Team Fortress 2

Team Fortress 2

Sir William's Stampede
damiens1998 2014년 1월 22일 오전 10시 49분
Stats
My thoughts, since it's an elephant rifle (subject to change based on replies)

No headshots.
+100% damage
+50% charge time

300 dmg on fully charged shot, 100 on not.


Revision 1:
-15 health
Each headshot increases headshot damage up to 6 heads
0.5 sec reload speed

Revision 2:
+100% damage when scoped
-sniper dot lags behind when you move the crosshair(like some previous iterations of team fortress)
-you have to hold down the fire button to charge(like some previous iterations of team fortress)
+15% charge time
damiens1998 님이 마지막으로 수정; 2014년 5월 19일 오전 7시 45분
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Kaz 2014년 1월 27일 오전 9시 45분 
since stampede implys a horde of enemys.
each headshot decreses the reload speed up to 5 heads
+10% movment speed

30% melee damage vulnerebility
Clone 2014년 3월 3일 오후 1시 32분 
sorry no English m m m so 4% sorry
RIFTMAKER 2014년 4월 7일 오전 8시 40분 
okay damage okay yand char.... is okay to but -50%life
damiens1998 2014년 4월 7일 오전 9시 01분 
emilthehunter님이 먼저 게시:
okay damage okay yand char.... is okay to but -50%life

Why -50%? That's 62 and 75 with the danger shield.
Norbert 2014년 4월 9일 오전 12시 59분 
-50% damage to body
All headshotsare one hit kills whether fully charged or not
Fynii 2014년 4월 13일 오후 12시 04분 
I think :

+100% dammage
-60% health
BOY♂NEXT♂DOOR 2014년 4월 24일 오후 3시 46분 
Deals 400 damage on headshot
Deals 50 dmaage on bodyshot
No charge
Shoots trailed shots
Landank 2014년 4월 29일 오전 11시 15분 
pros:

each headshot decreases reload speed by 15%

does not require un-zoom to load shells

+10 damage to crouching enemys


cons:
has clip ammo

must reload clip every 5 shots

bleed weakness 25%
sam 2014년 5월 18일 오전 3시 36분 
Shoots darts which causes enemies to bleed.
The more charge built up, the more time enemy bleeds for.
Headshots as normal.
-15% on bodyshot
-40% ammo

Just a thought! ;)
Fynii 2014년 5월 19일 오전 7시 39분 
Sam_님이 먼저 게시:
Shoots darts which causes enemies to bleed.
The more charge built up, the more time enemy bleeds for.
Headshots as normal.
-15% on bodyshot
-40% ammo

Just a thought! ;)

I like this one...
Landank 2014년 5월 19일 오후 4시 17분 
yes... me too

UtdR Manticore님이 먼저 게시:
Sam_님이 먼저 게시:
Shoots darts which causes enemies to bleed.
The more charge built up, the more time enemy bleeds for.
Headshots as normal.
-15% on bodyshot
-40% ammo

Just a thought! ;)

I like this one...
schnitz 2014년 7월 18일 오후 9시 15분 
+allows you to see the enemys health, -more flinch, +/- while holding onto the R key use the mouse wheel to adjust the sight(scoped + R + mouse wheel up get closer, scoped + R + mouse wheel down to not get closeer)
Bluepanda 2014년 9월 5일 오후 3시 53분 
affects all medi-gun connected enemies
damages dispencer if connected to the enemy hit.
cannot move while zoomed in
I try 2014년 9월 12일 오후 1시 33분 
LandOfDen님이 먼저 게시:
yes... me too

UtdR Manticore님이 먼저 게시:

I like this one...


me four
dom 2014년 12월 1일 오후 2시 43분 
How to make good stats for a TF2 weapon:
1. It helps to look at the weapons name. The name is the base of all of my stats, and i add cool affects that go with the name as well. Check out "Crescendo" to see what I mean.

2. New mechanics! DO NOT, and I repeat, DO NOT make stats if they are just going to simply change barely from the stock. You have to have a weapon that changes the gameplay experience all together, not just some weapon that has stats.

3.(Optional) Teaching weapons: Teaching weapons are weapons that teach you skills and purposes for that class. For example: The Diamond back teaches you what to do as a spy, as far as backstabbing and sapping goes. And then it rewards you with crits! The Rocket/Stickey Jumper help you learn jumping techniques!

4.The stats have to be balanced. Enough said.

With all of that being told, I hope all of you guys choose wisely upon this.

(Based on the description) This is a bit of a complicated stat idea, so just read carefully.

Shots with no charge do no damage. While scoped a different type of charge builds up than a normal charge. The charge looks like 5 bars on top of each other. Each second a bar in the charge fills, and each bar charged equals 10% true damage of an enemies maximum health. So for 1 bar charged = 10% true damage, 2 bars = 20% damage, etc. BUT for a headshot, it's that, PLUS 20%! You could unleash great damage upon your foes with this Sniper rifle! A fully charged headshot equals 70% of their max health. This deals a lot of damage on heavys and soldiers, for their health is a HUGE chunk of damage to take.

Wadya think?
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