Team Fortress 2

Danger Ranger
LuckMast3r Jun 12, 2013 @ 10:07am
Stats for this weapon?
Poste ur ideas for stats in the comments.
Showing 1-15 of 77 comments
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Feraali Jun 12, 2013 @ 10:55am 
Standing still/homing projectiles are indeed interesting in concept, but I have no idea whatsoever how to execute such. I'll leave that for someone with extensive knowledge about TF2 game physics & mechanics.
Plain +damage bonus doesn't just serve this right.
Shadow Soul(Gone for a Week) Jun 12, 2013 @ 12:49pm 
Hold Fire to "Lock On" to a Target, Release to Fire Rocket
Rockets Home in to Locked-On Target
+45% Increased Blast Radius
+10% Damage Bonus
-75% Clip Size
-15% Projectile Speed Penalty
-20% Reload Speed Penalty
Babyhoof Jun 12, 2013 @ 1:07pm 
that sounds good
StormSheep77 Jun 12, 2013 @ 2:43pm 
i think a cool idea is you ready your shot to lock on to a target then release to fire a homing rocket.

-60% speed

i think that would be cool because like it would go just as fast at the pyro or something so you would have to outsmart the rocket into a wall or it could break when it like automatically goes toward sentrys being wrangled with the shield but ot does no damage...that would make the wrangler a more...team productive weapon :)
Smokinhotpickles Jun 12, 2013 @ 3:49pm 
Valve decides the stats. It is unbelievable how many people still don't know this
TheRealWarrior0 Jun 12, 2013 @ 5:10pm 
we can still dream no?
Nusent Jun 13, 2013 @ 9:45am 
I like that idea Phyrillium
Mortagh Jun 13, 2013 @ 9:53am 
Thats an only idea for Stats
5bo.de | Professor Smartass Jun 13, 2013 @ 1:15pm 
How about it shoots a Laser instead of a rocket. Similar to the Mangler?
allistair Jun 14, 2013 @ 9:27am 
i want this in the game. now
CH0LA MA1S Jun 14, 2013 @ 10:14am 
i want a rocket that shoot,slow projectiles,like if that fly in the air,slowly....
Dovah King Jun 14, 2013 @ 4:43pm 
Originally posted by Smokinhotpickles:
Valve decides the stats. It is unbelievable how many people still don't know this :dsham:
We know they decide, we just like to give them suggestions.
They call me Gusta Jun 14, 2013 @ 5:36pm 
on kill: target melts
Nombles Jun 15, 2013 @ 2:30am 
no random crits
25% extra explosion range
20% faster
30%less ammo
Wing Slasher Jun 15, 2013 @ 11:40am 
How about this?
On Charge: Lock-on Target (Like that first comment)
-50% Clip Size
-40% Slower Reload Time
+30 Damage bonus on direct hit without charge.
-20% Slower Firing Speed
When on Charge, Rocket locks on and homes in on target. May still hurt user on Lock-On.

Hows that?
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