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For me I'm waiting for the Dark Falz Starless incoming in August for NGS.
https://www.facebook.com/MasterPSO2/videos/dark-falz-class-starless/1427311958058697/
Hopefully, by then , freebie 9 stars gear is enough or oh man, Another cycle of dead players walking and close to 30 mins run.
As this game is structured, I suppose the majority of people will still be way behind in gear regardless of freebie gear. This game not really even trying to instill a competitive feeling in it's population is what makes people just don't bother with gearing up and being "the best". So you will still see plenty of those near time limit public UQs, regardless of how much potency the casuals can get. Because when it's not potency, it's player skill that will slow down UQs. And for Sega, so long as they are not fully unbeatable, them being completed in 8 or 27 minutes won't really matter.
On ship 1, not too many people, and all into endgame. They usually kinda rush newcomers to lvl fast, but these newcomers get tired because of it, since they cant enjoy all the content, and feel forced to vomit the game to play with people.
The whole problem is that PSO2 came to the West a little too late. The majority of people who really wanted to play it did so on the Japanese version. I'd imagine few were willing to lose all that progress to start over on the global version, especially when it's a ghosttown because SEGA had to attach a poorly designed open-world to it that's clearly struggling to keep players.
I feel old now
Going back to what prompted your comment, I don't even think gear has anything to do with NGS's low player count. And yes, it's in the thousands, but considerably low compared to its all-time peak of 59k, or how much other online multiplayer games manage to retain despite their own issues.