh. they ought to be a little easier to obtain (neusen rng varies wildly).
so with that in mind i'd say 80% potency is my limit for considering someone a leech. 80% can be reached using 5 budget augments with ease (90% is a bit trickier on a budget) and is more than fair starting point for anyone to even consider running DFA. that + at least +60 weapon imo.
and if one has +61s, minimum potency ought to be 115% or so.
The way HP scaling works, less players is less efficient unless you're adding players who are 80 ~ 50% of the room's average. In which case, the HP increase will be larger than the damage they contribute.
That's still 1-2 levels per week if you have 100% laying around from Special Scratch tickets, not counting any Falz or Aegis that you run, which is 1-2 Gold Primm per run. Part of that grind can also be supplemented by throwing in old weapons that are no longer in use-- or weapons like Revita or Tenebrous that were given to us at pre-enhanced states.
As for the rest of the post, yeah, 80% is easy on a budget, 90% is actually pretty hard if we're talking at 60 or lower gear. That would be... Stat 4, Soul 4, Gigas IV(relatively costly), Alts Secreta IV, Stira Domina or Duallble, on either Ajax or Eclaireur.
A player can get all that on all your gear in 2 weeks due to the amount of money we can make now, assuming they do their dailies everyday within those 2 weeks.
With the augments i am rolling and Fixa Guard x,5 you can hit up to 20,5% damage resistance "per unit".
Hunter can hit 15+K with each counter at 70/80% potency.
A gunner with 130% potency build, will still make lower DPS than a Hunter with 80% potency.
You better start calling leaches everyone who is not playing a high DPS class.
Must be an avid Namegid enjoyer, too.
While it's true gunner is suffering at the moment, it's not as weak as you think it is, it's just that Hunter is too good lol.
And what's the point of your statement?
X thing is not bad Y thing is just better.
It's called "meta".
"You see big potency stat you think you StRonK", see that goes both ways.
You think you are good in a non PvP game lol.
You have the complex of "i am too good" to the point of checking other 7 peoples gear in under 30 seconds before the UQ start, just to see if you pathetic potency is higher than theirs lol.
imo getting the weapon to +70 is the biggest damage increase that you would need to worry about, 3 missing augments isnt too huge of a deal compared to the massive amounts of base weapon damage that you would need