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The jump that you've pointed out in your second image (from the building trim to roof of the hut) is definitely possible, it's just quite challenging.
Nice I managed to do it, I thought you had updated it :) btw i think it would be useful to have some stairs here http://cloud-4.steampowered.com/ugc/74626114406889352/B0070AFBE4A362F8DEF374E050DAC3CA66AFA29D/ so the retake for ct's wouldn't be as hard well just an opinion, im not a mapper so yeah xD
Or make that drain pipe climbable or something
Molotovs work in water?
In general I find there are too many twists and turns, I can see people having a hard time learning the layout and easily forgetting about all possible angles.
Bombsite A I find very cramped, its difficult to move around. Removing the blue hut and spacing out the electrical thingys would solve this.
The double mid lanes are cool but now there quite a few spots for T's to attack from, there are ways around this the CT's can give up mid control and focus more on defending the sites but I feel like the lane close to A can could be cut off before the stairs to CT.
I do have positive though!
Bombsite B is very well designed, can see it wokring very well.
There is good visibility as far as seeing player models, the bomb though!
Good visuals and theme is consistent.
Radar is flawless
This is also an idea that I had, I'm not sure if I'll be able to implement it in the current layout though.
I might see about making the environment a little less bright, maybe make it a little dirtier.
I still have some more tweaks in mind for the water, I just need to get around to testing them. The water being highly opaque is one of them. Also, it makes sense that molotovs work on water: gasoline floats on water and doesn't mix. I also appreciate your advice on layout changes, and I'll consider them.
Thanks for submitting all the feedback everyone, it's very much appreciated.
Spot
Yeah, there is a large number of places you can lose the bomb. Generally, you can self-boost or two-person boost to get the bomb back though. Sometimes, just jumping under the awning brings it back down.
Thanks VNIS, I'll add it to the bug list for the future.