Unrailed!
nanonull Jun 28, 2021 @ 4:03am
Change host when current host disconnected
Allow to resume game when current host is disconnected please :)
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Showing 1-4 of 4 comments
Commander_Black Dec 27, 2021 @ 7:08pm 
+1
host loosing connection at 500m is kindof a bummer....
Stencil Dec 29, 2021 @ 9:44am 
The infrastructure isn't able to handle transferring of hosts. It's a bit too much unfortunately, especially in terms of server resources and the cost to maintain the feature.

I can be sympathetic to loosing connection at 500m as an experienced player who holds/has held world record distances on our highscores. Although we have a specific team, some of us are actually on opposite sides of the world. There are issues with high ping at times but it is not too much of a burden.

500m can be a lot for some people but as I became more experienced, that line has gradually shifted.
Commander_Black Dec 30, 2021 @ 12:28pm 
when the host disconnect, we get a screen saying attempting to reconnect... it wouldnt be hard to reconnect everyone on the players whos got the lowest ping during that screen.

would probly take the devs 2 hours to write that code.

(also, 500m isnt much for some, but for others its their world record and it is very infuriating to loose the game of your life to a simple dc....)
Stencil Jan 2, 2022 @ 12:22pm 
I understand. It sucks for players who are not so experienced at the game to be loosing at 500m.

Host migration is resource heavy on the servers and comes with a lot of cost. Players have asked about such a feature before and the Devs have explained it cannot be implemented for these reasons.

Steam does not have servers for developers and games that have multiplayer features (unless the game is developed by Valve) so most games with multiplayer features probably come with a cost. They only provide the game store and the social aspects of gaming (friends, chat, community discussions etc.).

Ideally the host should be able to kick all other online players from the game so they can finish off the level with the robot and save.
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Showing 1-4 of 4 comments
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