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so the days are not scripted levels?
And the num of days left on missions are just a way of keeping old missions gone and new ones cycling in?
the 1 / 2 days ya see on locations is all random just for supplies that companions will get, but the story won't continue until you catch up on the red icon ones
Killed Olgas husband on accident so I don't go near her lol but I might have to in order to get more clues but I'm not revising any memories just because.
currently day 10, with 5 herb gardens, 3 mushroom, and 3 food
But it is also absolutly ok to first build up a base. On higher difficulties you problably have to change the environment in the zone a little bit (the storm can come really fast) when too many days have past.
but for the most part its been to get the daily mushrooms and herbs, im on day 14 now, and still havent done any main quest, but when i go in a mission its super hard, with monsters of many types.
does the day affect how hard the enemies are?
is staying put to long to garden a bad thing?
https://steamcommunity.com/app/1016800/discussions/0/3051737278919766378/
Also even tho if it is a fun game it is almost impossible to keep playin' until the day limit tbh, since you will already find yourself in repeating the same things mission by mission and I don't think you will have the will to go further in the loop without a reason lol
That is how I initially thought it worked, but from my experience enemy type and numbers seem much more dependent on your choices during specific missions than the actual passage of time. Time may have a minor effect but it is negligible. After almost 40 days of playing and 100% completing everything, enemy numbers or type never noticeably changed that dramatically.