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번역 관련 문제 보고
Wawawa😭 i always remember you Guna i always do...but your fate is die with base PSO2 theirs nothing we can do
It was enough to be relevant that players who weren't in Expert Matching before suddenly qualified to jump straight into it and that players who couldn't reach Level 80 before due to the Level 75 Level Cap Trials were suddenly able to pass the hardest part (getting a New-Type Thirteen-Star Weapon). It's trivial because those weapons weren't very powerful and didn't exactly age well because the older game dove into even bigger vertical powercreep, but it was enough to negate some of the game's biggest progression stoppers before Sega ultimately toned it down (as in they removed it for every class except the Successor classes) and in Global none of this existed to begin with because it was all removed.
Quite literally, towards the end of the game, Sega started campaigns to start feeding players with Cras weapons and Lightstream units for free (though their campaigns still required effort unlike Global's "log in and play one quest on <x> difficulty" requirement). If you missed that, you still have the ability to go out and get Fluxio or Rinza weapons relatively easily and freely and effectively be "close enough" to what the game wants because it became less and less of a gear-focused game until the very end throughout Episode 6.
New Genesis has a healthier approach to this where you old weapons can still be viable for older content even if it isn't optimal for the for the newest content - but this is lightyears different from Phantasy Star Online 2's "we didn't pick your weapon to get a renewed potential so go use something else" for the people who really liked their old weapons or have sentimental value with specific weapons such as the excessively difficult-to-find fourteen star weapons that were later given badge exchanges. Had both games just went the route of what Episode 6 built up before its finale (having a "choice" of fifteen star weapons with unique mechanics and twists to gameplay) I would see less of a problem of gearing in both games - but New Genesis capitalizes off of what Episode 6 did at the very end that people supposedly loved so much by replacing all options with the "best" thing every single time.
The problem with progression overall is that like Phantasy Star Online 2, New Genesis fixates and focuses so much on separating "content" into islands of their own and barely any of them interact with one another. Like the old game having numerous quests meant to be a charm of the episode, New Genesis swims and revels in the idea of having something "similar" that ends up being both shallow and short-lived because we always know the goalpost is moving, the clock is turning, and that Sega will make the next thing "better" by virtue of bigger numbers on things we've fought into the ground and new ways to get bigger numbers.
Episode 6 got extremely close with Divide Quests and Challenge Mission Quest 3 (as well as the Solo Ultimate Quests) in terms of having engaging content - but that's ultimately because Sega tried to replace Divide Quests (and failed) and had to backpedal to support them further and they were all content that weren't going to be replaced any time soon as a result. New Genesis technically has the foundations to be so much better - but we've seen they already went both in the route of Phantasy Star Online 2's "let's replace old content and make something bigger/better for the moment" and simultaneously, "people might want to revisit old things so let's bump up the numbers a lot as a new rank." I simply cannot find myself interested in a game where the idea is "let's keep pushing the numbers" and you get content that simply becomes outdated by virtue of "this is 2021 content but you have a 2023 skillset and gear capabilities" because no amount of number-tweaking will ever allow that older content to shine outside of becoming another graveyard to the other pieces of older and lesser-relevant content.
Argenti has 1000 atk with +5% fixa. 1050 gives it roughly the base of those two (1049 & 1051). But Vigorous and Imbued Melek have +4% off their potential and Tisah +2% & +6% and they all come with better additional effects imo.
versch is good because you dont need to worry about potency floor and critical chance, I hate using photon blast and in the last hit I get a normal 50% potency floor damage
Both units have base damage resistance 0. How did the free one won on the damage resistance?
Information is given, if you look at both the game launcher as well as the news notification banners in game. I know , it's rough. Spam the click/esc at the speed of light. Hey people, playing for years, don't even know or cared there's a weekly maintenance.
Oh the humanity. But does it matter? When a fool stuff items in "temporary" storage with base PSO2 items (Since years past) and hope for the best. Remember you only get the set for your main class/logged in, that's at most 6 items if you are a hunter and somehow ALL your storage is full including the temporary ones.
This has always been the case, though other MMOs do this as well. they have "catch up" patches for new or returning players. i mean this IS the reason i decided to give the game another shot. since i quit at the start of NGS i came back at a severe disadvantage gear wise and the handed out gear helped immensely.
I came back dreading "oh, what will i have to farm now, better get started i guess" then i hit 65 and sega was like "na F all that, here you go"
This gear was aimed directly towards new/returners.
For people that have been playing, the Argenti weapons make great budget upgrades for duel quests, at the very least, as long as the augments are replaced with Defi.
The gold bar will be loss in value if u do that, thats exactly what happen in here.
Gives everyone 1million dollaridos, and next time u buy a piece bread it gonna cost u 100k$.
The game dont have much to offer in gameplay, one of them is gearing up, u take that too, u only left with combat. Drop items will worth less aswell, so less incentive to go out your way to get them, but the fashion will still be expensive.
Idle game is more rewarding and u feel earn it more than this stupid game, at this point.
Do nothing = get slightly above average gears.
Do the hardest thing in the game = get barclet.png
Thanks god, the one got punish the most are those AFKser on the city. Go eat ur ♥♥♥♥ expensive barbies online AFK lobby App.
See yours isn't the same complaint though. You're concerned with something bigger than a slight inconvenience like some people were.
Yeah, I can see your point and why it's frustrating. It's a bandaid fix/catch up mechanic that would be better solved with more effort in fixing progression and reward. Right now we have a dev team that seems to hate rewarding hard content, which blows my mind. Reminds me of the old Final Fantasy XI devs.
But it's a gift. One I appreciate because I can't keep up with the grind. Those people who AFK don't even care about the weapons and will toss them. They are a non-factor. This gift is meaningless to people who don't play. I don't have time to just stand around in town. I log in, do my dailies, try to get some mats for weapons/armor, check out cosmetics, and try some end game content. I try to work multiple games into my day, but I still play this game to play it.
Do I deserve as good a gear as those who dedicate more time? No, not really. Which is why I appreciate these. I feel a little bad, sure. I'd rather they fix the drop rates and grind for more hardcore players. But I can't get them to try harder, so I'll take what I can get. And if it means I can be one more end game player to help both of us get that better gear, I'm happy to help.
The people who *will* use them are the new players getting into the game, and people like me, who have played since JP, do grind but are older now, and just don't have the means or want to go all the way with it, and now we have the means to do Leciel's current iteration and try to get the big stuff. and as long as I'm not a drag on the team, I'm happy.
Rewarding hard content with better gear is the larger issue. The lack of content is an even more egregious one. The game needs to reward players better for effort, I agree. It's frustrating and demoralizing to see people run 100's of runs and not get a single Flugel. I haven't even tried for one but I feel bad for those who do.
I see ur point, sorry if it looks like i was venting on u.
To me seasonal events alrd looks bad enough, but to a degree atleast u still play some game to get the things, and to a degree there is some rewarding feeling on it.
This one skip all that, it elminite the entirely of progressing system, and jump immidiately to the last remaining unrewarding endgame, that just how i view it.
I was comeback playing during DFA first release (was stop playing during stupid Relik era), and play for a month, and then stop it until recently. It was rewarding and fun, but cant say much on the endgame gearing. It just a shame they also take away that last remaining fun from the left over players that returning or joining recently.
Even on day 1, I cleared it with a random group but I had to be my ranger class to soften up Falz Aegis for the other 3 players. Even managed to reach the orbs phase with 5 mins or so left and then cleared it.. But very rough going with pugs, mostly failures. Even 4 man Solus, very obvious when lack of skills, as you can see others damage numbers(or lack of) and instantly you know someone is not attacking(bad positioning/far away) or there's lack of dps rotation(1 trick ponies or just panic normal attacks ...).
Gear is just a clutch for unskilled players else Sega is unable to add hard content for skilled players. Especially for 1 trick ponies who just want to rush through content with overpowered gear. Keep spamming that 1 PA while going down over and over again. People will get their freebies eventually from 10*~15* or there will be campaigns where Sega nerf the content like the UQ Solus (Still have some going down over and over again..."Yet" there's a whine thread about how hard it is... Even with alliance buff+new lvl 80 cap) for them to experience a clear.
Beyond that. All easily cleared with the beginner pack freebies for loot (Leciel runs). You don't clear hard content like 4man Solus/Falz for loot, you clear it because you can and maybe for dailies/once for weekly. Else it's a chicken vs egg situation (BiS new gear first/from where?, or Got gud skill with available good enough gear first). LC capsules dropped from many places (You don't do stressful 14 mins run of M.DF Aegis, you run 9 mins run of Leciel), beyond that you just buy whatever special from player shop like the EXDI augments.