Port Royale 4

Port Royale 4

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Money Making When u have business
Can some1 explain to me how to make money midgame. My warehouse is filled up with goods and i try to sell everytown (via automatic trade) that is not producing it and im not making any money
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SantaCruz Jun 4, 2022 @ 12:09am 
In my opinion the key is to develop as many cities as possible in order to grow the population (and so does the demand). It also helps a lot to build the available tier of market houses as soon as you can to sell more goods before the price drops.

It helps to sell overproduction manually from time to time, too.

It would be helpfull to post an example screenshot of your trade route, to see wich amount of goods you are selling and to what price.
titanopteryx Jun 5, 2022 @ 9:23pm 
In my experience the best way to make money through production is making colonial goods. Cotton, cocoa, coffee, and tobacco. Build a warehouse in the capital of your faction. Have your ships bring the goods there and fill the warehouse. Have the warehouse automatically sell the goods to the town when the price is good. What happens is the goods will accumulate in the warehouse until your nation's treasure fleet shows up. Then the treasure fleet will take all the colonial goods out of the market and then your warehouse will sell all the collected colonial goods at once at maximum price because there will be 0 on the market after the treasure fleet takes it all.

Regarding production of other goods, you need them for satisfaction rating of your towns and for building stuff, but selling colonial goods at a faction capital right after the treasure fleet visits is where the money is.

You also get mad amounts of fame doing this. And if you can build a colonial good plantation right at your faction's capital, it becomes a continuous fame generator.
jonnin Jun 15, 2022 @ 6:41am 
Late game you often make as much or more from selling excess captured ships as anything else. I cant stress how much money this generates very quickly.

as far as trade goes... flooding the market kills your profits. Shut down your businesses that are overproducing for a while, fire the workers, whatever, for the short term.
In the long run, you need to make stuff that either your own businesses need to make other stuff, or you need to make the things that are in demand along your route, in the quantities that are wanted. For example, just because florida keys wants rum does not mean you need to fire up 30 stills and haul 100000 barrels up there. They probably want like 10 units...

the key mid game is to control towns so you can get their populations very high so they have big demand for stuff, coupled with learning who wants how much of what things.
If you are overproducing, you can shut off businesses for a while until you can create demand for your excess or find new routes to peddle it.
Dray Prescot Jun 25, 2022 @ 4:17pm 
Produce and sell lots of Colonial goods to Viceroys' Capitals. Every month each Nation has a Treasure Fleet (2 for Spain) pick up large quantities of Colonial Commodities each and every month.

Different countries' Capital Cities will buy more of the 4 Colonial Goods than others. Spain usually buys a lot more than the other Countries. So being a Spanish Player avoids the problem of what do you do if the Capital City you want to sell to is AT WAR with your Country, i.e. an English Player who wants to sell a lot of Colonial Goods to the Spanish Capital, and England and Spain are at War for the moment.

Learn by close observation of the Ports on which day of the month, it can vary by a day or two each month plus or minus, the Treasure Fleet(s) (Spain can have 2 Treasure fleets per month) arrive at the Viceroy's Capital for each Nation. The arrival date is different for each Nation, because of transit times.

Ideally you want to sell as much Colonial Goods as the Treasure Fleet will haul away , just after the previous Treasure Fleet has left the Viceroy's Capital. You can figure how how much the Treasure Fleet will take away by careful observation each month.

If you have larger quantities than the Treasure Fleet will haul away, then sell them at another Viceroy's Capital.

It can take a lot effort to build up the capacity of Industries and cargo Ships to produce enough to saturate the market at a Viceroy Capital. I used to be able to sell over 4000 units of Colonial Goods total (between the 4 types) per month at the Spanish Capital. The other Capitals can be half that amount or less. The 2 Spanish Treasure Fleets between them would take away about 5600 to 6000 units total per month. But Since the Capital usually produces one of the 4 Colonial Goods, and other game controlled ships are selling as well, you can not sell that much per month at good prices, i.e. not at 3 to 4 Green Bar prices which make you no (or very small) profits.

With careful timing of sales at the Capital (i.e. just after the Treasure Fleet(s) leave), It is quite possible to make a net 300k to 400k per month (and EVERY month) selling Colonial Commodities to Spain. Where you are producing all of the goods in your own businesses/industries and hauling them on your own ships.

Other Nations will be smaller amounts at their Capitals.
Last edited by Dray Prescot; Jun 25, 2022 @ 6:17pm
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