Warlock 2: the Exiled

Warlock 2: the Exiled

Renaissance Mod
Chumley  [developer] Dec 11, 2016 @ 7:05am
Notes for Patch 7.0 -- Part 2
Missed part 1? ... Notes for Patch 7.0 -- Part 1


ADDITIONAL CHANGES
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BUILDING UPDATES
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» Temple Beacon (common) renamed 'Holy Site'
» Gathering Platform (common) upkeep changed to 3 gold, 3 food, 3 mana (was 10 gold)
» Ritual Circle (common) upkeep increased to 7 gold, up from 6
» Transmutation Coils (infernal) upkeep increased to 3 mana, up from 2
» Volcanic Manufactory (infernal) build time increased to 5 turns, up from 4
» Arboretum (sylvan) food production decreased to 25%, down from 50%
» Feeding Dock (sylvan) food production increased to 50%, up from 25%
» Coral Apothecary (naga) upkeep decreased to 7 gold, 3 mana (was 7 gold, 7 mana)


UNIT UPDATES
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» All transport units lose all resistances to life & spirit damage (-15 resistance each)
» All elementals have a new level-up scheme to better suit their uniqueness
» Earth Elementals, Fire Elementals, Life Elementals, Wind Elemental upkeep increased to 8 mana, up from 7
» Halfall (usual hero) now uses a staff instead of a ranged weapon
» Elder Ogre (usual hero) now uses a melee weapon instead of 2x armor
» Death Baron (usual hero) now has 'Death Shroud' action (control killed unit for limited time); damage reduced to 11, down from 12; upkeep increased to 4 gold, 2 food, 8 mana (up from 4 gold, 2 food, 6 mana)
» High Koatl (famous hero) upkeep lowered to 10 gold, 1 food, 5 mana (down from 12 gold, 1 food, 7 mana) {more consistent with other stage 3 lord upkeeps}
» Imp Advisor (famous hero) upkeep raised to 8 gold, 6 mana (up from 7 gold, 5 mana) {more consistent with other stage 3 lord upkeeps}
» Redeemer (famous hero) upkeep lowered to 5 gold, 1 food, 10 mana (down from 5 gold, 1 food, 12 mana)
» Mountain King (famous hero) 'Shieldwall' action given new icon & reduces power by -25%, down from -50%; upkeep lowered to 13 gold, 5 food (down from 13 gold, 7 food)
» Elder Witch (legendary hero) given +25 melee, +15 missile, +15 death resists; health lowered to 42, down from 45
» Minotaurs (allied, hostile) health reduced to 50, down from 55
» Stubborn Crusaders (allied) base damage increased to 22, up from 21
» Catapult (human) 'Barrage' action range extended to 3, up from 2; damage increased slightly
» Treant Protectors (sylvan) cost reduced to 265 gold, down from 280
» Senior Prospectors (svart) {not Dragomort Guardsmen} may be upgraded to 'Flycraft of Order' {this reverts a previous Renaissance Mod change}
» Roc & Roc Matriarch (sylvan) build time reduced to 3 turns, down from 4
» Sky Gilion (elves) 'Magic Pulse' action range extended to 3, up from 2
» Harpies (naga) given +10 melee, +10 missile resist & +1 regeneration; may be upgraded to Harpy Aviators
» Shimmering Dragons (naga) renamed 'Faerie Dragons'; cost decreased to 1200 gold, down from 1400 & upkeep reduced slightly; health lowered to 65, down from 75
» Witch Doctors (planestriders) made slightly smaller with 4 per unit group (changed from 3) {helps differentiate it from new 'Voodoo Chieftain' lord}
» Holy Sentinels (neutral, hostile) now innately have waterwalking & 'status: blessed' {units w/ 'Mark of the Beast' (infernal perk) deal them bonus damage}
» Imps & Demons (summoned, hostile) have slightly different flame effects {helps differentiate them from Infernal Pit Imps & Pit Demons}
» Pirate Ship (hostile) has a new more flavorful level-up scheme


PERK UPDATES
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» Master of Elements (monsters) renamed 'Elementalist'
» Regeneration Aura (Treewarden) given new icon {differentiates it from 'Regeneration'}
» Heavy Stones (level-up) renamed 'Heavy Artillery' & given common missile boost icon
» Flaming Rocks (level-up) renamed 'Flaming Projectiles'
» Expert Gunners (level-up) given new icon {differentiates it from other level-ups}
» University Education (level-up) renamed 'Higher Learning' {differentiates it from purchased 'University Education'}
» Festering Wounds (debuff) reduces healing of unit by -25%, down from -35%
» Chosen by the Gods (mage buff) split into three perks of varying power {Chosen by the Gods, Favored by the Gods, Revered by the Gods}


SPELL IMPROVEMENTS
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» Spell of Unity casting time increased to 60 turns, up from 50 turns
» Lesser Weakness casting time reduced slightly; cost increased to 12 mana, up from 11
» Weakness cost reduced to 65 mana, down from 85
» Summon Earth Elemental casting time reduced {same as tier 1 summon spells}; now a stage 2 spell; moved up 1 level in research tree
» Summon Fire Elemental casting time reduced {same as tier 1 summon spells}; now a stage 2 spell; moved up 1 level in research tree
» Summon the Evil casting time reduced {same as tier 1 summon spells}; moved back 1 level in research tree
» Summon Demonwood moved back 1 level in research tree
» Agile Mind moved up slightly in research tree
» Falling Sky cost reduced to 300 mana, down from 380; removed from research tree {can still be randomly looted}
» Spit of Fire 'Fiery Oppression' bane now also reduces the unit's ability to be healed by 50%; lasts 3 turns, down from 4
» Life Bolt given an updated spell sprite {to differentiate it from 'Lesser Life Bolt'}
» Magic Shield (dauros) renamed 'Protective Shield'; buff upkeep cost reduced to 2 mana, down from 3


OTHER UPDATES
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» NEW MAGE PERK: 'Luminary' grants +10% casting speed; given to most AIs on challenging & impossible during early event {helps limit the occurence of the AI casting bug, native to the core game}
» Capital Cities (all races) growth rate increased to +50%, up from +25%
» Cosi, Trickster Imp (infernal) given 'Rise of the Dead'; loses 'Lesser Weakness' & 'Shocking Weapon'
» King Lich VI (undead) given 'Shocking Weapon'; loses 'Lesser Weakness'
» Agricultural Revolution (mage perk) food production increased to 15%, up from 10%
» Economic Revolution (mage perk) gold production increased to 15%, up from 10%
» Mystical Revolution (mage perk) mana production increased to 15%, up from 10%
» Strength of Mind (action: Sorcerers of Angil) renamed 'Strength of Spirit'
» Cavalry Charge (action: all donkey cavalry) renamed 'Charge!'
» Nevril (resource) spawns slightly more often
» Ancient Graveyard (loot location) spawns 2x Ancient Liches instead of Mindless Zombies
» Economic Crisis (quest) reward changed to +50% gold production (was -2 unrest)
» Grand Hunt - Ode (quest) reward changed to -3 unrest for faction, lasts 5 turns (was -5 unrest for capital)
» Food Crisis (quest) now offers an option to Infernal and Undead factions to end the crisis for free
» Chosen by the Gods (quest) split into three quests of varying power {Chosen by the Gods, Favored by the Gods, Revered by the Gods}
» AI-targeted quest events are better tuned to award lords at more appropriate times of the game {i.e., usual lords = early game, famous lords = mid-game, legendary lords = late game}
» Artwork improved for many lords, units & artifacts

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BUG FIXES
=========
» The AI casting bug (native to the core game) will trigger less often on challenging & impossible
» Spirit of Light (elves) may be enchanted {no longer totally immune to Elemental damage}
» Gilion (elves) 'Water Bolt' action now has a working spell sprite
» Great Serpent (naga) now has a working attack sprite
» Rune Forewomen (svart) 'Lava Stone' action now places a debuff on the target, as stated in its description
» Rune Witches/Seers (svart) 'Lava Wodge' action now places a debuff on the target, as stated in its description
» The 'Ode' quest within the 'Grand Hunt' quest line no longer triggers without having completed the first quest
» Replaced 'Archmage' (mage perk) image {where the wizard's body below the head was cut off} with a complete version
» Corrected a number of minor misspellings and typos

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Lore & Developer Notes -- For those curious about certain decisions
Last edited by Chumley; Dec 11, 2016 @ 7:26am