STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

(English) The Sith Lords Restored Content Modification (TSLRCM)
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Actionhanz Oct 20, 2015 @ 1:52am
nar shadaa fix plz
I would like to recommend a small fix for the nar shadaa progress. It turned out that no matter how many quests you do ( i did everything) you cant progress because a mira cutscene + the eclipse fight is linked to a simple single "refugee" npc one can easily oversee. Its the black-skinned npc right after your first little encounter after you land.

Technically there is no fix needed, but its obviously a major design flaw. Every stupid unimportant encounter is often scripted to auto-trigger if you walk by, BUT the most important trigger with an "refugee" is only triggered if you talk to him ( why would someone click every single no-name npc in the game ).

i just found it out by accident. I would appreciate it, if the author would change this npc to autotrigger right after you enter nar shadaa for other players in the future, otherwise you can get easily stuck and by god this game has enough flaws and glitches.

thx in advance.
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Showing 1-3 of 3 comments
Hassat Hunter  [developer] Oct 20, 2015 @ 11:17am 
Well, it totally does not... so...
Actionhanz Oct 21, 2015 @ 1:33am 
Oh no, kotor2 is totally fine of course. How can someone with a green name be so ignorant and incompetent ? what was your job on that project? did you brought the coffee? jeez
Hassat Hunter  [developer] Oct 22, 2015 @ 1:12am 
I'm just saying... that NPC is not required in the least.
And that's about all the help I will give you...
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