Phantasy Star Online 2 New Genesis

Phantasy Star Online 2 New Genesis

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Prokaizer Jul 3, 2024 @ 1:59pm
Pso2 : NGS is a barbie simulator like it or not.
The game has many problems but in this thread i will talk about a core problem that hasn't been fixed 4 years now.

They added Augment transfer passes, but they immidiatly created a problem by not allowing players to pick which augments they want to transfer over to the new item. That comboed with the new EX augments made transfering old BIS augments impossible.

So players had to erase their BIS augments in order to A: transfer the new EX augments over to their BIS weapon, B: put BIS augments into their weapon.

Today they dropped another Duel Quest (the fifth one) that drops a new more powerfull version of Gladia Soul. Not only people who want to farm the new Duel Quest will have to create a 5th set of equipment, but i doubt people asked for another Duel Quest. The cherry on the top is that the boss is just reused assets from the Venogia vera UQ that we've been running since the introduction of Zephetto.

Now back to the main problem. The people who will choose to upgrade their x3 units with the new BIS Gladia augments will have to wipe their units once the Developers release a new set of armors that will have EX augment slots in them.

So yea say goodbuy to your Annadi, Lux, Glan, etc. if you want the new EX augments in your units.

Just to let new players know, Augment protections are locked behind "PREMIUM". So for a casual player in order to hit a successfull augmentation, he will have to either craft / buy at least x6 of these super expensive augments, use a 30% augment booster and gamble with around 70% success chance. If you fail you lose all 6 of your super expensive augments that cost around 5 million meseta each.

This proccess will have to be performed on weapon + 3 units for the BIS Gladia soul, for the new Gigas maste, for the new Halphinale.

Conclusion : You will climb MT.Fungi only to see MT.Everest in front of you. Why even bother? Go play something that won't outdate your gear with the next update.
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Showing 1-15 of 53 comments
Prokaizer Jul 3, 2024 @ 2:08pm 
What's laughable is that not being able to choose which augments you want to transfer over to the new item was/is intentional from the developers in order to make you wipe clean your whole equipment in order to spent more resources / $ in order to start from scratch.

Just sad.-
based Jul 3, 2024 @ 2:52pm 
i mean, base boys shidded and clapped when sega recycled sodam for the final duel. you think they would celebrate another sloppy boss recycle considering how impeccable the designs of pso2 were according to them kek.

you are correct in that when EX units come out, all three pieces will have to be reaffixed, except, have you seen how much Lux and Glan are selling for just half a day into the event?
- Lux dropped from 4 mil to 1.5 mil
- Glan dropped from 6 mil to 3.5 mil

or how easy it is to obtain a pile of them by yourself?
- LTQ drops Halphinale
- UQ drops Halphinale, Gigas Maste, and 5 of each Gigas IV
- Duel 5 drops 10x Giga Strugment, guaranteed
- Integra exchange gives you one free Lux every 3 weeks, has been for a while

by the time EX units came out, even little Timmy would have enough mats lying around to reaffix several sets of it, or made enough weekly money to just straight buy them off the market. and that's if the upcoming Leciel update didn't just give everyone LC versions of the remaining two expensive affixes.

Just to let new players know, Augment protections are locked behind "PREMIUM". So for a casual player in order to hit a successfull augmentation, he will have to either craft / buy at least x6 of these super expensive augments, use a 30% augment booster and gamble with around 70% success chance. If you fail you lose all 6 of your super expensive augments that cost around 5 million meseta each.
just to let new players know, the paragraph above is full of ♥♥♥♥ and bad information. here is how you actually augment in this game:

1) craft/buy ONE of each endgame augment, and leave aside some money for backups
2) wait until boost week
3) throw all of them onto your gear piece along with a +30% or +40% booster
4) this allows all of your augments to share a boosted success rate of 47%/57%, basically six coin tosses in a row
5) redo the ones that fail. if too many of them failed, you might gamble them all again with another shared booster, or split them into two separate attempts:

A) The expensive augment(s): affix one at a time with Augment Protection
(Augment Protection refunds all the capsules involved in an affix attempt if ANY of them fails, it is advised to only use it to handle the singular expensive augment that refused to stick the first time, and only if said expensive augment actually costs more than the Augment Protection item itself - 90,000 x 40 = 3,600,000 meseta as of right now)

B) The cheap augments: do whatever you want

you don't use Aug Protect on garbage like High Domina, Grand Dread Keeper, Mega Triyal which are all going for 200-300k each. this shouldn't have to be said. just buy/craft more of them if they blow up. the only thing that even needs to be protected is Glan Gigas Maste.

using this method, it would take merely 10-20 million meseta to BiS a piece of unit assuming you had to buy the materials from scratch (and this was back when Lux and Glan still costed an arm and a leg - everything is much cheaper now).

why should you use capsules one at a time? because boosters can get even a single capsule into coin toss range (7% base success rate + 40% booster success rate). in no event should you use multiple copies of the same capsule in an affix attempt unless it's abundant trash like LC and Defi. one capsule + booster saves you money, materials, and gets you to your goal without breaking the bank unlike buying 6(?????) of a capsule that costs 5 million. that's ♥♥♥♥♥♥♥ stupid.

"Augment Protections are locked behind PREMIUM" is also factually wrong. here are a bunch of other places you can get them, as a f2p player:
- monthly AC/SG badge recycle, 40 each
- SG scratch bonus
- SG shop
- Treasure Scratch

DON'T attempt to educate new players when you haven't grasped the system on a fundamental level. i like how as soon as i made a post pointing out this community's terminal habit of gaslighting new players with misinformation in the other thread, this one immediately popped up to prove me right lmao
Last edited by based; Jul 3, 2024 @ 3:03pm
Harmless Kitty Jul 3, 2024 @ 6:06pm 
You seem awfully obsessed with gear in a dress up simulator.
RX-3DR Jul 3, 2024 @ 6:53pm 
Have you never played a game where the core progress is still being updated? If you want to build your gear once and be done for the life of it, don't play online games until they've announced they're done with updates.

People making new gear is integral to the in-game economy for players. Money changes hands and the process consumes meseta.
based Jul 4, 2024 @ 1:16am 
the point of augment transfer is to prolong your existing affix setup, while the limitations are there to keep the player from dropping out of gearing (and essentially, interacting with content), and allow the capsule market to continue to function.

yes, when new units with EX slots come out, you will have to reaffix. when a weapon series with more than 3 EX slots come out, you will have to reaffix. the rest of the time you are free to use transfer passes to preserve your existing affixes. this addressed the gearing problem where Flugel, Reyaar, Xover and Wingard would consistently one-up each other every 1-2 months, and a player wanting to stay on top of their game would have to redo their affixes every single time. with augment transfer, you affix once every 6-8 months (potentially even longer for units), while using your passes to upgrade until more EX slots are introduced. it cannot be understated how much this makes everyone's lives easier and how much it stretches the ♥♥♥♥ out of each gearing cycle but some people are too busy seething about one reaffix to notice. sad really.

(also, a very nice side effect of augment transfer is that in the case of free transfer series such as Eredim, you can reuse the same 7-slot setup for MULTIPLE weapons, all you have to do is bounce it around whenever you feel like playing a different weapon/class, avoiding the need to invest in multiple expensive setups. good luck doing that in early NGS or even late PSO2 because it sure as ♥♥♥♥ didn't cost 10k meseta to do. this also beats the ♥♥♥♥ out of paying 3000x materials to category change your weapon)

"the economy is based around cosmetics" is dead wrong. you ARE aware of how lucrative the player power market (capsules and EX augments) is, right? it ♥♥♥♥♥ on PSE meseta mining so hard, it isn't funny, and the reason it is so perpetually profitable is because of the difficulty of obtaining augments and the existence of a system in which excess augments are regularly consumed. global babies practically SALIVATE at the prospect of affixing once then never ever again until the game shuts down, and this will NEVER come to pass because this market would be killed immediately. they will also continually point their finger at the augment transfer feature in base without understanding that:

1) base gave you full affix transfer because its affix system was so cancerous, getting an 8-slot god unit is not within the realm of possibility. augment transfer then became a necessary feature in order to create endgame ep6 units AT ALL.

2) it was sega's last gesture of generosity because the game was basically dead by that point. NGS babies' endless whinging got them augment transfer in year 3. in base, it took until year EIGHT for it to become a reality. what were the players doing before then? they run budget builds or reaffix like the adult men that they are.

the meltdowns over this feature were embarrassing to read and shows how utterly misinformed and selfish they are to be honest. also NGS babs are really seething about not being able to erp in lobby in BiS while the whole game is STILL designed around LC augments kek.
Last edited by based; Jul 4, 2024 @ 1:17am
RX-3DR Jul 4, 2024 @ 1:21am 
Originally posted by Frog:
If ex units are introduced we're gonna run into the same situation even with augment transfers. So what's the point?
So are we getting new Ex slots every update and we're required to have all the best affixes? OP's issue is that this is a massive running issue for 4 years. So far, it's been a one time thing in NGS, much like when new systems were introduced in PSO2.

It's mostly a self-created problem without understanding the risks involved. One of the units I'm using is something I've been holding on to for close to a year now because I splurged more on it and it's still relevant to something current of a lower cost.
Last edited by RX-3DR; Jul 4, 2024 @ 1:29am
Didaibr Jul 4, 2024 @ 4:45am 
Originally posted by based:
bible but with more words

Show us on this anatomically doll, where the "NGS babies" touched you.
based Jul 4, 2024 @ 5:11am 
they would have to show me where augment transfer touched them first
Prokaizer Jul 4, 2024 @ 5:31am 
Originally posted by RX-3DR:
Originally posted by Frog:
If ex units are introduced we're gonna run into the same situation even with augment transfers. So what's the point?
So are we getting new Ex slots every update and we're required to have all the best affixes? OP's issue is that this is a massive running issue for 4 years. So far, it's been a one time thing in NGS, much like when new systems were introduced in PSO2.

It's mostly a self-created problem without understanding the risks involved. One of the units I'm using is something I've been holding on to for close to a year now because I splurged more on it and it's still relevant to something current of a lower cost.

The issue exists for 4 years buddy.

First we didn't have augment transfer passes at all, so with each new update your BIS augments from both weapon / units had to go straight to the thrash can with every new update.

People ve'been asking for augment transfer passes for a long time because they couldn't keep up with the updates.
Finaly they delivered, BUT CREATED AN INTENTIONAL PROBLEM ON PURPOSE.

You will still have to thrash your weapon and units everytime they add a new EX slot. So you are never safe even with the new augment transfer passes. You will always have to thrash your gear.

May i remind you that in base game augment transfer passes worked differently and better? Instead of going one step ahead, these developers going two step backwards. They treat their playerbase as cash-cows and the game as a milk factory.

It's a pathetic joke at this point. People think they flex their gear, but in reality they flex their stupidity because when the new EX slot drops all of their resources and hard earned meseta will go straight to the thrash can.
Didaibr Jul 4, 2024 @ 5:48am 
Originally posted by based:
they would have to show me where augment transfer touched them first

fair enough XD
based Jul 4, 2024 @ 6:03am 
^
^you're dodging his question.

is the game going to add a new EX slot with every weapon release? no. people who "couldn't keep up with the updates" now get to ride their BiS augments for 3, 4 times their previous relevancy cycle.

and yes, the "problem" has to exist so that you cannot literally avoid gearing for the rest of the game. avoid participating in the player market, and causing it to ultimately crash. sorry to break it to you, but it's in neither the other players' nor sega's interests to let you get away with not doing anything for the rest of the game.

May i remind you that in base game augment transfer passes worked differently and better?
yeah it was so good the game died within a year of its introduction lmao

because when the new EX slot drops all of their resources and hard earned meseta will go straight to the thrash can.
this might come as a shock to you because you're projecting your own monetary woes onto them, but people ARE willing to affix and acquire BiS gear in order to use it in the window in which it is relevant, knowing full well it will get discarded or sold once it's outlived its usefulness, because the benefits outweigh the costs.

and ultimately, keeping up with this is not a problem unless you literally play the game an hour a month because gear and BiS components can just be farmed up again, and the game always kneecaps the difficulty of obtaining BiS augments after enough time has passed.

do me a favor and look up how much a Grand Dread Keeper costs right now.

and now augment transfer just made everything even easier and drastically reduced the frequency in which the average person has to redo their affixes.

but sure, keep getting mindbroken by that singular Wingard reaffix which is both unnecessary and probably didn't even affect you.
Last edited by based; Jul 4, 2024 @ 6:16am
Lapinoire Jul 4, 2024 @ 9:48am 
I was under the impression that you always had junk for gear, so how does this even affect you?
Prokaizer Jul 4, 2024 @ 10:05am 
This "based" person reminds me of a Discord member that always talk like toxic bag. Hence why i don't like to reply to him.

My man how did Black Desert Online, Warframe and other big MMO games survived for years without invalidating your gear?

You release new mods/levels/augment capsules that will replace one of your old ones. Players still grind for a "new BIS item", like a better weapon or the new Gladia soul for example without having to thrash their whole equipment. In PSO2 : NGS you have to thrash your equipment because developers said so. The new augment transfer pass system is ass. It could be a great way to fix a broken system but why give the players enjoyment when you can suck their wallet and time right?

You people are trapped in stockholm syndrone and are being straight up delusional. Replying to this guy is like trying to convince a crazy psycho person that he is not crazy.
Last edited by Prokaizer; Jul 4, 2024 @ 10:15am
Lapinoire Jul 4, 2024 @ 10:15am 
People have been saying since the servers began not to think too hard about the gear treadmill, and to only upgrade at specific points when gear jumps up a massive amount, and is easy to obtain. I don't know what comes as a surprise to you or anyone who plays, because this has been public knowledge, and is often reiterated by many players.

You can choose to min-max and roll new stuff every time something new comes out, or you can wait, and miss out on 10, 20, 30% potency until the next big thing is accessible to all.

As of right now, gearing up could not be any easier, it takes less than 20 million meseta if you just raw-dog purchase capsules to make a powerful, relevant set, so what's really the problem here?

You used BDO as an example, but you have to realize, gear breaks in that game, but not in PSO2. You can lose augments, yes, but it takes so little time to get those augments back, I don't even know how you can compare the two at all.

What happens if you attempt Tet > Pen Deboreka and fail? Gone. Got the crons? Enjoy risking it dropping to TRI. Yeah, great system isn't it?
Prokaizer Jul 4, 2024 @ 10:21am 
Originally posted by Lapinoire:
People have been saying since the servers began not to think too hard about the gear treadmill

If the goal of the game is not to upgrade to the best thing available in the game, then it is a dress up simulator simple as that.

A game that is asking you to thrash your gear in order to get the next one is a failed design. At least old MMO's that invalidated your gear had open world PvP and Arenas that gave you enjoyment, what is the content to use your BIS gear in NGS? Older weapons provide even more DPS in farming areas than newer weapons.

The whole gearing thing in this game is a joke and that makes NGS a barbie simulator.
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