Team Fortress 2

Team Fortress 2

the Tanto Tickler
Stats!
EDIT: You can still use your invis. watch and/or smoke bombs while this is active.

ANOTHER EDIT: Wall jump removed!


Here's what I think the stats should be:

-15 Maximum health (125 - 110)
- Honourbound
- Leaves your name where victim was after backstab
+ Silent killer (Kill doesn't appear in kill feed, no body left, no noise)
+ 10% running speed while weapon is active (100% speed - 110% speed! A.K.A, Spy goes slightly faster than a medic when he has the Tanto active)

I'd say it's pretty balanced! What do you guys think?
最后由 anonymous byzantine appreciator 编辑于; 2013 年 7 月 16 日 上午 8:20
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正在显示第 1 - 15 条,共 31 条留言
Xcog 2013 年 6 月 23 日 下午 2:21 
DEFINITELY. Those stats are absolutely perfect! Let's hope Valve thinks so too...
Gatyr 2013 年 6 月 24 日 上午 10:30 
I dont agree with wall jump, but I feel that everything else is great
Xcog 2013 年 6 月 25 日 下午 2:42 
Even without the wall jump, I still love this wep.
Darktwin 2013 年 6 月 29 日 上午 11:28 
I would say without wall jump, this would be a very fun weapon- being able to run faster as a Spy is a very good thing, even if you must make a kill with it. I would say that the speed boost only comes into effect once you have it out.
Ok, I really don't understand why the wall jump is pissing everyone off. Just imagine: TF2 plus Mirror's Edge-esque parkour with ninja tactics!
Dr Chair 2013 年 6 月 30 日 下午 6:32 
I agree. The wall jump is a good idea. Mabye a bit too overpowered, but good.
MooseGoMoo 2013 年 7 月 11 日 下午 2:04 
引用自 xandermanderpi
I agree. The wall jump is a good idea. Mabye a bit too overpowered, but good.
of its overpowered valve will nerf it
Cheezit 2013 年 7 月 14 日 下午 12:26 
it should be -25 heath making the spy extreamly easy to kill
or
you may only disquise for 30 seconds with an eaqualy long cooldown time
Xcog 2013 年 7 月 15 日 下午 4:41 
引用自 waa123w
it should be -25 heath making the spy extreamly easy to kill
or
you may only disquise for 30 seconds with an eaqualy long cooldown time

Oh god, PLEASE no. Just take out the wall jump if anything, it's too good an idea for this thing to become another Diamondback.
最后由 Xcog 编辑于; 2013 年 7 月 15 日 下午 4:41
Horsakiin 2013 年 9 月 4 日 下午 6:04 
It should be able to toggle cloak upon back stab, drop a smoke bomb
Mehdi 2013 年 9 月 9 日 下午 1:31 
good stats
Nami 2014 年 1 月 20 日 下午 5:33 
Suggestion:

- Honourbound
+ 7% running speed while weapon is active (Spy moves at Medic speed while active)
o Does not hinder any Watch use.
ducky 2014 年 4 月 1 日 上午 8:45 
Tantō
Level 1 Knife

Upon a successful backstab: 10% speed boost for 2 seconds
-10% attack speed ??

I'm not as sure with this one. I think it would be cool with a spy knife that rewards backstabs with mobility so you can escape faster or chainstab easier.
Xcog 2014 年 4 月 1 日 下午 1:59 
引用自 ★ Captain ★
Tantō
Level 1 Knife

Upon a successful backstab: 10% speed boost for 2 seconds
-10% attack speed ??

I'm not as sure with this one. I think it would be cool with a spy knife that rewards backstabs with mobility so you can escape faster or chainstab easier.
Very good idea, but the attack speed may degrade from the core idea. My take on this:
10% speed boost on a successful backstab
+5% speed boost when active
-15 Health
+20% push force when active
What do y'all think?
ducky 2014 年 4 月 1 日 下午 2:09 
引用自 Blue
引用自 ★ Captain ★
Tantō
Level 1 Knife

Upon a successful backstab: 10% speed boost for 2 seconds
-10% attack speed ??

I'm not as sure with this one. I think it would be cool with a spy knife that rewards backstabs with mobility so you can escape faster or chainstab easier.
Very good idea, but the attack speed may degrade from the core idea. My take on this:
10% speed boost on a successful backstab
+5% speed boost when active
-15 Health
+20% push force when active
What do y'all think?

I think a lot of people are going to be upset if you give the spy a permanent speed bonus - it'd probably be a bit too powerful if you were able to catch up to another class. I realize 5% isn't much, but concidering a Medic having a 7% speedboost I'm sure they wouldn't be happy.
The health penalty would probably make it too similar to the Kunai.
I like the idea of increased push force!
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