RimWorld

RimWorld

[Abandoned] Misc. Robots++
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Honshitsu  [developer] Aug 19, 2016 @ 1:00pm
[OLD] bug reports
original post, lost to history
Last edited by Honshitsu; Jul 12, 2020 @ 4:59pm
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Showing 1-15 of 547 comments
Hagamablabla Aug 23, 2016 @ 4:49pm 
Bot glitching when doing job
Crafting bot repeatedly dropping and picking up slag when trying to bring it to the smelter

I can't deactivate the bot either, whenever I try it just overwrites the command tries to keep picking up the piece of slag. I don't think it was anything to do with the smelter or the slag, since I tried with different ones of each and the bot still did the same thing.
Honshitsu  [developer] Aug 23, 2016 @ 5:03pm 
@Hagamablabla , I'm not sure if there's anything I can do about that, as it seems to be an issue with the Misc. Robots parent mod(?). The best advice I can currently give is to let the bot run out of energy and hope it resets. I think the hauler bots can use the smelter (or is it only the crematorium?) though I may be remembering things wrong... I'll try to replicate this issue when I get a chance. Thanks for the report.
Honshitsu  [developer] Aug 23, 2016 @ 5:24pm 
@Hagamablabla I haven't been able to replicate this bug using the electric smelter and a crafterbot. I've let it smelt about 50 or so steel slag chunks. Perhaps it was a one-off occurance; in which loading and saving, drafting and undrafting, or letting it run out of power should fix it.
Hagamablabla Aug 23, 2016 @ 6:21pm 
It might be a conflict with another mod then. I doubt I'll figure out which one since I've got about 40 other mods running. Thanks for the help.
perilous Aug 30, 2016 @ 11:22am 
Mountains disappear
I am seeing a constant issue where I start a game and mountains are there as they should be. I then save the game and reload it and all mountains on the map are gone. I've tested this extensively and the culprit appears to the the Misc. Robots mod.

Mods in order:
Core
Miscellaneous 'CORE'
Misc. Robots
Misc. Robots ++
Condition Replacement
Dermal Regenerator

I also get ALOT of XML errors at launch from a couple different mods, one of which is Misc. Robots.

Screenshots:
https://dl.dropboxusercontent.com/u/42850923/debug%20log.png

https://dl.dropboxusercontent.com/u/42850923/mountains.png
perilous Aug 30, 2016 @ 11:24am 
Almost forgot. I am running the very latest Unstable build of Rimworld from Steam and the latest Miscellaneous 'CORE' that updated just today. This problem was occuring with the previous build as well.
Honshitsu  [developer] Aug 30, 2016 @ 1:23pm 
@perilous , Misc Robots, and hence Robots++ isnt compatible for rimworld v0.15a. An update will likely be put up in the next few days to change this. If the problem still persists, I'll take a closer look into it. As of now, it's a mystery with far too many unknown variables to guess at. After the update it will be much easier to investigate the bug you've reported.
adogbiscuit Sep 6, 2016 @ 2:06am 
Cant make more than 2 Robotic Matrix
I seem to not be able to craft more than 2 basic matrix in my game. No errors come up just one one (person/bot) wants to make them.
Honshitsu  [developer] Sep 6, 2016 @ 2:39am 
@adogbiscuit are you able to prioritize the table? Do you have a storage area configured to hold them? Are you sure you have all the required materials in stock?
adogbiscuit Sep 6, 2016 @ 2:44am 
I have all the required materials, I have storage for them both raw and fabricated materials, but I can not prioritize the table. I can make componets but not the matrixes.
FallenAngel Sep 6, 2016 @ 5:29pm 
I have researched the basic crafting bot and the required logics. But, the bench doesnt show an option to craft the basic crafting bot. I can make the T1/2 ER and kitchen. But for some reason i dont get the option for the crafter. Going to research the T2 and see if it unlocks then.

update: I did research the T2 crafter and the bench will let my que a T2 to be built. But I can not que a T1 crafter.
Last edited by FallenAngel; Sep 6, 2016 @ 6:45pm
Sinitell Sep 8, 2016 @ 12:58am 
Two short hash collision errors.
The first one is the same as listed in the known bugs. The second one:
Hash collision between RPP_RechargeStation_Kitchen_Interm and Plantmushroom: both have the short hash 61243
I just added the mods into my game today and these popped up as soon as i loaded my save game. I run with a ton of mods, so I don't know if that's why I'm getting these. I also haven't played yet to see if it impacts the game in any real way. I plan on playing today to test it out. Right after I buy a lottery ticket ;) I'll reply back to let you know how it goes. Let me know if you need my mod list or something else. =)
Sinitell Sep 8, 2016 @ 2:26am 
Oh, sorry. I was thinking the mushroom plant was base game but it comes from the vegetable garden mod. I've played a short time and built both the intermediate and advanced kitchen bots and let them do their thing a bit and no issues that I can see. No errors beyond those two I mentioned which only pop up when I load the save game. In case it matters, I used dev tools to knock out the research for the robot stuff so I didn't have to wait for that to test the robots.
Honshitsu  [developer] Sep 8, 2016 @ 2:34am 
@Sinitell Thanks for the feedback and testing :D the collisions have to do with the parent robots mod's DLL -- that said it appears to just be a minor annoyance... I'll keep an eye out for more reports regarding this issue, as for now though It seems rather harmless. Thanks!
Anonamouse Sep 20, 2016 @ 4:32pm 
Title: Short Hash Lottery
Short Description: short hash collisions b/t veggie garden and r++ in a15
Long Description: when loading a save with both r++ (and dependencies) and veggie garden mods, we get short hash collisions. This is a known bug from earlier builds, but still present today. I am not sure if it has any bearing on gameplay, but it is odd that it only occurs when loading a save and not when starting a new one.

aaaand that is exactly what the previous tester just reported. Serves me right for assuming newest comments would be at the top.
Last edited by Anonamouse; Sep 20, 2016 @ 4:34pm
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