Eternal Return

Eternal Return

Does the game have a chance?
The game is interesting, but in your opinion, does the game have a chance to become popular or is it too late?

Игра интересная, но по вашему мнению у игры есть шанс стать популярной или уже поздно?
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Showing 1-15 of 54 comments
Trash Player Jul 3, 2021 @ 12:00pm 
According to Steam Database, the player base is declining steadily and has fallen far from peak 6+ months ago.

One argument against the status quo is that the game is in early access, so exposure is limited. However, the game has more than half a million downloads already, which is significant for an indie. The retainment rate so far is not anything to write home about.

The plus side is the player base is not in a critical state yet and release could see a great influx of both new and returning players. The franchise, Black Survival, itself is quite healthy. Immortal Soul, the mobile OG, earns enough to support the studio and the development of ER for a good while.
❌ Peath Jul 4, 2021 @ 7:44am 
In current state game does not stand a chance to becoming popular.
The gameplay is basically remembering the looting route to grab all the things you need and speedrun it. Then go around killing people slower than you.

Unlike in League of Legends there is no skill involved in positioning, nor farming, nor mechanical skills. Balance of the characters is also a whack a bit here.

It's a very bare bones game that very quickly becomes repetetive.
Nine Jul 5, 2021 @ 3:02am 
Not really., the devs do not GIVE A ♥♥♥♥ about this ♥♥♥♥♥♥♥ game.
leafed Jul 5, 2021 @ 11:02am 
NA rank is dead. Morning dead.Afternoon dead.Night 8pm-11pm EST alive. 11pm-2am dead
Adûnâi Jul 5, 2021 @ 4:27pm 
Originally posted by Trash Player:
According to Steam Database, the player base is declining steadily and has fallen far from peak 6+ months ago.

Not really? Take the peak weekly June 2021 numbers: 10.1k, 12.5k, 11.6k, 11.3k, 11.1k. The game is slightly dying, but almost stable. According to SteamCharts.
https://steamcharts.com/app/1049590

Originally posted by Trash Player:
The retainment rate so far is not anything to write home about.

Are you sure about your words? Player retention from 52k to 11k is quite decent for a difficult and declining game. Compare that to Mordhau, which reached 60k on launch, and is now down to 5k concurrent two years later. Granted, ERBS by its nature of a competitive game needs many more players than a casual game. That's the tragedy.

Check out Dead by Daylight - a competitive pay-2-play game that has actually been growing month by month, from 60k in 2018 to 100k in 2021.
https://steamcharts.com/app/381210

Originally posted by Trash Player:
The plus side is the player base is not in a critical state yet and release could see a great influx of both new and returning players.

Wake up, sheeple, the ERBS release was in October 2020. Your argument would've had merit if ERBS were in a closed beta, like Dota2 in 2012 or HotS in 2014. But if I can download the game, it's out, sorry. This is not some weird casual nonsense like Escape from Tarkov, this is a real-time strategy game, and they live and die on the population.

I'm honestly bewildered at the reason why ERBS failed to pick up steam with the enormous streamer push in Jan-Feb 2021, with big HotS names playing it like Fan, Mewnfare, turk, Jun, Mene... ERBS has the monopoly on the RTS battle royale niche, the only other choice is literally a WC3 custom map. And unlike the unsuccessful Battlerite, the heroes in ERBS have a mechanical depth to them, the builds are intricate... Some games apparently don't get appreciated.
PegAsi Jul 6, 2021 @ 4:11pm 
It WILL have a chance if they make a good ranking system that is actually populated with players.

The problem right now is that a noobie player like me who is still figuring out what characters even do, can be (it actually happened) matched up against a player like averse who is doing a ironman run(winning with every hero without dying once) on the game.

That is a BIG problem and it one of the reason games like this die. People want to at least have a fighting chance. They want to fight players of equal skill regardless of how good they are at the game.

"well player, why not go play ranked??" Well the problem is ranked is DEAD, and it takes years (30mins sometimes , no joke) to find a match. That is not good. This not only affects new players, but it punishes good players , but no one is playing ranked at their high of skill level.

This game is , hard, confusing , and sometimes convoluted. Its brutal , you can die without even knowing why since there can be SO MANY reasons why. Having to figure all the mechanics , characters, items, and etc while going against top players is insane. Most players won't bother and just move on to something else that provides faster and better skill based matchmaking.
Last edited by PegAsi; Jul 6, 2021 @ 4:13pm
Adûnâi Jul 6, 2021 @ 4:26pm 
I thought it's quite obvious that to have a matchmaker the game needs a playerbase first. I'm honestly appalled at why Nimble Neuron have not combined the normal and the ranked modes into one queue (just with no rank gain for those who queue normal). They have to scrape as many as they can with 10k concurrent on all regions. (Averse is a cool player, btw, watch his streams.)
Lustii Jul 6, 2021 @ 4:34pm 
Originally posted by Lynksevich:
The game is interesting, but in your opinion, does the game have a chance to become popular or is it too late?

Игра интересная, но по вашему мнению у игры есть шанс стать популярной или уже поздно?
It really depends on how much work they put in before giving up and releasing the game out of early access before it's ready. You can check on their roadmap and see what they plan on doing over the next couple of months as well as short/long term plans. In my opinion, if they take their time and work out all the kinks and release it fully when it's truly ready I could see a lot of returning players getting back into it.
PegAsi Jul 6, 2021 @ 6:01pm 
Originally posted by Adûnâi:
. (Averse is a cool player, btw, watch his streams.)
yeah he is a cool dude

idk if i want to fight him though lol
Last edited by PegAsi; Jul 6, 2021 @ 6:02pm
Xenith_Shadow Jul 7, 2021 @ 11:34am 
Originally posted by Adûnâi:
I thought it's quite obvious that to have a matchmaker the game needs a playerbase first. I'm honestly appalled at why Nimble Neuron have not combined the normal and the ranked modes into one queue (just with no rank gain for those who queue normal). They have to scrape as many as they can with 10k concurrent on all regions. (Averse is a cool player, btw, watch his streams.)
I assume or rank lose if you also queue for normal instead of rank. The only real issue you would run into is that normal would become hard since people try harder win in ranked.
Also how would new characters works since they are banned from ranked when first released, would they just be unplayable when released?
MerlinCross Jul 7, 2021 @ 6:42pm 
Originally posted by PegAsi:
This game is , hard, confusing , and sometimes convoluted. Its brutal , you can die without even knowing why since there can be SO MANY reasons why. Having to figure all the mechanics , characters, items, and etc while going against top players is insane. Most players won't bother and just move on to something else that provides faster and better skill based matchmaking.

This. Even with the push by big name moba players from time to time. At best we get a couple hundred in and bleed them out when they realize how different the game is and how so many of their skills don't transfer.

Heck I've heard of stories, not seen it myself, of League streamers getting frustrated and just dropping the game. Heck I've seen at least two streamers for this game just cut off the stream due to getting griefed in the first minute.

There's only a handful of streamers that make this game look actually fun.
XeroFlare Jul 7, 2021 @ 10:20pm 
I think this game is easier too pick up then league and way more fun. was tired of mobas long before league ruined itself wit all its changes and its a nice change to the standard BR in a playstyle i like more then shooters. hope it picks up only been playing a few days but really enjoying it.
Xenith_Shadow Jul 7, 2021 @ 11:25pm 
Originally posted by XeroFlare:
I think this game is easier too pick up then league and way more fun. was tired of mobas long before league ruined itself wit all its changes and its a nice change to the standard BR in a playstyle i like more then shooters. hope it picks up only been playing a few days but really enjoying it.
Definitely, i tried getting into dota 2 having player original dota for 2 years and league for like 6, and i was getting crushed every game.
A massive advantage you have here is that if you starting losing in ER then your probably gonna die so can immediately queue for another match, there isn't some 50 minute game where your team mate won't surrender like league.
My only real issue at the moment is that my ping is minimum 140 which has a tendency to get me bursted down before i even see my opponent.
美波Sasha Jul 8, 2021 @ 12:33am 
They tried to merge the concept of MOBA and BR but failed to have a stable game balance.

Game is too item dependent. It revolves too much around speed looting. You will always be fckd when someone got lucky enough with their loot than you.

By using 2 team based genre on a game, they are still pushing solo games and considering it on hero balance.

Servers are messed up. Rubber banding and spiking are normal ingame. Consider it part of the RNG to have a nice game.

Balancing issues. They always ask for feedback on discord but always based their balance on stats and not on meta. High pick rate? Nerf. Low pick rate? Buff. They don't even consider the reasons/meta behind these pick rate.

Gate keeping. New player asking why something happened so hard so fast? The only explanation you'll get is get gud from sweaty/high ranked players who can't leave this game because of the time they already investment on it.

Tutorial is so terrible, they can't even explain items which are too convoluted at this point. 100+ items with effects that are almost the same. Imagine MOBA games where you can build anything on any hero and BR where you can use any weapon you picked up, this game features character specific weapons. Who thought that would be a great idea?

Marketing is so bad. Most of the events are twitch based. They are pushing this game to the market without it being beginner friendly. A lot of twitch streamer that they used to feature already abandoned this game.

You want balance? How about a new skin update?

Ranked is dead

Game is fun. Player retention is low. Skill ceiling is high. Balance is terrible. This game will live and die the way it is, being too pretentious on trying to be the new thing.
Lustii Jul 8, 2021 @ 2:35am 
I can understand the worries you guys feel with the gameplay but try to remember, even though it's built as a BR game the main point of the game is to survive. It's in the name 'Eternal Return: Black Survival' survival is supposed to be the number 1 thing you do in the game. All that will happen if they make a change and emphasise combat is 'welcome to another BR where you get 3rd party'd over and over and over again.'

I do agree they need to make changes and I feel the best way would be to allow people to save more to plans or add a side plan slot where you can add in food/drink recipes and just explain more with details in a game.

At the end of the day, it's just like any other game for new players, you need to play it more to learn how it works, every game is the same. Use league as an example, most people still don't know how to roam effectively, gank effectively or manage their waves effectively and that's not because they don't play the game enough, it's because they don't bother to do any research to learn how to adapt those skills into their games. You can't just pick up a macro-based game and instantly be good at it, it'd be like doing cubed/volume maths back in primary school when you were still just learning timetables.
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Date Posted: Jul 2, 2021 @ 3:13am
Posts: 54