Team Fortress 2

Team Fortress 2

Boom Cylinder
Felippe Aug 13, 2013 @ 8:00am
Leave the disgrace of your Stats
Leave your ideas...

< >
Showing 1-12 of 12 comments
aceofspades Sep 8, 2013 @ 9:12am 
is silent like nail gun
on hit bleed for 3 seconds
+50% mag
Felippe Sep 8, 2013 @ 3:04pm 
Yeah,cool idea,if the medic shoot syringes,why the engineer won't shoot nails...
PkIV Sep 8, 2013 @ 4:59pm 
Fires Nails
+%50 Accuracy

-%33 Clip Size
-%10 Run Speed from the weight
Here's a thought...

- Replaces primary weapon
- 50% slower firing speed
- Clip Size +50%
- On Hit: Cause Bleeding for 4 seconds
- Damage +10%

Additional thoughts:
- Headshots: 80% Critical Hit Chance
- No Random Critical Hits
Umik Mar 10, 2014 @ 9:11pm 
how about:
Super accurate machine gun
+increases health
+high damage
-engi can only build sentries

This would turn the engi into more of a combat class and go well with the gunslinger.
Last edited by Umik; Apr 24, 2014 @ 5:01pm
Minty Feb 12, 2015 @ 4:53pm 
+50% Accuracy
+30% reload speed
•Can repair Buildings [its a NAIL gun]
-10% clipsize
-10% Damage [its like a tiny nail...]
-50% on Enemy Buildings [Cos your like repairing it but not...]
Devuno Feb 13, 2015 @ 5:18pm 
On Hit: Cause Bleeding for 3 seconds
fires one nail (similar to rescue ranger)
-50x primary ammo on wearer
Can repair Buildings [its a NAIL gun]
+10% faster firing speed
+10% damage
-10% clip size
shorter max range due to bullet drop

-Novel ideas
small low damage blast on impact that can damage self (would be mainly used like a flare gun jump)

alt fire marks targets for death and consumes all ammo in the gun (not only the ammo in the clip)

Pins enemies to wall when killed (same as huntsman)
Last edited by Devuno; Feb 13, 2015 @ 5:18pm
Necromancer Feb 14, 2015 @ 10:24am 
Level X Mini-Minigun/Nail Gun

Nails Arc
No need for reload
Fires 4 nails/sec.

Pros:
+50% against Buildings

Cons:
Nails deal 9 dmg each

Despite it's Appearance, It would be Suicidal to use it in Direct Combat, Better to use it against Spies and Lone Buildings
CrumpsCrumbs (Banned) Oct 18, 2015 @ 3:50pm 
Everyone's stats before this were disgarceful indeed.


Fires one large nail, like the Rescue Ranger, and does same damage as R. R.
+Nail gives buildings 25% Damage Resistance from all sources

-Buff lost when building is sapped
-16% Clip Size
-15% Reload Speed
xmchav | trade.tf Dec 22, 2015 @ 7:41pm 
I have a great ideah +25% more Damage One crit for every kill +25% Ammo

-30% Firing speed -10% mobility -25% Accuracy
Shampagen Sep 15, 2016 @ 5:18pm 
Her's an idea:

Builds level 3 senries but they have 3 machine guns instead of 2 machine guns & rockets
-20% holster speed
-66% damage vs. buildings
-10% move speed (it is very large)
-20% damage penalty
+200% clip size
+50% ammo size
+66% fire speed
Causes Bleeding

This basically makes the engie a very combat oriented-class, but doesn't make him a killing machine due to the fact that switching into it is slower and he needs heavy support or heavies with support in order to kill a sentry/dispenser.
Last edited by Shampagen; Sep 15, 2016 @ 5:25pm
ACRONYM Jun 12 @ 10:52am 
Pros-
+50% Clip Capacity
+Silent
+Very low spread
+Can be charged up to fire a white-hot nail that will ignite enemies.
Cons-
-Overheats if fired too fast
--50% move speed while deployed
--50% Main Weapon ammo
-Has to spin/warm up like minigun
Last edited by ACRONYM; Jun 12 @ 10:53am
< >
Showing 1-12 of 12 comments
Per page: 15 30 50