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It is fun to, as a supposedly frail mage, to run into the center of several ogres or bogans and blast away with AOE, chaining it until they are done. It is just one way, but I like it.
Like you, I have never really liked the fire spells. Cold is okay but I prefer electricity.
Basically, if you're dealing with a lot of non-grouped enemies, you can go around the battlefield and mark several enemies, since they stay marked for a fairly long time, and then make them explode all together at the same time. If they are closer together, they all damage each other during the explosion too. I.e. you can reposition and gain safety before using the explosion trigger.
EDIT: Also, it's a very cheap way to break pottery and crates that doesn't damage your weapon and can break multiple of them in one go :)
The only issue is getting it off before enemies can stunlock/perma interrupt you. Packs kf wolves seem to be the hardest enemies for me if I dont get the spell off. The lightining spell is instant but doesnt do as much damage. As for the Ice spell I never put any points back into it after fateweaving.
Tbh im not even sure where else to put the points because i rarely need to attack with melee weapons so all the arcane weaponry and damage to melee weapons seem like a waste. I dont need the fae gorta summon or its heals as alchemy provides potions. In the same regard i dont need the sorcery heal or any of the spheres.
In short all I use is mark of flame and sometimes lightining but the points have to go somewhere before I can unlock meteor. It would have been better imo if you could just soend the points on what you want. Tbh once I get meteor I might put the remaining points into finesse or finesse/might for some otger abilities but ill still do the sorcery only destiny i think
I am not claiming electricity is better. Fire experts above seem to be praising its power, but this point I quoted is why I like electricity. Running into the middle of foes and blasting is a single click once in position, then it can be renewed again and again during that brief interval when enemies are momentarily stunned. There is a rhythm to it, not too fast or too slow, which is very powerful once found and practiced. It is possible to kill multiple ogres without them getting a single shot in. It also makes for a fast game pace, which I like. Some enemies are resistant to electricity but not many.
I was mostly talking about hybrid playstyles where you don't put as much points into Sorcery as you would for a pure sorc build... in that case, Mark of Flame is surprisingly effective even with a few points on it, or at the start of the game.
And I'm not an expert by any means of the term :) I've just played this game way too many times and I love it :P
When fighting those spammy enemies that don't leave to many openings to hit them, like some the Ettins/Bolgans (... or anything that attacks relentlessly and isn't immune to lightning or stuns,) you can stun them with lightning and get free hits that way. Also, the Ice Barrage attack is also good when specced into, specially against ice weak enemies, like the niskaru.
But yeah, all trees have stinkers in all tiers... but Sorcery has really good high tier abilities, though. So it's worth to spent past the stinkers there... Even the barrier is somewhat good when upgraded, since it also randomly trip/interrupt/knockbacks enemies that are attacking you, and also does damage to any nearby enemies when maxed. The con of that ability is its awkwardness during conversations :P
Later you can stack gear that gives you +ability points to spent abilities, so you can redistribute your points around a bit more by only putting 1 in each base ability to unlock it and still getting the full effect, if you want. Still the point threshold to unlock higher tiers of spells is a bit too stringent that even with the gear you still need to waste some points to be able to unlock the next tier...
But oh well, is a form o balance, else you would be able to unlock everything and going Jack of all Trades would not have any detrimental effect at all... it's still powerful in its own way, though.. but after doing a full playthrough as Jack of all Trades, I'd still consider full Sorcery much more powerful and fun, IMO.