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One argument against the status quo is that the game is in early access, so exposure is limited. However, the game has more than half a million downloads already, which is significant for an indie. The retainment rate so far is not anything to write home about.
The plus side is the player base is not in a critical state yet and release could see a great influx of both new and returning players. The franchise, Black Survival, itself is quite healthy. Immortal Soul, the mobile OG, earns enough to support the studio and the development of ER for a good while.
The gameplay is basically remembering the looting route to grab all the things you need and speedrun it. Then go around killing people slower than you.
Unlike in League of Legends there is no skill involved in positioning, nor farming, nor mechanical skills. Balance of the characters is also a whack a bit here.
It's a very bare bones game that very quickly becomes repetetive.
Not really? Take the peak weekly June 2021 numbers: 10.1k, 12.5k, 11.6k, 11.3k, 11.1k. The game is slightly dying, but almost stable. According to SteamCharts.
https://steamcharts.com/app/1049590
Are you sure about your words? Player retention from 52k to 11k is quite decent for a difficult and declining game. Compare that to Mordhau, which reached 60k on launch, and is now down to 5k concurrent two years later. Granted, ERBS by its nature of a competitive game needs many more players than a casual game. That's the tragedy.
Check out Dead by Daylight - a competitive pay-2-play game that has actually been growing month by month, from 60k in 2018 to 100k in 2021.
https://steamcharts.com/app/381210
Wake up, sheeple, the ERBS release was in October 2020. Your argument would've had merit if ERBS were in a closed beta, like Dota2 in 2012 or HotS in 2014. But if I can download the game, it's out, sorry. This is not some weird casual nonsense like Escape from Tarkov, this is a real-time strategy game, and they live and die on the population.
I'm honestly bewildered at the reason why ERBS failed to pick up steam with the enormous streamer push in Jan-Feb 2021, with big HotS names playing it like Fan, Mewnfare, turk, Jun, Mene... ERBS has the monopoly on the RTS battle royale niche, the only other choice is literally a WC3 custom map. And unlike the unsuccessful Battlerite, the heroes in ERBS have a mechanical depth to them, the builds are intricate... Some games apparently don't get appreciated.
The problem right now is that a noobie player like me who is still figuring out what characters even do, can be (it actually happened) matched up against a player like averse who is doing a ironman run(winning with every hero without dying once) on the game.
That is a BIG problem and it one of the reason games like this die. People want to at least have a fighting chance. They want to fight players of equal skill regardless of how good they are at the game.
"well player, why not go play ranked??" Well the problem is ranked is DEAD, and it takes years (30mins sometimes , no joke) to find a match. That is not good. This not only affects new players, but it punishes good players , but no one is playing ranked at their high of skill level.
This game is , hard, confusing , and sometimes convoluted. Its brutal , you can die without even knowing why since there can be SO MANY reasons why. Having to figure all the mechanics , characters, items, and etc while going against top players is insane. Most players won't bother and just move on to something else that provides faster and better skill based matchmaking.
idk if i want to fight him though lol
Also how would new characters works since they are banned from ranked when first released, would they just be unplayable when released?
This. Even with the push by big name moba players from time to time. At best we get a couple hundred in and bleed them out when they realize how different the game is and how so many of their skills don't transfer.
Heck I've heard of stories, not seen it myself, of League streamers getting frustrated and just dropping the game. Heck I've seen at least two streamers for this game just cut off the stream due to getting griefed in the first minute.
There's only a handful of streamers that make this game look actually fun.
A massive advantage you have here is that if you starting losing in ER then your probably gonna die so can immediately queue for another match, there isn't some 50 minute game where your team mate won't surrender like league.
My only real issue at the moment is that my ping is minimum 140 which has a tendency to get me bursted down before i even see my opponent.
Game is too item dependent. It revolves too much around speed looting. You will always be fckd when someone got lucky enough with their loot than you.
By using 2 team based genre on a game, they are still pushing solo games and considering it on hero balance.
Servers are messed up. Rubber banding and spiking are normal ingame. Consider it part of the RNG to have a nice game.
Balancing issues. They always ask for feedback on discord but always based their balance on stats and not on meta. High pick rate? Nerf. Low pick rate? Buff. They don't even consider the reasons/meta behind these pick rate.
Gate keeping. New player asking why something happened so hard so fast? The only explanation you'll get is get gud from sweaty/high ranked players who can't leave this game because of the time they already investment on it.
Tutorial is so terrible, they can't even explain items which are too convoluted at this point. 100+ items with effects that are almost the same. Imagine MOBA games where you can build anything on any hero and BR where you can use any weapon you picked up, this game features character specific weapons. Who thought that would be a great idea?
Marketing is so bad. Most of the events are twitch based. They are pushing this game to the market without it being beginner friendly. A lot of twitch streamer that they used to feature already abandoned this game.
You want balance? How about a new skin update?
Ranked is dead
Game is fun. Player retention is low. Skill ceiling is high. Balance is terrible. This game will live and die the way it is, being too pretentious on trying to be the new thing.
I do agree they need to make changes and I feel the best way would be to allow people to save more to plans or add a side plan slot where you can add in food/drink recipes and just explain more with details in a game.
At the end of the day, it's just like any other game for new players, you need to play it more to learn how it works, every game is the same. Use league as an example, most people still don't know how to roam effectively, gank effectively or manage their waves effectively and that's not because they don't play the game enough, it's because they don't bother to do any research to learn how to adapt those skills into their games. You can't just pick up a macro-based game and instantly be good at it, it'd be like doing cubed/volume maths back in primary school when you were still just learning timetables.