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Kaizar is still competitive in the game.
Until you get Gunzblazing or however the new top tier is called you can keep your kaizar.
Highest Raw Power: Gunblaze Series
Secondary Raw power: Kouklophis Series
Almost comparable to Kouklophis: Rugged Series
Most consistent damage: Obsidia Series with Fixa Fatale 3~5
All other 7-8 stars are significantly worse than the ones listed above.
Armor:
Raw Damage: Eclaireur Armor Series, +4% all damage, -5% damage resistance
"Comfiest" stats: Efitus Armor: Arga/Belta/Sheza +3% to two attack stats, 35 HP, 4 PP
Raw HP: Eptize Armor Vida, 3% All, +55 HP
Raw PP: Eptize Armor Vio. 3% All, +10 PP
Augments:
Base: Might IV, Precision IV, Technique IV
Gigas: Gigas Might IV, Gigas Precision IV, Gigas Technique IV
Soul:
- Melee: Frostyl Soul IV, Daityl Soul IV, Freid Soul IV
- Ranged: Crocys Soul IV, Pettas Soul IV, Doldor Soul IV
- Tech: Ams Soul IV, Nex Soul IV, Nils Soul IV
Extra:
- Mastery IV
- Addi Deftmeltech/Deftratech/Deftmelra
- Decold Might/Precision/Technique
Weaker/Budget:
- Triplble
- Super Might/Precision/Technique I
- Meltech/Ratech/Melra Duallble IV
- Addi Deftmel/Deftra/Deftech
- Any of the above augments marked at III
Highest Raw Power Augment Setup:
- Might/Precision/Technique IV
- Any Soul IV that fits your preferred stat spread
- Gigas IV that fits your primary attack stat
- Mastery IV if you're rich
- Addi Deftmelra/Deftratech/Deftmeltech, or any of the hybrid Addi Capsules(Spi, Staspi, etc)
Budget Power Augment Setup:
- (Attack Type) IV, Gigas (Attack Type) III
- Replace Mastery IV with Meltech/Ratech/Melra Duallble IV
- Addi Deftmel/Deftra/Deftech
All attack augment setup:
- Alts Secreta IV
- Mastery IV
- Eradi Soul IV
- Triplble
- Kvar/Stia Domina
Any other augment not mentioned is basically "preference". If you want to build HP or PP specifically, you'll be sacrificing a lot of damage for it, so i'll leave those unmentioned.
At the end of the day, gear only makes you hit harder and die less. If you don't understand your class, it doesn't matter how strong your gear is: you'll be doing significantly less than those that have weaker augments but a great grasp on how to play their class.
The budget augment setup can be obtained within several days of playing, or about ~5m meseta tops depending on ship.
Anyone worth their salt can parry properly, and parrying properly makes damage resistance useless.
You can't do damage if you're dead, and you don't do enough damage if you don't build damage. If you have 30% potency, and the DPS guy has 93% potency, it'll only take a few seconds for the DPS guy to do more damage than you will after being revived.
TLDR; There are not many worth salt, glass cannon players die too much.
Raingnyu, Dec 2022. The guy who wants to flex with BP.
Guess that confirms Rain being a bad player who is in need of defenses. Defenses that aint needed because the i-frames NGS has are beyond this realm. I need to copy paste this real fast into my text files so each time Rain wants to flex with BP i can just copy paste this. Its pure gold.
Ranger gets a minor damage boost at close range, and maximum boost at mid range. Long range/across the map is bad for ranger as it provides no damage boost.
Being in mid/close range also allows the ranger to weapon action dodge to refresh the trap mine cooldown as well.
Using anything else on Doldoris, except maybe the homing shots on Ranger is... not a good idea.