Phantasy Star Online 2 New Genesis

Phantasy Star Online 2 New Genesis

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applejuice27 Jul 10, 2023 @ 2:30am
Seeing new players try base PSO2
It's obviously not a whole lot, but on reddit and also here, people are still asking about base game, even with all the new NGS updates. Normal difficulty exploration maps in base also usually have a few newcomers. Anyone else see this happening?
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Showing 1-7 of 7 comments
Rogue Jul 10, 2023 @ 4:16am 
Been there , done that... For more than a decade... "New" comers, it's fresh to them after all. A dozens here and there , not an anomaly since base PSO2 is still around for them to experience. Not a sad story like marvel heroes omega, dead game is dead, a game I would still play if it's still there.

For me I'm waiting for the Dark Falz Starless incoming in August for NGS.
https://www.facebook.com/MasterPSO2/videos/dark-falz-class-starless/1427311958058697/

Hopefully, by then , freebie 9 stars gear is enough or oh man, Another cycle of dead players walking and close to 30 mins run.
Last edited by Rogue; Jul 10, 2023 @ 4:21am
Null_User Jul 10, 2023 @ 6:24am 
Well, Base, in terms of structure, completion and even story, is superior to NGS. So I think it's worth for people to try it out. There's also that little thing called Star Gems, of which you can get a few from playing Base's story.


Originally posted by Rogue:
Hopefully, by then , freebie 9 stars gear is enough or oh man, Another cycle of dead players walking and close to 30 mins run.
As this game is structured, I suppose the majority of people will still be way behind in gear regardless of freebie gear. This game not really even trying to instill a competitive feeling in it's population is what makes people just don't bother with gearing up and being "the best". So you will still see plenty of those near time limit public UQs, regardless of how much potency the casuals can get. Because when it's not potency, it's player skill that will slow down UQs. And for Sega, so long as they are not fully unbeatable, them being completed in 8 or 27 minutes won't really matter.
Jetspark Jul 11, 2023 @ 2:02pm 
I haven't been in Classic in forever, but hearing that warms my heart for some reason.
Yu Ryujin Jul 11, 2023 @ 2:07pm 
Originally posted by applejuice27:
It's obviously not a whole lot, but on reddit and also here, people are still asking about base game, even with all the new NGS updates. Normal difficulty exploration maps in base also usually have a few newcomers. Anyone else see this happening?
Tell them im willing to play with them on lvl 1.

On ship 1, not too many people, and all into endgame. They usually kinda rush newcomers to lvl fast, but these newcomers get tired because of it, since they cant enjoy all the content, and feel forced to vomit the game to play with people.
it's a gabe Jul 11, 2023 @ 11:33pm 
Originally posted by Null_User:
This game not really even trying to instill a competitive feeling in it's population is what makes people just don't bother with gearing up and being "the best".
I don't remember base PSO2, or even PSO for that matter, needing to instill competition in their player bases to encourage gear farming. Quite the contrary, since they've always focused primarily on co-op PVE even with later additions of PVP. NGS as a whole just doesn't have a gameplay loop that's appealing enough, which is why it didn't succeed as SEGA hoped it would.

The whole problem is that PSO2 came to the West a little too late. The majority of people who really wanted to play it did so on the Japanese version. I'd imagine few were willing to lose all that progress to start over on the global version, especially when it's a ghosttown because SEGA had to attach a poorly designed open-world to it that's clearly struggling to keep players.
Originally posted by Shirokami:
Base game has a decade of development and not just development but constant reworking of the whole experience.
Never forget matterboard story progression with 0.0001% droprates. The nightmare.
I feel old now :sayaka_DGR:
Null_User Jul 12, 2023 @ 4:30am 
Originally posted by it's a gabe:
Originally posted by Null_User:
This game not really even trying to instill a competitive feeling in it's population is what makes people just don't bother with gearing up and being "the best".
I don't remember base PSO2, or even PSO for that matter, needing to instill competition in their player bases to encourage gear farming. Quite the contrary, since they've always focused primarily on co-op PVE even with later additions of PVP. NGS as a whole just doesn't have a gameplay loop that's appealing enough, which is why it didn't succeed as SEGA hoped it would.

The whole problem is that PSO2 came to the West a little too late. The majority of people who really wanted to play it did so on the Japanese version. I'd imagine few were willing to lose all that progress to start over on the global version, especially when it's a ghosttown because SEGA had to attach a poorly designed open-world to it that's clearly struggling to keep players.
The competitive feeling (in which this case I don't mean pvp) comes from the better boss fights and challenges. NPCs like Phaleg and the other solo and coop bosses gave Base an interesting feeling. These were challenges not everyone could do, and some few players are still doing them to this day. The NGS version are the duels, which require some extra investment in the form of the duel augments and separating gear for them. Yet, from what I heard (can't say from experience because I haven't played them), these duels become very easy if you have those augments, and time drags if you don't. Not fun, if you ask me.
it's a gabe Jul 12, 2023 @ 5:34am 
Originally posted by Null_User:
Originally posted by it's a gabe:
I don't remember base PSO2, or even PSO for that matter, needing to instill competition in their player bases to encourage gear farming. Quite the contrary, since they've always focused primarily on co-op PVE even with later additions of PVP. NGS as a whole just doesn't have a gameplay loop that's appealing enough, which is why it didn't succeed as SEGA hoped it would.

The whole problem is that PSO2 came to the West a little too late. The majority of people who really wanted to play it did so on the Japanese version. I'd imagine few were willing to lose all that progress to start over on the global version, especially when it's a ghosttown because SEGA had to attach a poorly designed open-world to it that's clearly struggling to keep players.
The competitive feeling (in which this case I don't mean pvp) comes from the better boss fights and challenges. NPCs like Phaleg and the other solo and coop bosses gave Base an interesting feeling. These were challenges not everyone could do, and some few players are still doing them to this day. The NGS version are the duels, which require some extra investment in the form of the duel augments and separating gear for them. Yet, from what I heard (can't say from experience because I haven't played them), these duels become very easy if you have those augments, and time drags if you don't. Not fun, if you ask me.
What you mean is challenge. From my long run with PSO2 JP, I don't remember any sort of competitive nature in the community regarding what one can and cannot run. The opposite happened, where veterans would either offer tips or point newcomers and curious regulars to resources with information about better gear. That and farming with said players to help them grow. I spent so many hours farming stuff with all sorts of people back then, but there was never a sense of anyone being better than the others, thus the competition you're implying.

Going back to what prompted your comment, I don't even think gear has anything to do with NGS's low player count. And yes, it's in the thousands, but considerably low compared to its all-time peak of 59k, or how much other online multiplayer games manage to retain despite their own issues.
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Date Posted: Jul 10, 2023 @ 2:30am
Posts: 7