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I found it! This definitely helps, and I totally respect the rogue-lite nature. High stakes, high rewards, for sure!
I think I would still like to recommend a save-by-station option. A lot of the friends I have come over don't play many video games besides these couch coop games I have, and when we make some dumb mistake in the first biome and the camera starts panning back to the beginning, they'll groan and vote to switch games to something else. If all that happened was restarting at the latest station, it would still be punishing, but we'd get over it and I guarantee we'd all be absolutely hooked and try harder to reach that next station.
Either way, this game is absolutely fantastic, and we love you.
This is a pretty serious flaw in difficulty scaling.
I got this game to play with the fam cause it looked like the perfect game for the kids.... This is not a kids game...
They don't have the attention span to be focusing 100% all the time and restarting after making a clumsy mistake or if one of them was fooling around makes the whole fam fall to chaos! Obviously this game got shelved almost instantly.
holding out in hopes that a save after every station comes along.
Totally agree!
In my group, we don't care at all about the high scores, we just want to have a good time. This is by far our biggest gripe with the game.
If I want a proper rogue-like I'll play a singleplayer game, not a multiplayer game.