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Honestly depends what you mean by "cut". There are tons of things we as devs discuss but dont get actually put in the final game, we're talking and world building in our dev chat every weekday, so tons of ideas come up and get bounced around, but we can only actually work on so much haha!
In terms of things we've discussed publicly I think this roadmap hits basically the entire of the old FAQ and choices people could vote for last time. The one exception being people could've voted for Zero-G but now it wont be in the full release. We decided it wasn't part of the MVP for Ostranauts. As in, it could play and feel really good and satisfy players without the need for free-floating Zero-G mechanics.
That said, we're not completely ruling it out post-release.
After launch there will almost certainly be QoL/bugfix patches. How much we add beyond that is entirely based on how well the game sells.
If it sells well at launch then we can afford to spend some time putting in extra features and building out the world. So there'll probably be Zero-G in a 1.1 or similar named patch!
The short is conceptualized around the superstition about 13, like there is no 13th row of seats in planes. They skip it and go from 12 to 14.
I don't think it's a direct reference, but rather, they draw from the same thing. I could always be wrong though.
Re: Russian language, our publisher (Modern Wolf) has agreed to help us with translations when the time is right. Still to early right now, as text is still changing a lot.
Re: Lucky Number 13, it is more a reference to the superstition, as Beetledjuice guessed. Since that is both update x.13 and we have supernatural events as a major feature, we couldn't resist leaning into the superstitions around that "unlucky" number.
HOWEVER, the idea that a ship has some supernatural aura or effects...that feels pretty on target for the vibe of the game :)
Re: Youtube, you're right! We're overdue for both a video and a "fireside chat" type talk about our plans. Lemme let that cook on the back burner a bit!
And I loved the way Ostracon came out, too! I'm totally up for doing another one. Maybe this time done in such a way that we can share it with more people!
With that said I do have one question: why would you put guns in space? Doesn't seem to make a lot of sense. It's extremely dangerous as far as space debris goes.
It's true that there's a ton of lore around the game world, but only a portion of it is in-game so far. A lot of that is due to us wanting to make sure we have our first location working smoothly and feeling complete before we try to tackle another one.
I.e. once the K-Leg region is working as intended, we can start cranking out other locations with similar depth
Oh! And depending on whether you think it's worth a look, the latest version (0.7.x.x) now has a few more stations around K-Leg. Nothing like traveling to another planet yet, but it gives us a chance to try out slightly longer-range travel (an hour or more at 1km/s without fast-forwarding), and gives a few more places to visit.
But yeah, the wider world will be one of the last things to go in as we fill-in content from the center outward.
As for guns, that's a good question! One part of the answer is that I think someone is gonna put guns in space, whether it's legal/safe or not. And as soon as someone does, everyone's going to have to find ways to deal with it.
Another part of the answer is that "gun" doesn't necessarily have to mean traditional terrestrial arms. These might end up being more tailored to the environment. Less lethal rounds, tasers, riot-control type stuff.
Still likely to be some joker with an AK up there, but most people might have more controlled devices.
Lastly, if you think guns are dangerous in space, wait until you see what a person in a torch-drive spaceship can do to a colony :)
The thing I am looking forward to most is long distance travel. You have a really interesting model of the solar system there and just being able to attempt to plot orbits and conserve fuel etc would be great. I used to love Martin Schweiger's orbiter-sim.
Thanks for making a great game!