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Allow us to update uniforms.
If I have a "Tundra" uniform and later decide to make minor tweaks on it, it would be nice to be able to directly overwrite it, instead of having to save another "Tundra" entry and then deleting the old one.
Like this a lot, and technically easy to do. I will have to brainstorm a UI though.
Can you make an additional aspect of uniform just for armor and weapon color. As I prefer to use different camos on my soldiers, but like to adjust colour for biome.
Just to be make sure I understand, you want to import only colors, but not pattern?
* Small screenshot of the map next to mission Intel
* Apply armor tint/colour and weapon tint/colour to every member of the squad
I request this stuff because I like to camo my squad based on the mission. The biome and environment is already more information than I thought possible but I end up with the wrong camo still sometimes, an image if possible would help greatly. An apply to squad rather than soldier would speed up the process immensely too, thanks for the consideration. Love the mod.
1) generate Random uniform
2) equip random Generated Uniform
3) equip random existing uniform
4) all new soldiers get random generated uniform
(with rng settings for inclusing accesories, cammo, patterns etc)
Most of my soldiers have unique uniforms per biome, but all share the same camouflage pattern. Either I go though and change each uniform manually, or equip one global uniform and then go to each character and add back their own customizations.
With this feature I could create a category for each biome, ex " Tundra ", and then assign a unique uniform for each soldier to the Tundra category. On the squad select screen then I could just select the Tundra category and have each soldier equip their unique uniform.
Exactly. I want my soldier to fight as human. As we do right now in 2016 to survive. Currently, my soldier look like the canadian forces (with mods). I wish this mod would also make the weapons changes (but keep the bonus of the real weapon) so my soldiers would shot bullets instead of beam of lasers.