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It heals half of the damage done on every squadmate if you mean that, yes.
I had suggested this in a thread on the Pavonis forms. What if will and psi both worked on abilities in different ways. Will determined stuff like ability radii and had a slight effect on cool downs (flavor being that that higher mental discipline allows them not to be distracted or flinch during hDavy firefights; they can focus through it all). Psi would determine raw damage and effect chance (flavor being they have the raw potential for power, but don't necessarily have the focus and discipline of a high will psi. Think Jack from Mass Effect).DD abilities like SF would scale with psi stat rather then the amp itself, mitigating the pure dependency on amp corpse rarity. Amps would only grant bonus psi, which is still super useful but wouldn't be a hard cap on psi abilities. Allows a granularity,to abilities and this would really allow for different psi soldiers. High will psi would be better as a support. High psi would be your damage dealers and debilitators. Variety!
Does sustain have a cold own or limit, like once a mission for the psi and friend, for two in total? Will could determine a cool down and radius if we had it only effect a radius, as map wide seems waaayyyy to strong and easy to cheese with shining shenanigans.
Haven't gotten winged lance yet, but just how wide is it? I feel like any more then 3 tile would be too much. 2 might even be enough. Thoughts? With regards to my will/ psi suggestion above, width could scale up based on psi power. Could start as a width bonus of one, reach to a bonus of two at like, ninety psi, and then a bonus of four if yr psi somehow got psi stat up to a number unlikely to be attained by any psi other than ones who started with an abnormally high stat or got lucky with hidden potential. Would really make the high stat soldiers feel truly unique and special.
Share the gift should have a radius that is influenced by your will stat. Same with all other radii for support abilities.
Telekinesis seems awesome. Great idea and a classic sci if ability! Does it break steal with door opening? Or at all? I kinda feel there should be a range limit. May behave a similar radius indicator for psis to officers that's based. On will that show the range of your beyond line of sight abilities? That way you don't get ridiculous ranges, but still beyond Los range?
Awesome mod. Long time coming. Love it so far.
Samaritan/Sustain can be used once per mission each.
Winged Lance is 3 tiles wide (2 is not possible as far as I know as you can only increase its width by multiples of 2).
Telekinesis - Knock (the door opening ability) does not break stealth and basically acts like your normal open door ability ..just from range. It requires LoS (but the check is somewhat "forgiving").
Soulfire 4 turn cooldown base. Will > 60 starts to reduce cooldown from 4 to something like 3.8, 3.5, 3.2. So each usage has a 20%, 50%, 80% chance to be a 3 turn cooldown. I agree if it would always be just a flat 3 or 2 turn cooldown it'd be RIDICULOUS! lol. This chance based CD reduction would still incentivise a high will, but you'd care more about psi strength to do mre damage. SO a high will souldier with lower psi str could still be good at picking off low health guys, but bad at nuking. It owuld make up for it by potentially casting SF slightly more often sometimes, and having wider auras and influencing Mind Merge to last longer, for example, if it's high enough, and psi str could increase potency maybe. So that high will soldier would be bad at nuking, but a better support. High psi lower will would be great a dealing dmg and diilitating, but less good at supporting. This way a soldier who has less psi power would be just straight up worse witht he same skillset than one with high pisi. There'd be some variability.
I dunno, my big thing is just wanting to see graularity and individuallity between psiops :) I frickin' LOVE your mod and thought you'd be the best person to talk to :P Even if you wouldn't be interested in doing them yourself, do you thinkt hey'd be HARD to do?
Do you plan on adding abilities similar to XCOM1 like telekentic blast to destroy cover? or the Memetic skin abilty that LW1 turned into a psi ability? That's be so cool!
To your other questions: I will never add a psi ability that destroys cover. It would clearly invade the design space of three other classes, and I dont want to replace gunners, grenadiers and especially not the already struggling technical ;). I'm also not a huge fan of mixing stealth with psi. We have the ghost grenade and dedicated stealth classes, I think thats enough.
Thanks for the feedback, It will take some time if I make my first judgmement of how balanced everything is. Winged lance in generel seems to be the most mentioned contender for being OP, and making it a cone instead of a line might actually be a feasible idea.
I have limited experience with share the gift, but the cooldown makes it work more like a "slow healing aura" than a burst heal on a single target that is most of the time preferred. I rarely had the situation where i found "wow this is exactly what i needed right now" (i often take stasis vests with me anyway). A nerf is totally unnecessary imho.