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+20% Explosion Radius
-15% Damage Penalty
-No random Critical Hits
Wooden Pipebombs -_-
Stickies roll if fully charged
Can be detonated while rolling
+30% larger explosion radius
Cons:
50% chance to deactivate(The powder inside escapes)
+If you damage someone with this weapon, then it instantly switches you to your melee weapon and gives you a few seconds of guarenteed critical hits, increased speed, and 20% damage ressistence
-During this time you can only use melee weapons
-20% longer weapon switch time
Shorter range.
Longer time before prepared for detonation.
-10% speed.
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-50% clip size
0 seconds arm time and rly fast fire rate
But if it had stats i'd imagine them being something like:
+4 Max Pipes
+Crit Bombs cause large knockback
-25% Damage
-Marked for Death when held.
Pros:
+35 percent Explosion Radius
+10 percent faster Bomb Arm Time
+25 percent Bonus Ammo
+15 percent faster ammo refill from dispensers
+10 percent clip size
Crit bombs cause high knockback
No damage penalty when in mid air
Bombs become armed on contact with an enemy.
Cons:
-20 percent Damage Penalty
-15 percent Projectile Speed
-40 percent Secondary Ammo
-30 percent damage penalty on crit pipes
-4 max pipes at a time
Cant get ammo from Supply Locker
Start with 10 less grenades in ammo supply when spawning.
What ya think? I dont think its too bad, though it might be kinda weak...
Don't you think that you did a little too many pros/cons?