Warlock 2: the Exiled

Warlock 2: the Exiled

Renaissance Mod
Chumley  [developer] Apr 14, 2016 @ 4:22pm
Notes for Patch 5.1 -- Continued...
NEW QUEST EVENTS
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» Ancient Building Secrets -NEW- Grants a new faction perk (Fortifications) to increase the health of AI structures by 50% later in the game on challenging & impossible; this is a RARE event
» Wise Beyond Your Years -NEW- Grants a new faction perk (Combat Veteran) to improve the resistances and power of AI units later in the game on challenging & impossible; this is a VERY RARE event
» Pulse of Eternity -NEW- Grants a new faction perk (Wings of Eternity) that gives flying and +3 regeneration to AI units later in the game on challenging & impossible; this is an EXTREMELY RARE event

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BUILDINGS
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» Great Pumpkin Patch -NEW- (sylvan; requires Pumpkins) - +7 food (no upkeep)
» Crusader Sanctum -NEW- (all races) - allows access to Stubborn Crusaders | upk = 4 gold, 2 food
» Arcane Outpost (all races) may now be built in cities lvl 10+ (down from 15+); upkeep increased to 5 gold, up from 4 gold
» Free towns & cities lvl 1-4: hit points increased to 80, up from 75
» All non-capital cities lvl 5+ have roughly 20% higher hit points: lvl 5-9 = 250 HP; lvl 10-14 = 500 HP; lvl 15+ 1000 HP
» Colosseum & Twilight Arena upkeep reduced to 4 gold, down from 5
» Shrines and temples now require an additional turn to build (shrines = 4 turns; temples = 6 turns) {helps mitigate certain exploits in multiplayer}
» Gathering Platform (Mysterious Mist) production bonuses lowered to 75% each, down from 100%
» Silver Brewery (Silver, monsters) upkeep increased to 2 gold, up from 1 gold; cost of 'Silver Brew' perk increased to 100 gold, up from 50 gold
» Magic Brewery (Magic Fields, svart) now grants 5x 'Strange Brew' perks for melee & caster units {+20% power, -1 sight}
» Magic Garden (Magic Fields) can ONLY be built by sylvan {no longer by human}
» Spider Farm (Spider Hatch) can no longer be built by sylvan {replaced by Great Pumpkin Patch}
» Spider Farm (Spider Hatch, monsters) can now hire Monster-Eating Spiders {oh... the irony}

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MAGE PERKS & MAGES
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» Minotaur Slaver cost reduced to (3) down from (4)
» Dead World, Elven World, Elemental World & Contaminated World costs increased to (4) up from (2) {these starting worlds granted too many early advantages for only 2 points}
» Lord of Koatls renamed 'Koatl Kinship' {a name more consistent with other 'village' granting starter perks}
» Koatl's Training renamed 'Master Training' {done for flavor, as this perk often appears with mages that have no connection to Koatls}
» Skillful Builder may now be looted as a rare stage 3 spell
» Tlalocian, Byron Strongarm & Xara starting mage perks have been adjusted
» ♥♥♥♥♥ Recluse renamed 'Esmeralda the Recluse'
» Amberon is now more neutral to other mages, as opposed to friendlier
» Nefertari is now more neutral to other mages, as opposed to friendlier
» Dragon Queen is now more hostile to other mages, as opposed to neutral
» Stoneheart is now more hostile to other mages, as opposed to neutral

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OTHER CHANGES
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» Dremer Castle (hostile loot location) appears in greater numbers in Dremer worlds/shards
» Propaganda (spell) reworked: now has no upkeep, but expires after 10 turns; cost reduced to 60 mana, down from 80; cast time reduced to 1 turn, down from 1.5; research time decreased
» Meta-Teleportation (spell) casting time increased to 1.5 turns, up from 1.2
» Contaminate Land (spell) cost decreased to 25, down from 50
» Raise the Land (spell) cost increased to 30, up from 20
» Lands of Life (Agrela spell) cost increased to 60, up from 50
» Heal Undead (Krypta spell) renamed 'Spectral Heal' and description updated to include healing transport vessels
» Greater Heal Undead (Krypta spell) renamed 'Greater Spectral Heal' and description updated to include healing transport vessels
» Total Protection (Dauros spell) & Will of Dauros (ability) now grant +50 spirit resistance instead of spirit immunity {done to prevent certain exploits in multiplayer}
» Rune of Negation (Krolm spell & unit) renamed 'Rune of Anti-Magic' {makes its effect more obvious}
» Koatl Warriors (wild) base damage increased to 11, up from 10 and health raised to 32, up from 30
» Koatl Sorcerers (wild) have been retired {removed from Renaissance Mod}
» Archers of Helia (human) now have the 'Supporting Unit' perk
» Stealth (Masters of Arrows) now lasts 5 turns, up from 3
» Death Baron (usual hero) melee & missile resistances raised by +20 each
» Skeleton King (legendary hero) health increased to 70, up from 65
» Music of Madness (Skeleton King) now affects all friendly units rather than only friendly undead units
» Battle March (Skeleton King) now affects all friendly units rather than only friendly undead units
» Soul Siphon (via Soul Harvester) now takes 15 life from the siphoned unit, up from 10; cooldown increased to 5 turns, up from 3 turns
» Gamble (via Gambler) cooldown increased to 5 turns, up from 3 turns
» Natural Enlightenment (Enlightened Shaman) renamed 'Nature's Grace', making it consistent with the blessing it applies
» Nature's Grace (Enlightened Shaman) renamed 'Ash Adar's Mass Healing', making it consistent with the single-unit healing ability
» Healer's Shield (various healer lords) renamed 'Cleric's Shield', making it consistent with the blessing it applies; may now target undead units
» Dragonslay! (Leya Inverse-Gabriev) renamed 'Worldfire' {to reduce confusion, as this AoE ability has nothing to do with dragons}
» Time Distortion (Dragamort Mercenary) debuff lasts 3 turns, down from 5
» Shadow Blast (Black Mage) range increased to 3, up from 2
» Repair Aura (Lifesmith) renamed 'Artificer's Aura'

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BUG FIXES
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» Magical Water (terrain type) now provides -20% food, +20% mana rather than -50% food, +50% mana {Water of Death now uniquely provides -50% food, +50% mana}
» The stage 3 'Build Up Your Army!' quest for Undead will no longer trigger for Svarts
» Build a City (Planestriders) now features a sound effect, like other racial city-founding actions
» Build a City (Svarts) now features a sound effect, like other racial city-founding actions
» Aquatic Preserve (sylvan) upkeep corrected to cost 1 gold in addition to 2 food, rather than providing 1 gold
» Infurion the Cruel (infernals) now uses the correct dialog options*

*NOTE: Fixing Infurion's dialog required recreating the mage entity. Old save files that feature the original Infurion entity will still work, but he will not have a portrait, nor any dialag options.
Last edited by Chumley; Apr 14, 2016 @ 4:28pm