Team Fortress 2
Crate Smasher
Stats
I think it should be....

+20% Damage
+20% damage on buildings
+15% firing speed
- No random critz
- On kill: Makes you 15% slower for 7 seconds

Also I know its says in the discription on the workshop but hey im just giving some improvements
Отредактировано Marshal 2; 23 июн. 2013 г. в 17:32
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Сообщения 115 из 116
how about:
+20% damage
+50% damage against building
+100% metal delivered to buildings

-15% movement speed
+20% fire vulnerability
no random critz
How about +9999999999% dmg?
Crate Smasher
  • +30% Faster attack speed
  • Can open 1 crate a day
  • -25% Damage
  • No random Critical Hits
  • Cannot uncrate Unusuals
wrong
All people care about from crates are stranges and Unusuals

you remove the ability to get them from crates then nobody would open a crate
Since I actually play TF2

Yeah
Should have
- -30% dmg
- opens 1 crate every month
- costs around 10$ cuz it opens crates
Vinyl Scratch: No offense, but the *Open one crate a day* idea, would be extremely overpowered. There would be no reason for keys, and it would just make everyone rich.
Also, if it did have that trait, it would have to cost around 100 buds, which would just be unpopular.
Автор сообщения: Vinyl Scratch™
Crate Smasher
  • +30% Faster attack speed
  • Can open 1 crate a day
  • -25% Damage
  • No random Critical Hits
  • Cannot uncrate Unusuals
love it, but I think it should be 20% damage and I think uncrafting an unusual should be really rare like unboxing with the key you have a 87% percent of getting one but with this weopen its 99% of getting an unusual
Автор сообщения: Vinyl Scratch™
Crate Smasher
  • +30% Faster attack speed
  • Can open 1 crate a day
  • -25% Damage
  • No random Critical Hits
  • Cannot uncrate Unusuals
Can open 1 crate a day? more like a month!
Crate Smasher:

+1998 Cosplay coolness increase
+3 counting points
Overall swag increased by Nt = No(1/2)^(T/Tt)

Less Damage, No crits but swings faster I guess. Sacrifice combat ability for Building/repairing/reloading ability. And no crate opening! That's BS.
This will probably just be a reskin, if anything. The idea of opening crates with it is so ridiculous I want to rip my face off.
I think an all class re-skin would make the most sense.Can't have too many of those. And it even somewhat makes sense for the engie and spy...i guess....
Автор сообщения: TDCShadowmantis
I think an all class re-skin would make the most sense.Can't have too many of those. And it even somewhat makes sense for the engie and spy...i guess....
well it would make sence for the engi but not the spy
Автор сообщения: MexicanBuster
Автор сообщения: TDCShadowmantis
I think an all class re-skin would make the most sense.Can't have too many of those. And it even somewhat makes sense for the engie and spy...i guess....
well it would make sence for the engi but not the spy
I dunno,i mean...crowbars have sharp edges,right? I could imagine the spy jamming end of it into somebody's spine.
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