Team Fortress 2

Team Fortress 2

The Mann O' War
STATS PEOPLE
+10% damage
+20% reload speed
-50% clip size
-it takes 0.5 seconds to arm sticky
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Showing 1-15 of 25 comments
apple's red shirt Sep 22, 2013 @ 3:37am 
+15% Firing Speed
+20% Explosion Radius
-15% Damage Penalty
-No random Critical Hits
Wooden Pipebombs -_-
flacko Oct 21, 2013 @ 9:31am 
why the ♥♥♥♥ is everyone wanting all new weapons to just deal more damage and have smaller clip sizes? i know not everyone is mecha the slag at doing stats, but please, come on.
soymilkman Dec 14, 2013 @ 7:57pm 
POOTIS
apple's red shirt Dec 15, 2013 @ 2:24am 
Originally posted by N00B KILLAH:
POOTIS
MeeM
Dave Mar 22, 2014 @ 3:39am 
Pros:
Stickies roll if fully charged
Can be detonated while rolling
+30% larger explosion radius

Cons:
50% chance to deactivate(The powder inside escapes)
BurningIcecream May 5, 2014 @ 3:03pm 
Shoots bottles of beer instead of stickies

+If you damage someone with this weapon, then it instantly switches you to your melee weapon and gives you a few seconds of guarenteed critical hits, increased speed, and 20% damage ressistence
-During this time you can only use melee weapons
-20% longer weapon switch time
ya lol nice idea :D
Longer you charge it, the more damage it does.
Shorter range.
Longer time before prepared for detonation.
-10% speed.
Captain Calamari Nov 1, 2014 @ 9:10pm 
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TrollDemon Nov 13, 2014 @ 8:32am 
-20% damage
-50% clip size
0 seconds arm time and rly fast fire rate
hawxace06 Feb 10, 2015 @ 5:59pm 
for a taunt you could have the demoman take some of the brew and drink it. it is a barrel after all
♕j@nen@d♕ Feb 16, 2015 @ 2:18am 
Make it a sticky launcher that can only stick to people, and like 0.75 secs on ground. It shall be very good if they add a sticky like that, i mean, the troll abilities are 2big but still, imagine u shoot and engi with 2 stickys and then, he's sentry is damaged, he comes to hit the sentry... KA BOOOOOOOOOM!
D.Va Feb 21, 2015 @ 10:29pm 
I honestly would prefer this to be a Reskin.

But if it had stats i'd imagine them being something like:

+4 Max Pipes
+Crit Bombs cause large knockback
-25% Damage
-Marked for Death when held.
I would say this would be awesome, and here is my personal stats for it :D


Pros:
+35 percent Explosion Radius
+10 percent faster Bomb Arm Time
+25 percent Bonus Ammo
+15 percent faster ammo refill from dispensers
+10 percent clip size
Crit bombs cause high knockback
No damage penalty when in mid air
Bombs become armed on contact with an enemy.
Cons:
-20 percent Damage Penalty
-15 percent Projectile Speed
-40 percent Secondary Ammo
-30 percent damage penalty on crit pipes
-4 max pipes at a time
Cant get ammo from Supply Locker
Start with 10 less grenades in ammo supply when spawning.

What ya think? I dont think its too bad, though it might be kinda weak...
Last edited by ~>^Private Pengu^<~; May 9, 2015 @ 4:47pm
D.Va May 10, 2015 @ 1:53am 
Originally posted by LazyPenguin:
I would say this would be awesome, and here is my personal stats for it :D


Pros:
+35 percent Explosion Radius
+10 percent faster Bomb Arm Time
+25 percent Bonus Ammo
+15 percent faster ammo refill from dispensers
+10 percent clip size
Crit bombs cause high knockback
No damage penalty when in mid air
Bombs become armed on contact with an enemy.
Cons:
-20 percent Damage Penalty
-15 percent Projectile Speed
-40 percent Secondary Ammo
-30 percent damage penalty on crit pipes
-4 max pipes at a time
Cant get ammo from Supply Locker
Start with 10 less grenades in ammo supply when spawning.

What ya think? I dont think its too bad, though it might be kinda weak... :spycon:

Don't you think that you did a little too many pros/cons?
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