Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
It appears when I am hovering over the second station...
somehow this functionality is broken from the update... but I don't know if we are the minority or the majority.
Extract the contents of the zip file (basically just modified .cs files) into the path %localappdata%\Colossal Order\Cities_Skylines\Addons\Mods such that the path reads something like ...\Mods\CSL-Traffic\Source\*.cs.
Launch the game. When you look at the mods list in the content manager, you'll see two Traffic++ mods listed - turn the old one off and turn the one with the description ending with "fix by heathtech" on.
To summarize the fix if you do know C#, CO added another bool called "requireConnect" to the FindPathPosition method just after the "allowUnderground" parameter, making the code in its current Workshop form break. I also had to change all references of NetInfo.LaneType.Cargo to say ((NetInfo.LaneType)((byte)16)) since the enum value got lost apparently. Make these changes yourself if you don't trust the download link.
You are the hero of the Day ;)
Confirmed Working!!
It just pops up some debug error messages about not used variables on startup, and after that the mods panel is broken, because the mods options button isnt fixed. So i cant turn off and on mods anymore.
Ditto
http://images.akamai.steamusercontent.com/ugc/621844209606203480/6D56398B5E55183AFEA182D776A73C0089293398/
Not sure what I'm doing wrong...?