ARK: Survival Evolved

ARK: Survival Evolved

Castles, Keeps, and Forts (Legacy) For new version go to Castles Keeps and Forts Remastered. This version still works
Azdahag May 9, 2017 @ 7:58am
Building Parts Vanilla / S+ compatible?
Hi
In the Quick and Easy How To Guide you state:

Originally posted by eNc:
All building parts are compatible with vanilla building parts, However, all walls in this mod are an extra one-third taller in height (so don't worry about not fitting under ceilings if you make your character tall)

My tests on a server say something differnet unfortunately.

If you place 2 vanilla or S+ foundations snapped to each other, then place 2 of your walls on the long side and attach ceilings to these walls then there will be a gap between the ceilings.

See screenshot

Mind that while placing the second ceiling there will be two snap points.
One on the side of first ceiling and one on top of the wall.
So you can place the second ceiling without the gap but that will only make the next gap even bigger if you continue building on top of a third, fourth and so on foundation.

So if you try to build a building with keep, settler or villager parts on top of a vanilla basement things will get really ugly and you also do not get the indoor-buff.

The same also applies to your foundations as can be seen on the screenshot as well.
Though there is no gap with foundations as they have the extra frame around them.
But you can see the frame between the foundations which normally would not happen if you snap two of your foundations directly to one another.

Is that behavior known to you?
Any plans to fix it?

Apart from that: great work with this nice mod :)
Last edited by Azdahag; May 9, 2017 @ 8:04am
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Showing 1-2 of 2 comments
ExileAcid  [developer] May 9, 2017 @ 12:02pm 
They are compatible, but I always say stick to one lateral snapping size, which in layman's terms would be stick to either CKF ceilings and foundations or the other. Vertically, the snaps are fine, its just CKF is 1/3rd taller with its walls.

I changed the lateral snapping on floors and ceilings to stop the misalignment that occurs on vanilla, the same thing that allows you to place two walls back to back on two different foundations, this needed to be changed to deliver higher accuracy for the snapping parts in CKF.

CKF and Vanilla lateral snap point comparision
https://s23.postimg.org/y6yy7pmej/snappoints.png.jpg

TL:DR
They are compatible but if you start with vanilla foundations and choose not to use CKF foundations and ceilings, use only vanilla foundations and ceilings and just use CKF walls.

:)
Last edited by ExileAcid; May 9, 2017 @ 12:07pm
Azdahag May 10, 2017 @ 12:09am 
Hi!

Thanks a lot for your answer.
It is an acceptable compromise for our current project to only use CKF walls.

We had already built a very large pier made from S+ parts when we realized that building medieval harbour facilities on top of that using CKF would not work as expected.
And rebuilding the pier using CKF would have been hours of hard work ;)

For future builds we will start with CKF foundations from the start up.
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