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If those lv 30-ish Silver bosses already waaay too difficult for you:
- If your level still below them.
Understandable, you most likely rushing story without trying craft good accessories from craftsman.
- If your level above them.
You need learn the game more about how to block, dodge, utilize buff skills & building AI from Record. With "Record New" already being fixed & more frequent normal attacks, you pretty much can make a dumbly aggressive AI.
Example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2194336604
Yes, that's it
You can start from the Nectalip in Warmia, it's so easy to beat then the next is the Aegis in the Vizeah Valley
A random blacksmith. There's maybe a dozen others like him. He's not even the only person that crafts equipment in the capital. There's a few others in that area of the city.
There is no point to leveling Trust, you have that right. But saying there's no point in crafting is wrong. Many of the better items come from Crafting.
This is not something you can disagree with. If you call them all garbage then you have no idea how to value stats. There's much better, but nothing you would obtain from the story.
Again, you dont know the value of the stats. This is very clear when you call the Nightsky Sword as being the best because it has ''the highest damage''. The damage stat is the worst stat in the game.
That armor is intended to be found during Chapter 3. Its not a chapter 1 balanced armor. If you get it early by avoidign the mobs that can oneshot you, then you get armor that is much better then normal. Most people wouldnt have gotten that particular armor.
You need money if you plan on buying materials for crafting more often, since crafting is unfortunately a RNG grind. That part of the game is stupidly designed. It should give maxed stats when you craft it, not some RNG amount with maybe not even the skills on the item.
All the half decent or better items are from Golden Chests, Relic Quests, Divine Beasts, Crafting, and Raids.
The story doesnt give anything good either. (if you dont count the Armory clothes for their looks) That is not bad design per se. It beats being having to buy endgame items from a shop.
I see im not the only one that did that, ahaha.
As for weapons, Silver drops are easy to get and are usually more relyable as the golden chest drops. Also you can kill the bosses as many times you like to get a better stat roll.
*Sigh* I should have guessed all those idiots claiming "oh just level up smithing and build trust and you'll get access to better gear" were full of it. What a waste of materials. If I wasn't on my third...or fourth restart (seriously sick of Chapter 1) because of that nugget of "advice" I'd probably have to restart again and hold onto the resources for endgame. Though at this point I'll probably just skip the endgame content all together once I'm done with the story. This has easily been the worst game in the series with the possible exception of Last Song (those clunky as hell air battles ><).
Well...I guess on the "plus" side, there doesn't seem to be any reason why Kirito needs to be the person to kill the chapter bosses so since there doesn't seem to be any reasonable way to increase damage output prior to the endgame maybe I'll just stack a bunch of offensive passives on the AI and let them do all the work (though they still manage to die significantly more often than in previous games).
Unless I'm imagining things (I'll have to pay more attention) I think their gear actually levels up with the character like in Realization so that they are always appropriately geared for the moment. Though, that said...the AI still has far too much downtime where they are not attacking even after the second AI patch and the programming screen doesn't seem to have an option for 'you can see an enemy so attack it'.
...Perhaps. Though it's not much of an RPG if you're not agonizing over your inventory screen from all the loot you've acquired. Best one-hander I managed to find was the one in the desert area (Illustrious Sword) and it was really only good as a secondary since its stats were better than the iron blade, but not as good as Night-Sky. Sadly Dual-Wielding turned out to be a huge disappointment (very clunky and seemingly no signals for skill linking) so I'm back to one-handed. Looks like I won't be using my goto Starburst Stream + Eclipse combo...
Funny guy :P . Ignoring the fact that the game literally color codes the stats (green indicating the number is higher and red indicating the number is lower), counting isn't nearly as difficult as you try to make it seem. If half (or more) of the stats are red...the piece of gear is obviously worse than what you have already. Ideally, you want something that raises stats but at the same time doesn't lower any.
As before: ''Damage'' is one of the weakest stats in the game. You call your current sword the best because it has the highest ''Damage'' stats. That shows you dont know the value of stats.
You dont know what good stats are, and what bad stats are. Good stats, are stats that your skills scale with. Bad stats, are stats that your skills dont scale with.
Skills dont scale with the ''Damage'' stats. Thus, it is a bad stats.
Are just drunk or high? Otherwise, why state something so stupidly obvious as:
(A) Max Bond [+4 Flashing Edge]
(B) Fresh crafted [Flashing Edge]
- Sword Skill = Sonic Leap (since it use only VIT)
- Buff = Beast's Bellow & Reaper's Wrath (since only measure crit damage)
- Target = lv75 Golem
- Risk = 1.2
Result:
(A) 179 Dmg stats = 17,700 ~ 19,500 damage
(B) 107 Dmg stats = 14,400 ~ 16,600 damage
Did you make sure to test without companions?