Unrailed!
causticsushi 12 DIC 2019 a las 12:06 a. m.
Hi everyone! Just a few thoughts!
Hey Devs + everyone,

Gotta say my fiance and I love the game and we were having a blast til we hit the snow biome. So these are just a few things that really frustrated us a few times.

We found that the snow was REALLY frustrating to deal with on just so many levels. Which brings me to train car tooltips. They really should be way more detailed. I had no idea that the first blue car heats up and we need to cool it, no idea the light car melts snow, no clue that some of the cars need additional fuel. When you buy a car it should be crystal clear what it does and how to do it. Knowing just that one tidbit about the light car wouldve made the snow biome so much more bearable.

The volcano biome screen tilt: Please either remove the screen tilt or give us the option to disable it. I dont even get motion sickness and I felt awful when playing with the tilt. Theres NO way my friends who get motion sickness could ever think about playing that far and thats a shame because we are really excited to play this at our next get together.

That said: We love the game, truly. We're having a blast. The biomes are fun to look at, the character models are adorable, the easy to learn and difficult to master gameplay keeps you hooked and wanting to get further and further. It really is a fun time and I think you guys are doing a great job and keep up the good work!
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Mostrando 16-20 de 20 comentarios
Abandon 23 MAR 2020 a las 3:32 p. m. 
I never meant that we should remove discovery in video games. I mean, I'm currently creating a game which main focus is discovery. Hidden areas and Charm interactions in Hollow Knight are very cool for exemple.
What I dislike though are unclear effects and descriptions, especially if it doesn't serve any purpose.
- One exemple is the lack of numbers in the Elemental weaknesses in Monster Hunter World. They are shown for each monster as stars from 1 to 4. Even in the Wiki, it is unclear what they mean, and it's hard to compare in game the damage increase/decrease in regards to elemental damages. The thing is, there's literally no reason to make the information unclear, no reason to just write down "increase thunder damage by 100%" instead.
- One counter-exemple are hidden healt bars. It forces the player to fully focus on the moment and not be distracted by the UI or engage into dumb short-term strats.
Tipx 26 MAR 2020 a las 2:02 p. m. 
Publicado originalmente por Indoor Astronaut:
About the tilt in lava: We have heard that feedback now for a while and there are some changes planned but disabling it would probably mean opting out of the high score at this time.

Has this been implemented? I don't care about high scores so I'd be fine with it as I just want to have fun, but I'm just done with the game if I can't disable that as it makes me motion sick.
Regards
Abandon 27 MAR 2020 a las 4:24 a. m. 
No, devs haven't done anything beyond weekly challenges. And I hate weekly challenges.
Ferric Phoenix 30 MAR 2020 a las 2:17 p. m. 
Publicado originalmente por MiseryShoe🍆:
Publicado originalmente por Abandon:

lol

What is wrong to reach goals faster? Is it really laziness? I definitively not agree on this. Imagine applying the same reasonning on real life. Reading books and going to school? LAZINESS !
Seriously, the goal of any game is to have fun, and a lot of players have fun by finishing a game or reaching x or y milestone. If the game is too opaque on the informations required in order to suceed, I don't think that spending few minutes on guides would be bad. For the devs, perhaps, but for players, not at all. I would rather check a wiki after 1 hour being stuck than spending 5 hours on the same thing in a video game, just because this piece of ***** did not include critical informations or because I missed an effective tactic.

This is all about balance. You do want your players being stuck sometimes so that the game can't be finished in a very short amount of time. On the other hand, you do not want them to be stuck for prolonged amount of time, otherwhise they'll just leave the game.

If you keep looking down on players because "true gamers" should ALL take the effort of searching even if it sometimes require spending ridiculous amount of time, we can't possibly agree. Games are about fun, not being a chore. Yes, discovery and searching are nice, but too much of it kill a game (or... "lazy" players will just check wikis).

Are you okay buddy? there is no need to get overly emotional with your words. In many games there are different goals, but I was talking about rouge game specifically. In rouge games, every run is different, players finish one run and start with another one, if you fail, you start another one, you learn from your last runs, you never get stuck in a rouge game. In isaac, with the gigantic amount of content, the game tends to not let the players memorize them, which makes every run "vague" and looking up on wiki useless. If you look for something complicate to unlock in isaac on wiki, that means I have the right to call you "loser" as you could not work on yourself to get the goal.
And now about you saying "spending ridiculous amount of time" to be qualified as "true gamer", you are a bit over exaggerated here ("we"? am I exchanging a conversation with more than one person???). If the game is a good one, the effort of achieving something in the game should worth that much as the dev planned it to be, if it is not worth, the fun simply stops there and no one plays a bad game (or bad players cannot enjoy a good game). Meanwhile in unrailed, every info you need, I can write them in one single page of microsoft Words. It is nowhere near "a ridiculous amount of time" to find out within your gameplay as many people have.


So first, number one, Rouge is makeup. Rogue is a genre-defining game made in 1976. Not critical, but annoying.

Second, you seem to have drifted from your point, and I hope to return to it. There is a difference between accessibility and difficulty, though low accessibility can certainly add to a game's difficulty.

You take pride in overcoming a game's opaque user experience, that you excelled in spite of it- that's fine! I'm glad a somewhat subpar UX design heightened your enjoyment of the game- that's great. I will also cede some ground here- there is a lot of enjoyment that can be had in discovering the mystery of a game's mechanics. Games that are designed well enough can have that kind of exploration as an additional mechanic. It is not empirically wrong to desire a game you have to figure out as you play it.

It is also not empirically wrong to have the rules of the game laid out, so you know what you're going in for.

I want to be crystal clear here- I am not challenging, nor critiquing, how you enjoy your games. I am criticizing the fact that you are criticizing others. The original poster on this thread has perfectly valid criticisms. The game would be more fun for them if the carts were better explained. This is a true statement.

It is also a true statement that learning those mechanics through gameplay brought a lot of enjoyment to you, and that is equally true.

Here's the meat of it- You could have had the exact same opinion, and voiced it differently, and it would have been perfectly acceptable. Next time try something like this:

"I disagree. Personally, I find the exercise of discovering the mechanics through gameplay to be really rewarding."

See how this gets your point across, doesn't insult anyone, and more accurately assesses the situation?

Anyway. Thanks for coming to my TED Talk.
Snuggles 5 JUL 2020 a las 11:07 a. m. 
The snow is truly horrible. While the concept is great, the execution needs some work. Being unable to see where you're placing track isn't a "fun challenge" it's straight up frustrating and ruins so much of the game. The difficultly jump from non-snow to snow is also incredibly unbalanced, all the sudden you cannot see resources on the ground, sprinting is ineffective, you cannot see where you are placing the track, water is harder to reach at several crucial points, and you still have night time which magnifies all these challenges. Maybe there are carts to help with this that I haven't unlocked, but the snow has left a very sour taste for such an awesome game. Would not recommend the game until this get's addressed.
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