Team Fortress 2

Team Fortress 2

Bonk! Dark
Kröna Apr 30, 2013 @ 10:42pm
Bonk ! Atomic Darkness
Dark Drink level 100

50% then faster comparated the classic.Bonk! Atomic Punch
+10000% Mad
+10000003% Craay mouvment
+100% to die a virgin
Destroy on 1 sec a Sentry Gun

And now ? :X
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Showing 1-14 of 14 comments
ManMoustache May 1, 2013 @ 11:48pm 
crits when drink
Kröna May 2, 2013 @ 11:20pm 
yes
ManMoustache May 3, 2013 @ 2:11am 
+80 faster shooting when drink
Sailor Hill May 3, 2013 @ 8:36am 
Ubercharge and aimbot-feature when used?
ManMoustache May 3, 2013 @ 8:48am 
3 crits-a-cola and 3 kritzkrieg to craft it
Kröna May 3, 2013 @ 9:56am 
Oh good these
N1412 Dec 16, 2013 @ 11:55am 
active
[+] 4 seconds of "eternal" darkness. (limited cloaking)
[+] %80 Crit invulnerability
[--] Motion sensitive cloak.
[--] Contact with healing beams of opposite team is harmful!
(May also attract opposite team dispenser beams.)
passive
[--] %10 fire and explosive vulnerability
Kröna Dec 17, 2013 @ 5:30am 
lel You guys are waesomeness
Yosa Jun 5, 2014 @ 5:04am 
on drink: Fully Overhealed for 10 Seconds
+ Silent Killer (Weapons are quiet and cannot make footstep noises)
- All damage taken from melee weapons are crits

Use it when your in the enemy base Or attempt to do those awesome killing sprees n ♥♥♥♥.
Kröna Jun 5, 2014 @ 9:18am 
Originally posted by 0v3r_H4x:
3 crits-a-cola and 3 kritzkrieg to craft it
Not bad <3
Or , much better (in my opinion) stats

+Can not be targeted by sentry guns while active
+Over heals the user when used
+Regens 1 hp per second
+User is cloaked
+Silentkiller (no footsteps or kill noise)
+75 % damage resistance to all damage

-Can only melee attack while active
-Can not damage sentries while active
-15 % move speed
-25 % damage penalty


The drink's effect would last 10 seconds.
Last edited by Smitty Werbenjagermanjensen; Nov 17, 2014 @ 2:53pm
Bork Jan 6, 2015 @ 5:37pm 
Bonk! Atomic Punch! Stats +
Cannot be targeted by sentries
Drink's effects regen if enemies try to damage you.
Your melee weapon can be used while in the effects, but instead of damaging, it deals knockback, you can't use the melee anymore if they can be pushed to an environmental death
Regen is a little bit slower then sandman's ball regen, which is extremely slow.
Enemies cannot deal knockback to you.
The scout turns purple and has a health bar on top of him while under the effects.
Kröna Jan 7, 2015 @ 10:50am 
( ͡° ͜ʖ ͡°) ye
Spyderman Nov 21, 2015 @ 4:08pm 
on drink makes scout into a flat shadow on the floor that can move with +20% speed but has +20% damage vulnability whilst in use, when effect runs out scout gains the Bonk! effect for 0.3 secconds.
+25% faster drink time so it can be used for sneaky escapes.

the idea is that the scout could use this to sneak past an enemy defense and take them out with the back scatterer or assist there team by throwing sandman balls at the enemys from behind, you could get behind enemys fast but would be vulnrable to damage whilst doing so, very risk vs reward like the powerjack.
the Bonk! effect makes sure scout isnt murdered as soon as he runs out of shadow-ness but also so he cant pop up behind someone, 2 shot crit them with back scatterer and hop away.
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