Eternal Return

Eternal Return

Has this game ever released a balanced champion?
Every single character that this game has ever released has been insane. Every single character they release gets hit heavy with the nerf hammer the next patch. What I am saying is Bernice is aids until next patch.
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Zobrazeno 1630 z 32 komentářů
Yay, next patch is here. And what did I tell you guys about Bernice? lol
GM Aesop původně napsal:
Arceal původně napsal:
https://steamcharts.com/app/1049590

Then which server caused the game to lose 11% of it's player base in the last 30 days?

It also looks like it lost 29% of it's concurrent players in February.
It also lost 18% of it's overall playerbase in January.

I would really like you to post the statistics you're looking at instead of just dropping a "no you're wrong."

Okey doke, I can post some.

Here's a chart of daily concurrent users on the NA server for the month:

https://i.imgur.com/Igk30Zt.png

As you can clearly see, the Ohio server is growing day over day. (The falls are sleep hours or server maintenance)

The drop we're seeing is because we had a HUGE explosion on release into Early Access in Korea which was, frankly, unsustainable with the state of the game. It was way *way* more than expected.


Oh, also unique views on reddit per day:

https://i.imgur.com/svp3R1W.png

and twitter interactions for the last month:

https://i.imgur.com/Ky3r5W0.png


So ya, looks like growth to me! :D
Thank you for posting this.

About the drop being in regards to a beta server stealing a portion of Koreas population, and said beta server being shutdown, why hasn't the games overall population recovered at a reasonably similar percentage? Is that server still open?
Game is good; player base definitely growing. Dunno why people cry about games "dying"; leave that responsibility to the devs and simply play and support the games YOU enjoy rather than worrying about who else is playing it or not. So unnecessary. :steambored:

I personally have introduced a handful of friends to this game and we all still play it together. We all enjoy the game and prepping for ranked squads (tho would be cool to have 4s), however we all also play other games as well, so when you see numbers on Steam of a lower value than previous weeks and you're comparing such things, consider that gamers... play other games too. Go figure. Doesn't mean a game as well designed as this one, whether you agree or not, is going anywhere.

You want to see more players? Introduce the game to others instead of bashing numbers you know nothing about in forums for no reason. Makes no sense. Zero logic. Absolutely no understanding of how a free game in it's early access phase has such potential and is slowly making it's way every single day.
GrimTactics původně napsal:

The game is growing pretty slowly, I think it is a very valid concern of it's playerbase to ask questions like this. I never said it was dying, and I do enjoy the game; So I do not want it to die lol.

I am glad that there is a dev in here engaging with the community and posting the developer statistics. It's pretty rare to see that, even for a small game.

I personally, really like my games. So I spend a lot of money on cosmetics and other random crap like that. I do not want to spend a bunch of money on a game that is going to be around for about a year before it is forced to shut down.

With all that said, I do not want the game to shut down, I do really like the game despite the balancing flaws.
I doubt the game will go under unless they perform a colossal f@#$up, say completely change the core of the BR/MOBA/RPG, into some puzzle gacha monster. Having 11k players on the regular is pretty darn impressive even after some months of EA release! I just wonder why it doesnt show up on the top 50 on steamcharts. Weird that. :reconfused:
Potato původně napsal:
I doubt the game will go under unless they perform a colossal f@#$up, say completely change the core of the BR/MOBA/RPG, into some puzzle gacha monster. Having 11k players on the regular is pretty darn impressive even after some months of EA release! I just wonder why it doesnt show up on the top 50 on steamcharts. Weird that. :reconfused:
Maybe it is in the top 50 for Korean made accounts... I don't know if the top 50 is based on region though.

If the game keeps steadily climbing without a mess up, it should hold itself stable until a big streamer plays it.

Watch the population explode if someone as big as imaqtpie (or similarly sized streamer) plays it.
GM Aesop původně napsal:
Arceal původně napsal:
https://steamcharts.com/app/1049590

Then which server caused the game to lose 11% of it's player base in the last 30 days?

It also looks like it lost 29% of it's concurrent players in February.
It also lost 18% of it's overall playerbase in January.

I would really like you to post the statistics you're looking at instead of just dropping a "no you're wrong."

Okey doke, I can post some.

Here's a chart of daily concurrent users on the NA server for the month:

https://i.imgur.com/Igk30Zt.png

As you can clearly see, the Ohio server is growing day over day. (The falls are sleep hours or server maintenance)

The drop we're seeing is because we had a HUGE explosion on release into Early Access in Korea which was, frankly, unsustainable with the state of the game. It was way *way* more than expected.


Oh, also unique views on reddit per day:

https://i.imgur.com/svp3R1W.png

and twitter interactions for the last month:

https://i.imgur.com/Ky3r5W0.png


So ya, looks like growth to me! :D

Can you extend ranked hours for NA duos, maybe 1-3 more hours before the start time of 8PM CST? I play with an EST friend and its 9pm-1am for him. Its the last few days for the ranked season and I'd like to try to push for plat
I think my post was mainly directed towards another person in here, not the author. Steam doesn't let me quote most times for some reason. My apologies for the mix-up.

Either way, it's ok if a character is OP, much like in DotA, simply learn to adapt. I do however stand by my comment about restricting new champs from ranked play until balance updates are implemented; however, not always is a balance necessary. Even tho OP characters in games can be frustrating to play against, there is usually always some kind of weakness. In those regards, it keeps things interesting and allows the player base to continually think of new fundamentals instead of repeating the same builds every single game which IMO can become boring.

Not everything can always be balanced completely, taking advantage and learning of a characters weakness keeps us thinking about the game in different ways. As some say in lots of games how one character can be weak, yet there is always that one player who can always make them look good because they simply know how to play them or look at the characters in a different way.

It's also hard to balance a character so immediately because new builds are always changing things. Hence, a ranked restriction for new characters until the player base kind of irons that out and a correct influx of balance changes can be made with better accuracy and consistency without completely ruining the character or the game.

I'm sure being a dev and a game designer is hard and finding the right tweaks to design something that is both partly desired and frustrating to play against whilst not completely taking a character out of the "meta" can be a difficult thing to accomplish.
GrimTactics původně napsal:
I definitely agree with locking the new guy from ranked for atleast 1 week, so they can see how they need to be tweaked before putting them in the ranked queue.

The main reason I made this post was because I wanted to rant about how annoying Bernice was.

I still think he is frustrating after his "nerf". I don't think someone with as much range and CC as he has, should be able to walk as fast as he does.
Arceal původně napsal:
GrimTactics původně napsal:
I definitely agree with locking the new guy from ranked for atleast 1 week, so they can see how they need to be tweaked before putting them in the ranked queue.

The main reason I made this post was because I wanted to rant about how annoying Bernice was.

I still think he is frustrating after his "nerf". I don't think someone with as much range and CC as he has, should be able to walk as fast as he does.
Agreed. My buddy was getting easy 1v3s when he first came out. Just wait tho, they plan on releasing a new character every 2 weeks or so and having at least 40 characters by full release which should be by end of 2021/early 2022. Lots more OP champs to rant about XD

I guess the only tactic for now (on future OP releases) shall be avoid the character or avoid ranked queue until further patches I suppose. Or as they say in League, abuse and climb lol
Yu 5. dub. 2021 v 21.07 
I want to add something about the mechanic of teleporting is so ♥♥♥♥♥♥ bad.. Why don't apply some restriction like getting invul for 1 or 2 seconds after teleporting. Or at least add some kind of point not close to enemies... lost the count of how many times as Hyejin this happened to me early game teleporting to the forest.
Damaroj původně napsal:
I want to add something about the mechanic of teleporting is so ♥♥♥♥♥♥ bad.. Why don't apply some restriction like getting invul for 1 or 2 seconds after teleporting. Or at least add some kind of point not close to enemies... lost the count of how many times as Hyejin this happened to me early game teleporting to the forest.
Definitely a good concept, however with how overpowered the hyperloop is to travel the map, the idea is high risk for high reward... so it makes sense. Just be ready to get jumped if you're gonna teleport in late game and try to have awareness of where players are. Otherwise, walk if you don't want to die to someone camping the TP spawn. Happens. Even more so in duo and squad. Especially when you always teleport far from your teammate. Sucks, still makes sense for the high risk vs high reward.
Damaroj původně napsal:
I want to add something about the mechanic of teleporting is so ♥♥♥♥♥♥ bad.. Why don't apply some restriction like getting invul for 1 or 2 seconds after teleporting. Or at least add some kind of point not close to enemies... lost the count of how many times as Hyejin this happened to me early game teleporting to the forest.

You want 2 seconds of invulnerability you better be prepared to pay the price of 4 additional seconds to operate the hyperloop. At least you play hyejin and if you're not dead in the first second you can blink away. Many other characters don't have that luxury
Be happy
Yu 6. dub. 2021 v 18.56 
Littaylor původně napsal:
Damaroj původně napsal:
I want to add something about the mechanic of teleporting is so ♥♥♥♥♥♥ bad.. Why don't apply some restriction like getting invul for 1 or 2 seconds after teleporting. Or at least add some kind of point not close to enemies... lost the count of how many times as Hyejin this happened to me early game teleporting to the forest.

You want 2 seconds of invulnerability you better be prepared to pay the price of 4 additional seconds to operate the hyperloop. At least you play hyejin and if you're not dead in the first second you can blink away. Many other characters don't have that luxury

Is just a suggestion. Hyejin is like a paper at early game, even others without equip can ♥♥♥♥ her.
and as i said, would be nice to implement something like teleporting not close to enemies (maybe 10 or 15 feets at least).
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Datum zveřejnění: 21. bře. 2021 v 4.08
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