Survivalist: Invisible Strain

Survivalist: Invisible Strain

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Houndozer Apr 12, 2021 @ 5:30pm
Gifting Food
Can we have a permanent a gift food option for interactions? Or just a donation chest? It's weird going to war because some lone NPC who claims they're starving won't accept food but will steal a carrot in plain view of my entire armed community in broad daylight.
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Showing 1-8 of 8 comments
CellNav Apr 12, 2021 @ 7:59pm 
The current version of the game (115) extends sharing items in your structures by setting the option for a particular food type. This means you can set a carrot to be shared with another community and then place those carrots in a chest outside your base in a box. You own the box but they will "take" the carrot without stealing (because you're sharing).

Of course, you won't get any approval bonus for simply sharing in that manner but it stops them from being "stolen". Generally, I lock all the gates because refugees will try to steal empty wine bottles or containers because they didn't spawn with a container to store water.

I prefer to share food by dumping it in a car (or other neutral structure), it's a great way to lure the fish to the bait if you intend on harming them.
Diarmuhnd Apr 13, 2021 @ 3:37am 
Dump hundreds of boiled corn in a house, car, dead body that does not de-spawn.
Those npc's will go there looking for food before going to your base. I tend to sell that corn to the few members of the community who I have been buying ammo and containers from since they have all that gold I gave them. Selling them larger backpacks and fitness books helps them carry more. But it does get tedious.
Originally posted by Houndozer:
...
It's weird going to war because some lone NPC who claims they're starving won't accept food but will steal a carrot in plain view of my entire armed community in broad daylight.
Agreed, suicidal npc communities is weird.
Bob has said thats one of the things he's working on next for the end game.

I double gate my walls for my community so no one can go outside and no one can get inside without me opening the gate. That solved the issue for me, but I have to rush walls before that first winter to make that happen.

edit:
Originally posted by CellNav:
...
I prefer to share food by dumping it in a car (or other neutral structure), it's a great way to lure the fish to the bait if you intend on harming them.
Yarp, did not see :steamthis: until after i posted. dur dur
Last edited by Diarmuhnd; Apr 13, 2021 @ 3:39am
Shenji Apr 13, 2021 @ 4:19am 
Hope I knew these before 2 neighbor communities got wiped out in food wars..
bunny de fluff Apr 13, 2021 @ 7:09am 
Originally posted by CellNav:
The current version of the game (115) extends sharing items in your structures by setting the option for a particular food type. This means you can set a carrot to be shared with another community and then place those carrots in a chest outside your base in a box. You own the box but they will "take" the carrot without stealing (because you're sharing).

Of course, you won't get any approval bonus for simply sharing in that manner but it stops them from being "stolen". Generally, I lock all the gates because refugees will try to steal empty wine bottles or containers because they didn't spawn with a container to store water.

I prefer to share food by dumping it in a car (or other neutral structure), it's a great way to lure the fish to the bait if you intend on harming them.
An indirect way but still better than absolutely no way to share food.
Darkon Apr 13, 2021 @ 5:11pm 
I would like to see this gifting food option in game, it would be an extra way to earn reputation with a possible recruit/group of recruits/faction
Lemski07 Apr 14, 2021 @ 11:49am 
the thing is the npc communities tent to set their members with 0 stars as a farmer. which makes farming redundant since they won't harvest and stock up enough supply for winter. this could happen as early as 1st year winter. dev should make npc auto designate the highest star skill to appropriate job (highest gun/bow skill to man towers high fitness to lumberjacks high construction skill to builders high cooking for cooks etc) . but you could change them thru F8 but its kind of tedious doing specially in a large community since you need to search them one by one.
Last edited by Lemski07; Apr 14, 2021 @ 11:53am
CellNav Apr 14, 2021 @ 1:53pm 
Originally posted by Lemski07:
but you could change them thru F8 but its kind of tedious doing specially in a large community since you need to search them one by one.

I've been thinking about writing a script for a leader that will trigger when their community members role isn't good enough for their job when there is someone else that can do better. Using conversion to assign their peeps.

The problem begins when they spawn. The first person in the community is the leader, then the second person is <something>, and so forth and so on. If that NPC dies, the next "in-line" (like a hierarchy) gets the new role. There doesn't seem to be any logic check (at the moment) to assign the roles. (The rank of leader and the role of trader doesn't get reassigned after their death).

There is good news about the current lack of logic ... RNG can create a SMART community (by chance), and it can create really dumb communities (more likely). If the AI was as smart as the player then everyone would live happily ever after and there would be no game except just a killing game because it would be the only way to eliminate the opposition.

Btw ... Food Gifting exists. We can gift stew. I'm not seeing a problem with gifting food, but gifting food in the form of sharing all the time could be a bit overpowered (IMO). The NPC does get a bit of approval when we share, but they get a bit of negative respect in the form of pity.
Last edited by CellNav; Apr 14, 2021 @ 1:55pm
Darkon Apr 14, 2021 @ 2:13pm 
Originally posted by CellNav:
Btw ... Food Gifting exists. We can gift stew. I'm not seeing a problem with gifting food, but gifting food in the form of sharing all the time could be a bit overpowered (IMO). The NPC does get a bit of approval when we share, but they get a bit of negative respect in the form of pity.

I didn't know about the stew.
And you are right, it could be overpowered. I were thinking about gifting food only to starving people (community NPCs and refugees), not like when you gift wine or books. I mean, food gifting not always active as an option, only when the objetive is starving.
Last edited by Darkon; Apr 14, 2021 @ 2:14pm
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Date Posted: Apr 12, 2021 @ 5:30pm
Posts: 8