RimWorld

RimWorld

[Abandoned] Quantum Cooling
 This topic has been pinned, so it's probably important
Honshitsu  [developer] Oct 3, 2016 @ 5:29pm
Report Bugs Here
Format your report as follows:
Title: (ex: Sets my house on fire) Short description: (ex: I constructed it and it made the room 2000C) Detailed description: (ex: To replicate this bug build a Quantum Cooler and it will burn down your colony!!!)

Known Bugs
  • Originally posted by Vectorial1024:
    This bug has been here for a long while, but it seems no one posted it here.
    Currently the Quantum Coolers all take exactly 1 work to build.
    I think you might have used something like "work to install" rather than "work to build", so the game gave them the default value of 1 work to build.

Unconfirmed Bugs
These are bugs that couldn't be replicated successfully and have a low report count. Attempting to replicate these issues and posting your results along with relevent information with regards to the testing enviroment would be much appreciated!
  • Balance Issues mv0.0.1
    Cooling too fast? Costs too little? Uses a low amount of power?
    Suggestions welcome :D

Fixed Bugs
this list will be deleted once it gets larger
Last edited by Honshitsu; Feb 26, 2019 @ 6:44pm
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Showing 1-6 of 6 comments
Sgt.Dave Nov 2, 2018 @ 4:23pm 
Weirdly, my quantum coolers and heaters jump from 3-6 W to 5000 W in like 5-6 seconds inteval.

Please help, the use too much power from my poor base.
Honshitsu  [developer] Nov 2, 2018 @ 6:37pm 
That's idle consumption vs. under load. It shouldnt be 5000....? They're meant to be very expensive though. Check the main post to see the power -> cooling efficiency (dont have one writen down for heaters, the QC heaters are more efficient actually)
Last edited by Honshitsu; Nov 2, 2018 @ 6:38pm
Sgt.Dave Nov 3, 2018 @ 6:18am 
Tried a double insulated room, but its still happening.

Oddly enough the cooler tries to go lower than its set and then jumps like 1-2 celsius back up and cools down again.
Honshitsu  [developer] Nov 3, 2018 @ 11:04pm 
ah sorry, this is standard behavior as the EPS of the coolers/heaters are set to an extreme... Basically, if it starts at 100 and aims for 90 but removes 50 per tick, it will reduce to 50, climb back up to 91, then the cooler will output more (negative) heat and drop it down to 41 and it will keep bouncing between 91 and 41as the cooler activates and deactivates.

This is standard behavior in rimworld but since the stock heaters and coolers output so little, the jump isnt noticable (half of a degree or whatever the case may be).

The power draw shouldnt be 5000 i dont think(?) .-. but aside from that, the 'jumping' and on/off cycle is standard.
Last edited by Honshitsu; Nov 3, 2018 @ 11:05pm
Vectorial1024 Feb 26, 2019 @ 4:15am 
This bug has been here for a long while, but it seems no one posted it here.
Currently the Quantum Coolers all take exactly 1 work to build.
I think you might have used something like "work to install" rather than "work to build", so the game gave them the default value of 1 work to build.
Honshitsu  [developer] Feb 26, 2019 @ 6:45pm 
@Vectorial1024 , thanks - i may get around to fixing that ... someday
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Showing 1-6 of 6 comments
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