STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

(English) The Sith Lords Restored Content Modification (TSLRCM)
jmdana Jul 21, 2015 @ 12:44pm
[Linux] Hangs just after fixing the Ebon Hawk
As title says. It hangs in the loading screen. High CPU and GPU usage.
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Showing 1-15 of 96 comments
krillllllll Jul 21, 2015 @ 12:58pm 
I left a comment for the author, he said they're looking into it.
jmdana Jul 21, 2015 @ 1:00pm 
That's great. Thanks for letting us know.
Hassat Hunter  [developer] Jul 21, 2015 @ 1:03pm 
Yeah, haven't had it running on Linux before, hopefully we together with ASPYR can resolve this soonish!
ben914 Jul 21, 2015 @ 1:06pm 
Same for me on Linux Mint. It's good to know they are looking into it.
d10sfan Jul 21, 2015 @ 1:16pm 
Also seeing the same thing
Sovahkiin Jul 21, 2015 @ 1:44pm 
Same for me. Will play without for now, and then import my other characters when this is fixed.
andrewhuntley Jul 21, 2015 @ 2:00pm 
i just installed kotor 2 on linux, im gonna play without this for now, but i subscribed to the discussion and will check for updates on the progress
DrMcCoy Jul 21, 2015 @ 2:02pm 
Please keep in mind that saves made without the mod are *not* compatible with the unmodded game. I.e. when you now play without the mod, you'll have to restart from scratch when you install it again.
andrewhuntley Jul 21, 2015 @ 2:06pm 
Originally posted by DrMcCoy:
Please keep in mind that saves made without the mod are *not* compatible with the unmodded game. I.e. when you now play without the mod, you'll have to restart from scratch when you install it again.
so if i play right now without these workshop mods, then play with them when their linux support is better, ill have to restart? or i could maybe import previous saves/characters as mentioned earlier in the discussion?
Sovahkiin Jul 21, 2015 @ 2:06pm 
Originally posted by DrMcCoy:
Please keep in mind that saves made without the mod are *not* compatible with the unmodded game. I.e. when you now play without the mod, you'll have to restart from scratch when you install it again.
This is why I will just start a new game now, and then play my existing game (from the windows version in WINE) when this is fixed.
DrMcCoy Jul 21, 2015 @ 2:20pm 
Originally posted by andrewhuntley:
so if i play right now without these workshop mods, then play with them when their linux support is better, ill have to restart?
Yes.

Originally posted by andrewhuntley:
i could maybe import previous saves/characters as mentioned earlier in the discussion?
Not that I know of. In the original game, this wouldn't work, and I doubt they added support for that (that'll be quite difficult, from what I know of how the game and its saves work).

Aspyr's Mod Installation Guide[blog.gameagent.com] also says you have to restart in that case.
Last edited by DrMcCoy; Jul 21, 2015 @ 2:21pm
andrewhuntley Jul 21, 2015 @ 2:42pm 
Originally posted by DrMcCoy:
Originally posted by andrewhuntley:
so if i play right now without these workshop mods, then play with them when their linux support is better, ill have to restart?
Yes.

Originally posted by andrewhuntley:
i could maybe import previous saves/characters as mentioned earlier in the discussion?
Not that I know of. In the original game, this wouldn't work, and I doubt they added support for that (that'll be quite difficult, from what I know of how the game and its saves work).

Aspyr's Mod Installation Guide[blog.gameagent.com] also says you have to restart in that case.

ahh that makes sense, im fine with restarting. i probaly wont get too far anyways. i just want to check out the core upgrade for widescreen and controller support! thanks for the help again, bones! or should i call you dr mccoy
Rhemus Jul 21, 2015 @ 2:54pm 
Hello,
I've found a simple workaround for the problem. Just copy the entire content of the "steamapps/workshop/content/x//y" (the place where the mod is) to "steamapps/common/Knights of the Old Republic II/steamassets". And that fixed it for me - running latest mint.
I ran the kotor process with strace but the resulting file was too big to properly analyze - but I noticed that there were few ENOENT errors so I figured might aswell copy the files over.

Hope that helps in finding the proper fix.

Best Regards
DrMcCoy Jul 21, 2015 @ 3:03pm 
So it's possible that the files in the SteamWorks directory are maybe not correctly searched for in a case-insensitive manner (since Linux files systems are usally case-sensitive)?

Also possible that it's about the priority order of the archive files. The content restoration mod does depend on MOD files being prioritized over RIMs, right? That would probably also break on Windows, then, though.
Rhemus Jul 21, 2015 @ 3:11pm 
The case-sensitivity thingy was my best guess, right after incorrect OS locale. I figure someone can write one-liner to check if the 'open' calls have paths that correspond to real files in the mod directory (or if the open path argument is, for example App.mod and the actual file is app.mod). I wanted to do it, but it's really late here ;)
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