Unrailed!
Linux crash on startup
Game crashes on load. Here is command-line output. Tried the environment variable workaround from the FAQ. No luck.
MESA_LOADER_DRIVER_OVERRIDE=i965 ./UnrailedGame Controller 0: X360 Controller, GUID: 5e048e02, Mapping: 030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux Controller 1: X360 Controller, GUID: 5e048e02, Mapping: 030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux Controller 2: Steam Virtual Gamepad, GUID: de28ff11, Mapping: 03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux Controller 3: Steam Virtual Gamepad, GUID: de28ff11, Mapping: 03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux NetworkClientState set to 'aZh' (was '0') Mkdir:Replays Mkdir:SaveGames 2.1-399f91ab7 Setting breakpad minidump AppID = 1016920 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198052464366 [API loaded no] Linux Already migrated System.DllNotFoundException: discord_game_sdk assembly:<unknown assembly> type:<unknown type> member:(null) at (wrapper managed-to-native) k.kE.A(uint,k.kE/B&,intptr&) at k.kE..ctor (System.Int64 , System.UInt64 ) [0x002f8] in <6ab7ac54a66f4876a89b05917ba99b85>:0 at M.Mp..ctor () [0x00043] in <6ab7ac54a66f4876a89b05917ba99b85>:0 Exists:cheat.txt Exists:crossplay.enable String from native to test charset stuff: !$%, chinese: 中文 NetworkClientState set to 'aZH' (was '0') kmsro: driver missing glx: failed to create dri3 screen failed to load driver: i965 FNA3D Driver: OpenGL OpenGL Renderer: llvmpipe (LLVM 19.1.7, 256 bits) OpenGL Driver: 4.5 (Compatibility Profile) Mesa 24.3.4-arch1.1 OpenGL Vendor: Mesa MojoShader Profile: glsl120 SavedSettings.Load() called. Exists:settings.txt SavedSettings.Load() returning false. Exists:cheat.txt L.Lq`1[System.Int32[,]] Exists:SaveGames/progress.sav SavedSettings.Load() called. Exists:settings.txt SavedSettings.Load() returning false. Microsoft.Xna.Framework.Graphics.SpriteFont <Characters>k__BackingField <DefaultCharacter>k__BackingField textureValue glyphData croppingData kerning characterMap lineSpacing spacing characterIndexMap System.Collections.Generic.Dictionary`2[System.Char,System.Int32] characterIndexMap System.Collections.Generic.List`1[Microsoft.Xna.Framework.Rectangle] croppingData System.Collections.Generic.List`1[Microsoft.Xna.Framework.Rectangle] glyphData Microsoft.Xna.Framework.Graphics.Texture2D textureValue Microsoft.Xna.Framework.Graphics.Texture2D textureValue Microsoft.Xna.Framework.Graphics.SpriteFont <Characters>k__BackingField <DefaultCharacter>k__BackingField textureValue glyphData croppingData kerning characterMap lineSpacing spacing characterIndexMap System.Collections.Generic.Dictionary`2[System.Char,System.Int32] characterIndexMap System.Collections.Generic.List`1[Microsoft.Xna.Framework.Rectangle] croppingData System.Collections.Generic.List`1[Microsoft.Xna.Framework.Rectangle] glyphData Microsoft.Xna.Framework.Graphics.Texture2D textureValue Microsoft.Xna.Framework.Graphics.Texture2D textureValue Exists:keyboardremapsingle.txt >>> Initialized Stat_MaxDistanceEasy to 0 >>> Initialized Stat_MaxDistanceMedium to 0 >>> Initialized Stat_MaxDistanceHard to 0 >>> Initialized Stat_KilledDucksWithDynamite to 0 >>> Initialized Stat_DynamitesUsed to 0 >>> Initialized Stat_WalkedDistance to 0 >>> Initialized Stat_StationMissedEndless to 0 >>> Initialized Stat_TracksCrafted to 0 >>> Initialized Stat_TrackLength to 0 >>> Initialized Stat_MaxCraftingWagonProductivityTime to 0 >>> Initialized Stat_KilledSnowmans to 0 Exists:blocklist.txt No languages loaded Assets.LoadOrAssignPreferredLanguage() called. Exists:language.txt ReadS:language.txt Using loaded language 'English'. Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt Exists:Xbox.txt exception inside UnhandledException handler: (null) assembly:/home/t/.local/share/Steam/steamapps/common/Unrailed/linux/lib/mscorlib.dll type:NullReferenceException member:(null) [ERROR] FATAL UNHANDLED EXCEPTION: System.DllNotFoundException: libfmodstudio assembly:<unknown assembly> type:<unknown type> member:(null) at (wrapper managed-to-native) c.cq.A(intptr&,uint) at c.cq.A (c.cq& ) [0x00000] in <6ab7ac54a66f4876a89b05917ba99b85>:0 at h.hW..ctor () [0x00011] in <6ab7ac54a66f4876a89b05917ba99b85>:0 at L.Lf.t () [0x00000] in <6ab7ac54a66f4876a89b05917ba99b85>:0 at L.Lf.B (System.Int32 ) [0x00041] in <6ab7ac54a66f4876a89b05917ba99b85>:0 at N.NM.B (Microsoft.Xna.Framework.GameTime ) [0x0005b] in <6ab7ac54a66f4876a89b05917ba99b85>:0 at I.II.A (Microsoft.Xna.Framework.GameTime ) [0x00033] in <6ab7ac54a66f4876a89b05917ba99b85>:0 at I.Im.Update (Microsoft.Xna.Framework.GameTime ) [0x0006a] in <6ab7ac54a66f4876a89b05917ba99b85>:0 at Microsoft.Xna.Framework.Game.Tick () [0x000fc] in <2a3ca63a35d544f2b6ca743e75c68379>:0 at Microsoft.Xna.Framework.Game.RunLoop () [0x00019] in <2a3ca63a35d544f2b6ca743e75c68379>:0 at Microsoft.Xna.Framework.Game.Run () [0x00032] in <2a3ca63a35d544f2b6ca743e75c68379>:0 at k.kL.A (System.String[] , System.Boolean ) [0x000af] in <6ab7ac54a66f4876a89b05917ba99b85>:0 at k.kK.A (System.String[] ) [0x004bc] in <6ab7ac54a66f4876a89b05917ba99b85>:0 at A.a.A (System.String[] ) [0x00052] in <b78b7370ff2d4c27af10bdfde4778ad2>:0
Originally posted by crypt:
I read around the internet that with glibc 2.41 ( released in these months) there has been a change of behaviour on loading library dinamically.
And this change should be reason of the problem.
You can follow up more here
https://www.phoronix.com/news/Glibc-WA-Steam-Exec-Stack
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Showing 1-3 of 3 comments
Lùmi Mar 29 @ 1:55am 
Unrailed! has been crashing at startup on openSUSE Tumbleweed (GNU/Linux) for a few months now. :(
Last edited by Lùmi; Mar 29 @ 1:56am
The author of this thread has indicated that this post answers the original topic.
crypt Apr 10 @ 11:27am 
I read around the internet that with glibc 2.41 ( released in these months) there has been a change of behaviour on loading library dinamically.
And this change should be reason of the problem.
You can follow up more here
https://www.phoronix.com/news/Glibc-WA-Steam-Exec-Stack
Last edited by crypt; Apr 10 @ 11:29am
Originally posted by crypt:
I read around the internet that with glibc 2.41 ( released in these months) there has been a change of behaviour on loading library dinamically.
And this change should be reason of the problem.
You can follow up more here
https://www.phoronix.com/news/Glibc-WA-Steam-Exec-Stack

I do have that version installed! I guess I will wait on glibc to be patched in an update, and that will be my reminder to revisit this game :)
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Showing 1-3 of 3 comments
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