Team Fortress 2

Team Fortress 2

Sulfate Star Spangler
Click Clack Apr 14, 2013 @ 10:48pm
Additional stats n stawf
I dunnow.
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Showing 1-15 of 16 comments
+Deploys small tactical nukes that instantly gib anyone in the vacinity.
-No random crits.
Whole Wheat Bread Apr 19, 2013 @ 1:45pm 
well this is a bit tricky but most weps dont need to make scence so i would say larger blast radius when right click or have it work like a loose cannon with different stats
N!ck_ Apr 24, 2013 @ 2:09pm 
i think it should only one rocket because it looks like a firework or torpedo
+20% bast radius
+20% damage
Last edited by N!ck_; Apr 24, 2013 @ 2:10pm
Orbis Sep 6, 2013 @ 4:15pm 
The Sulfate Star Spangler
Level 1-100 Independence Day Rocket Launcher
+75% projectile speed
+Opponents killed by this weapon explode into piles of red, white, and blue confetti.
+50% damage
-90% blast radius
+Random crits
-Cannot be critboosted (kritzkriegs, briefcase captures)
Rockets will weave through the air like fireworks
Increase fire rate
Less damage and/or Blast radius
Airborne targets launched by explosives take Full on Crits
Neko Meko Obeko Apr 24, 2015 @ 10:17am 
Originally posted by Orbis:
The Sulfate Star Spangler
Level 1-100 Independence Day Rocket Launcher
+75% projectile speed
+Opponents killed by this weapon explode into piles of red, white, and blue confetti.
+50% damage
-90% blast radius
+Random crits
-Cannot be critboosted (kritzkriegs, briefcase captures)


Its kind of like the direct hit but better
Ms. Spelled Apr 24, 2015 @ 9:44pm 
+50% faster projectile speed
+25% larger blast radius
+20% splash damage
- 30% direct damage
- Projectiles disappear after 1 second of air time
SloperKingo Apr 25, 2015 @ 12:30am 
pros
90% faster projetile speed
no ammo required
cons
50% less clip size
on a direct hit people get stunned(over there head it says "America'' or "Merica"
-40% accurcey
-10% clip size
+30% dmg
+1000% awesomeness
*(over there head it says "America'' or "Merica")
Purple Pouch Apr 25, 2015 @ 11:51am 
Originally posted by Master_inferno1:
*(over there head it says "America'' or "Merica")

Sorry i have to. There is a button on ur post that says Edit. Use it.



Originally posted by Orbis:
The Sulfate Star Spangler
Level 1-100 Independence Day Rocket Launcher
+75% projectile speed
+Opponents killed by this weapon explode into piles of red, white, and blue confetti.
+50% damage
-90% blast radius
+Random crits
-Cannot be critboosted (kritzkriegs, briefcase captures)

This I Agree with.
Ape With A Cape Apr 26, 2015 @ 5:03pm 
Originally posted by Orbis:
The Sulfate Star Spangler
Level 1-100 Independence Day Rocket Launcher
+75% projectile speed
+Opponents killed by this weapon explode into piles of red, white, and blue confetti.
+50% damage
-90% blast radius
+Random crits
-Cannot be critboosted (kritzkriegs, briefcase captures)
I don't necessarily agree with this, because fireworks of any kind have a large blast radius, so if anything, increase the blast radius? To balance it, the clip could be reduced by 75%, just a thought
Purple Pouch Apr 27, 2015 @ 1:09pm 
Originally posted by Ape With A Cape:
Originally posted by Orbis:
The Sulfate Star Spangler
Level 1-100 Independence Day Rocket Launcher
+75% projectile speed
+Opponents killed by this weapon explode into piles of red, white, and blue confetti.
+50% damage
-90% blast radius
+Random crits
-Cannot be critboosted (kritzkriegs, briefcase captures)
I don't necessarily agree with this, because fireworks of any kind have a large blast radius, so if anything, increase the blast radius? To balance it, the clip could be reduced by 75%, just a thought

Good point. Using a modified edition of this I would say:

+75 Projectile Speed.
+Confetti Killz
+50% damage
+35% Blast Radius
-75% Clip Size
-No random critz if it cant be crit boosted...
SecretAsianMan Apr 27, 2015 @ 4:43pm 
Positives:
Rocket will burst into a bunch of fireworks (acting as a sort of cluster-grenade), setting every enemy on fire as well as doing explosive damage. (Might extend up to 2.5-3x the default explosive radius)

Negatives:
-50% smaller magazine size
-10% impact damage

Special:
Hold down primary-fire to control the detonation-time before firing rocket.

The cluster-effect acts as an extension of the explosive radius already.
Last edited by SecretAsianMan; Apr 27, 2015 @ 4:44pm
Clearly Majestic Aug 3, 2015 @ 2:49pm 
I feel this should be more of a sentry nest buster and do more damage to buildings and less to people. I also think the clip size and firing speed should stay constant. However, I like how getting hit by this impares players hearing, but I also feel it should effect a player's speed too. I feel like these should be the stats, but keep in mind this is my opinion:
Rockets arc
-25% damage to players
+50% damage to buildings
Rockets leave a special effect on its victims for 5 seconds
Effected players cannot here spy decloaks
Effected players speed reduced by 10%
Effected buildings are upgraded and repaired 15% more slowly
Rockets explode into red, white, and blue confetti
Last edited by Clearly Majestic; Aug 3, 2015 @ 2:58pm
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