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on hit bleed for 3 seconds
+50% mag
+%50 Accuracy
-%33 Clip Size
-%10 Run Speed from the weight
- Replaces primary weapon
- 50% slower firing speed
- Clip Size +50%
- On Hit: Cause Bleeding for 4 seconds
- Damage +10%
Additional thoughts:
- Headshots: 80% Critical Hit Chance
- No Random Critical Hits
Super accurate machine gun
+increases health
+high damage
-engi can only build sentries
This would turn the engi into more of a combat class and go well with the gunslinger.
+30% reload speed
•Can repair Buildings [its a NAIL gun]
-10% clipsize
-10% Damage [its like a tiny nail...]
-50% on Enemy Buildings [Cos your like repairing it but not...]
fires one nail (similar to rescue ranger)
-50x primary ammo on wearer
Can repair Buildings [its a NAIL gun]
+10% faster firing speed
+10% damage
-10% clip size
shorter max range due to bullet drop
-Novel ideas
small low damage blast on impact that can damage self (would be mainly used like a flare gun jump)
alt fire marks targets for death and consumes all ammo in the gun (not only the ammo in the clip)
Pins enemies to wall when killed (same as huntsman)
Nails Arc
No need for reload
Fires 4 nails/sec.
Pros:
+50% against Buildings
Cons:
Nails deal 9 dmg each
Despite it's Appearance, It would be Suicidal to use it in Direct Combat, Better to use it against Spies and Lone Buildings
Fires one large nail, like the Rescue Ranger, and does same damage as R. R.
+Nail gives buildings 25% Damage Resistance from all sources
-Buff lost when building is sapped
-16% Clip Size
-15% Reload Speed
-30% Firing speed -10% mobility -25% Accuracy
Builds level 3 senries but they have 3 machine guns instead of 2 machine guns & rockets
-20% holster speed
-66% damage vs. buildings
-10% move speed (it is very large)
-20% damage penalty
+200% clip size
+50% ammo size
+66% fire speed
Causes Bleeding
This basically makes the engie a very combat oriented-class, but doesn't make him a killing machine due to the fact that switching into it is slower and he needs heavy support or heavies with support in order to kill a sentry/dispenser.
+50% Clip Capacity
+Silent
+Very low spread
+Can be charged up to fire a white-hot nail that will ignite enemies.
Cons-
-Overheats if fired too fast
--50% move speed while deployed
--50% Main Weapon ammo
-Has to spin/warm up like minigun
+ shoots a projectile that causes victum to bleed for 10 seconds
+/- can peirce through enemies, but slows down by 10% after the first penetration.
- 20% slower firing speed
[+] Hold Primary Fire to charge the bolt over 4 seconds, increasing damage by up to 3 times
[-] Critical hits are instead mini-crits
[-] No random critical hits
[Hidden Stats]
- Damage -
Attack interval: 0.775s - 4.775s (Based on charge time)
Base damage: 40 - 120 (Based on charge time)
Mini-crit: 54 - 162 (Based on charge time)
- Ammo -
Clip Size: 10
Ammo carried: 30
Reload type: Single
Reload time: 1.8s