Counter-Strike 2

Counter-Strike 2

Typhoon
 This topic has been pinned, so it's probably important
Married  [developer] Jul 28, 2014 @ 5:20am
Bugs and Suggestions
Hi everyone,

I'm currently working on an update for Typhoon, and it would be great if you report any bugs you find. Post them here, ideally with screenshots/videos so I know exactly what you mean.

Thanks for your support!
Last edited by Married; Jul 29, 2014 @ 5:42am
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Showing 1-15 of 17 comments
Lelx Jul 28, 2014 @ 6:08am 
Didnt find any. Great Work.
kingperu Jul 28, 2014 @ 8:22am 
Well let me start by saying this a great map :) haven't play'd it in a 5v5 but seems a lot of fun:) I guess this isn't a bug but could be something fixed/added.... Well so you may already know that you can boost yourself onto the roof on the A bombsite by boosting here: http://cloud-2.steampowered.com/ugc/74625700084654929/C71B9EEC4843CEE65EAA9BDD5203E42F22696212/... well i saw this: http://cloud-4.steampowered.com/ugc/74625700084801233/027DC6D077D00BA65A00EB789356C24EC0E544CA/ and try to jump it on my own but it didn't work so i thought you could maybe pull back the wall a bit: http://cloud-4.steampowered.com/ugc/74625700084899819/72BDF5ED9997BE57CF6C819D3830CB1F5BEDA432/ so we could do it without the boosting... Well its just an idea, but keep it going :) hope to see an even better map after the update.
Married  [developer] Jul 29, 2014 @ 12:07am 
Hi dixy,

The jump that you've pointed out in your second image (from the building trim to roof of the hut) is definitely possible, it's just quite challenging.
kingperu Jul 29, 2014 @ 5:52am 
Originally posted by Single:
Hi dixy,

The jump that you've pointed out in your second image (from the building trim to roof of the hut) is definitely possible, it's just quite challenging.

Nice I managed to do it, I thought you had updated it :) btw i think it would be useful to have some stairs here http://cloud-4.steampowered.com/ugc/74626114406889352/B0070AFBE4A362F8DEF374E050DAC3CA66AFA29D/ so the retake for ct's wouldn't be as hard well just an opinion, im not a mapper so yeah xD
Billboard Jul 29, 2014 @ 5:54pm 
Originally posted by dixy * SteelSeries:
Originally posted by Single:
Hi dixy,

The jump that you've pointed out in your second image (from the building trim to roof of the hut) is definitely possible, it's just quite challenging.

Nice I managed to do it, I thought you had updated it :) btw i think it would be useful to have some stairs here http://cloud-4.steampowered.com/ugc/74626114406889352/B0070AFBE4A362F8DEF374E050DAC3CA66AFA29D/ so the retake for ct's wouldn't be as hard well just an opinion, im not a mapper so yeah xD

Or make that drain pipe climbable or something
xavierloyola20 Jul 29, 2014 @ 6:16pm 
really good
Inquisitor Jul 30, 2014 @ 5:57am 
ПАЦАНЫ ЧОТКО ВСЕ ОТВЕЧАЮ ♥♥♥♥♥♥
MeatFox Jul 30, 2014 @ 10:53am 
Hey, maybe you could make a more flooded place in this map? like a flooded cellar or some crap like that :D, this map is very interesting by the way.
Dumpster Dog Jul 30, 2014 @ 7:59pm 
Bomb site B and the building it is in, is really bright white and unnaturally bright.
Dumpster Dog Jul 30, 2014 @ 7:59pm 
But I Love the map
Elijah Jul 31, 2014 @ 8:23am 
Thinking competitive the first thing I have to point out is that you cannot see the bomb in the water. This is huge, players will struggle finding it even with the radar and CT's wont see bomb down in these areas.

Molotovs work in water?

In general I find there are too many twists and turns, I can see people having a hard time learning the layout and easily forgetting about all possible angles.

Bombsite A I find very cramped, its difficult to move around. Removing the blue hut and spacing out the electrical thingys would solve this.

The double mid lanes are cool but now there quite a few spots for T's to attack from, there are ways around this the CT's can give up mid control and focus more on defending the sites but I feel like the lane close to A can could be cut off before the stairs to CT.


I do have positive though!

Bombsite B is very well designed, can see it wokring very well.

There is good visibility as far as seeing player models, the bomb though!

Good visuals and theme is consistent.

Radar is flawless



Married  [developer] Jul 31, 2014 @ 5:33pm 
Originally posted by MeatFox©:
Hey, maybe you could make a more flooded place in this map? like a flooded cellar or some crap like that :D, this map is very interesting by the way.

This is also an idea that I had, I'm not sure if I'll be able to implement it in the current layout though.

Originally posted by dumpzter dog:
Bomb site B and the building it is in, is really bright white and unnaturally bright.

I might see about making the environment a little less bright, maybe make it a little dirtier.

Originally posted by Needles:
Thinking competitive the first thing I have to [...]

I still have some more tweaks in mind for the water, I just need to get around to testing them. The water being highly opaque is one of them. Also, it makes sense that molotovs work on water: gasoline floats on water and doesn't mix. I also appreciate your advice on layout changes, and I'll consider them.

Thanks for submitting all the feedback everyone, it's very much appreciated.
Adam Aug 2, 2014 @ 3:59pm 
Bomb Troll Area(I think)
Spot
tui la tien Sep 14, 2014 @ 2:20am 
FPS drop at this arena http://i.imgur.com/Bjp2DUW.jpg
Married  [developer] Sep 15, 2014 @ 1:54am 
Hi guys,

Originally posted by thecakeThief:
Bomb Troll Area(I think)
Spot

Yeah, there is a large number of places you can lose the bomb. Generally, you can self-boost or two-person boost to get the bomb back though. Sometimes, just jumping under the awning brings it back down.

Originally posted by ★VN!S★:
FPS drop at this arena http://i.imgur.com/Bjp2DUW.jpg

Thanks VNIS, I'll add it to the bug list for the future.
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